

Out Of Sync...
#121
Posted 19 April 2013 - 07:09 PM
#123
Posted 19 April 2013 - 07:12 PM
#125
Posted 19 April 2013 - 07:25 PM
When I run this multiple times I often get a drop out in #3 but then some awkward pauses down in 8,9,10.
Tracing route to 70.42.29.65 over a maximum of 30 hops
1 5 ms 47 ms 5 ms 192.168.1.1
2 69 ms 27 ms 29 ms 67.172.148.1
3 17 ms 32 ms * te-7-2-ur04.arvada.co.denver.comcast.net [68.85.107.245]
4 52 ms 46 ms 31 ms te-0-10-0-2-ar02.aurora.co.denver.comcast.net [68.86.179.113]
5 50 ms 16 ms 38 ms he-3-4-0-0-cr01.denver.co.ibone.comcast.net [68.86.90.149]
6 20 ms 51 ms 16 ms xe-3-0-0-0-pe01.910fifteenth.co.ibone.comcast.net [68.86.82.26]
7 * 14 ms 35 ms 173.167.58.162
8 112 ms 38 ms 53 ms if-4-0-1-0.tcore1.CT8-Chicago.as6453.net [209.58.57.130]
9 68 ms 68 ms 66 ms if-9-1-0.core4.TNK-Toronto.as6453.net [63.243.172.33]
10 63 ms 69 ms 79 ms ix-4-0-3.core4.TNK-Toronto.as6453.net [216.6.49.2]
11 69 ms 81 ms 69 ms border1.te9-1-bbnet2.tor001.pnap.net [70.42.24.196]
12 67 ms 98 ms 145 ms 70.42.29.65
Trace complete.
Edited by ElLocoMarko, 19 April 2013 - 07:36 PM.
#126
Posted 19 April 2013 - 07:26 PM
Tracing route to 70.42.29.65 over a maximum of 30 hops
1 3 ms 1 ms <1 ms home [192.168.1.254]
2 1148 ms 1174 ms 1103 ms 99-7-64-3.lightspeed.rcsntx.sbcglobal.net [99.7.64.3]
3 * * * Request timed out.
4 26 ms 28 ms 21 ms 12.83.80.165
5 25 ms 25 ms 22 ms 12.122.212.13
6 * * * Request timed out.
7 54 ms 51 ms 50 ms 64.86.78.5
8 78 ms 80 ms 78 ms if-6-1-0.core4.TNK-Toronto.as6453.net [63.243.172.37]
9 65 ms 62 ms 63 ms ix-4-0-3.core4.TNK-Toronto.as6453.net [216.6.49.2]
10 64 ms 63 ms 64 ms border1.te7-1-bbnet1.tor001.pnap.net [70.42.24.132]
11 65 ms 67 ms 67 ms 70.42.29.65
Trace complete.
#127
Posted 19 April 2013 - 07:45 PM
#128
Posted 19 April 2013 - 07:57 PM
#130
Posted 19 April 2013 - 08:32 PM
Edited by Steel Fenix, 19 April 2013 - 08:37 PM.
#131
Posted 19 April 2013 - 08:44 PM
#132
Posted 20 April 2013 - 12:09 AM
Edited by Kin3ticX, 20 April 2013 - 12:09 AM.
#133
Posted 20 April 2013 - 01:16 AM

I had to play over a VPN regularly due to massive lags a few months back. HotspotShield (free) worked like a charm.
Edited by Budor, 20 April 2013 - 01:19 AM.
#134
Posted 20 April 2013 - 03:16 AM
#135
Posted 20 April 2013 - 06:39 AM
Edited by ElLocoMarko, 20 April 2013 - 12:07 PM.
#136
Posted 20 April 2013 - 07:42 AM
ElLocoMarko, on 20 April 2013 - 06:39 AM, said:
"Rubberbanding" (some call it massive warping) is caused when your computer loses several packets from the server and just starts simulating everything all by itself. Enemies walk in straight lines or circles or walk in place. When it finally gets a packet from the server everything snaps to its real world positions. Not only was you computer out of date, it was not sending your changes in direction and speed to the server. So the server simulated you and to everyone else in the game it looks like you were walking against a wall or maintaining a curve. But once you get this server packet your mech snaps to its server-side position and you see a rubber-band or warp. Often you will be walking against a wall or facing a completely different direction.
This is what was different for me. It wasn't normal rubber banding - enemies didn't walk in straight lines or circles; they'd continue to move and fight as normal. Other people would see me in my proper location (not what I'd see), and this actually enabled some kind of messed up ghost scouting - I'd be able to view actual enemy movements as if I where there, when I was actually somewhere else entirely.
That's why this was so f*cked up. It wasn't a full desync that you get from a very bad lag spike or what have you, and unless you tried to actually fire at someone - or where on voice comms with someone who thought to ask why you were walking into a building or something equally random - there was no way to know that your local position didn't match your server side position.
Well, unless you tried to zoom, typically there was a huge delay to zooming (if it happened at all). And by huge I don't mean a second or so, but often 30+ seconds, sometimes simply taking longer than the match was long.
And, again, this has happened intermittently for me since the Apr 2nd patch.
#137
Posted 20 April 2013 - 08:00 AM
Hope that information helps!
#138
Posted 20 April 2013 - 08:08 AM
#139
Posted 20 April 2013 - 08:45 AM
Assumed it was my ping and moved on, but the game registered my ping as okay. Needless to say that 'match didn't go so well for me however my mates did just fine.
#140
Posted 20 April 2013 - 09:59 AM
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