I really don't feel ELO works at all for this game, that's my opinion. Perhaps if newer players were dropped into an elo of 0, instead of the median, it wouldn't be so bad; but right now I am getting frustrated with having to work my *** off to get a win (let alone 100+ damage), because my team mates are still playing like it's COD.
To me, it feels like you are locked into the median, by way of chance. A couple of good players can be dropped with a group of new players, or bad players piggy backing off team mates; or be on the team of a disconnect, or disconnect themselves. Now as much as we all like to think we can, 1 player can't dictate whether their team wins or not, only influence to a degree. This is a game where the greater number wins 90% of the time, and skill always comes second to that. IMO, this needs a whole new idea for ranking; something like the way you run your tournaments would be perfect
.
Simply awarding a player more for killing a higher ranked player doesn't cut it. 1v1 fights are too few and far between, and an outnumbered (even by 1) elite player can be defeated by a noob (I know, because I've done it myself).
On the changes to weight balancing: Honestly, I haven't noticed too much of a difference; though what difference I have noticed, is definitely a positive one.
In conclusion: Whilst I will concur that the game is more enjoyable than it was without it, I don't think that ELO is the system we need. A ranking system based on the way your tournaments are scored, would be ideal.
Edited by Mokey Mot, 17 May 2013 - 10:38 PM.