Mwo Bug Bingo
#1
Posted 19 April 2013 - 03:05 PM
The card really enhances my in-game experience!
#2
Posted 19 April 2013 - 03:07 PM
#3
Posted 19 April 2013 - 03:18 PM
#4
Posted 19 April 2013 - 06:51 PM
#5
Posted 19 April 2013 - 07:29 PM
Early disconnect? =P
#7
Posted 20 April 2013 - 12:18 AM
#8
Posted 20 April 2013 - 11:42 AM
#9
Posted 20 April 2013 - 10:34 PM
In other news, some of these bugs have been around for over half a year. That's bloody shameful, PGI.
#10
Posted 20 April 2013 - 11:12 PM
-HUD entirely frozen
-Gauges don't work (heat, JJ, etc.)/ Paper Doll doesn't update on target or your mech)
-Shots hit but dont report multiple times (no cursor indication yet mech has glowing spots from the hit and takes 0 damage even at point blank)
-Speed is over tweaked (Jager going 120 KPH, Atlas 90, personally got this today on my 70 KPH cataphract which all of a sudden decided it does 80).
-Everything is undefined or WWWWWWW
-Weapons load out has undefined entries and/or it adds weapons to the list as you play/shoot/move.
-gauges fly out of range and across the screen
-screen displays crosshairs and HUD elements not present in the normal game (Clan mech paper doll, red crosshairs, box indicators for unknown items where ECM and airstrike shows up, mysterious 4th gauge)
Edited by SixStringSamurai, 20 April 2013 - 11:21 PM.
#11
Posted 21 April 2013 - 01:46 AM
Sure, there are plenty of other bugs, but if I'd include them all you couldn't print out your Bingo card at home anymore. And that would be a shame, wouldn't it?
Plus the "WWWWWWWWWWWWW" bug comes along with other bugs, so it can't really be considered a bug for itself.
#12
Posted 21 April 2013 - 01:50 AM
WaddeHaddeDudeda, on 21 April 2013 - 01:46 AM, said:
Sure, there are plenty of other bugs, but if I'd include them all you couldn't print out your Bingo card at home anymore. And that would be a shame, wouldn't it?
Plus the "WWWWWWWWWWWWW" bug comes along with other bugs, so it can't really be considered a bug for itself.
No its an actual separate bug in which everything is either WWWWWWW or undefined. It's not mixed with other stuff. Team mates are undefined, same for lance, all weapons are undefined, ranges undefined, target info undefined, gauges are WWW, ammo is WWW, scoreboard can be accessed by TAB but there is no data present just the artwork elements. Its as though the entire HUD has been replaced by place holder design info (since W is the widest character it is used as placeholder to map out visual elements when your designing things such as a HUD for a game).
Fun Fact: The reason there seems like way to many Ws under your mech paper doll is because way back in the first few weeks of the closed beta the game actually showed the name you gave your mech rather then variant we see now. This proved to be sort of confusing and way too much admin work to control certain types of names so they removed it to just the variant.
Edited by SixStringSamurai, 21 April 2013 - 02:00 AM.
#13
Posted 21 April 2013 - 03:00 AM
SixStringSamurai, on 20 April 2013 - 11:12 PM, said:
-HUD entirely frozen
-Gauges don't work (heat, JJ, etc.)/ Paper Doll doesn't update on target or your mech)
-Shots hit but dont report multiple times (no cursor indication yet mech has glowing spots from the hit and takes 0 damage even at point blank)
-Speed is over tweaked (Jager going 120 KPH, Atlas 90, personally got this today on my 70 KPH cataphract which all of a sudden decided it does 80).
-Everything is undefined or WWWWWWW
-Weapons load out has undefined entries and/or it adds weapons to the list as you play/shoot/move.
-gauges fly out of range and across the screen
-screen displays crosshairs and HUD elements not present in the normal game (Clan mech paper doll, red crosshairs, box indicators for unknown items where ECM and airstrike shows up, mysterious 4th gauge)
- Textures for buildings, hills, sky, snow, doodads (icicles in Frozen city hanging from ceiling of tunnel) missing.
- Minimap locked facing North
- Unable to use battlegrid (or lance/team commands)
- Random game lock (with periodic audio) resulting in a CTD unless you alt+tab out and back fast enough
#14
Posted 21 April 2013 - 09:42 AM
Oh and one more thing.
BINGO
#15
Posted 21 April 2013 - 12:12 PM
SixStringSamurai, on 21 April 2013 - 01:50 AM, said:
Shock horror, I actually learn something from the MechWarrior Online forum for once, and it's from a JetComm nonserious thread. Thanks a lot for that.
Can't complete the bingo card through all the rubberbanding though.
#16
Posted 23 April 2013 - 09:47 AM
BINGO!
#17
Posted 23 April 2013 - 06:20 PM
SixStringSamurai, on 20 April 2013 - 11:12 PM, said:
-HUD entirely frozen
-Gauges don't work (heat, JJ, etc.)/ Paper Doll doesn't update on target or your mech)
-Shots hit but dont report multiple times (no cursor indication yet mech has glowing spots from the hit and takes 0 damage even at point blank)
-Speed is over tweaked (Jager going 120 KPH, Atlas 90, personally got this today on my 70 KPH cataphract which all of a sudden decided it does 80).
-Everything is undefined or WWWWWWW
-Weapons load out has undefined entries and/or it adds weapons to the list as you play/shoot/move.
-gauges fly out of range and across the screen
-screen displays crosshairs and HUD elements not present in the normal game (Clan mech paper doll, red crosshairs, box indicators for unknown items where ECM and airstrike shows up, mysterious 4th gauge)
..wait, some of that sounded cool to see...
#18
Posted 08 June 2013 - 09:47 PM
Your tactical map doesn't rotate BUT the arrow that represents you does.
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users