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The Ultimate Solution To Poptarting, Abusive Boating, And High Alpha Builds


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#21 James The Fox Dixon

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Posted 19 April 2013 - 06:39 PM

View PostMechwarrior Buddah, on 19 April 2013 - 06:37 PM, said:


thought it worked like you get heat THEN it dissipates not it dissipates heat AS you get it

and if it doesnt work like that, make it work like that.
You dont start dissipating till you generate heat. So that high alpha will top you into shutdown no matter how many heatsinks you have.


It works just like you described. The heat is dissipated after the heat is generated but not while you are doing whatever you are doing.

#22 Team Leader

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Posted 19 April 2013 - 06:39 PM

View PostMechwarrior Buddah, on 19 April 2013 - 05:49 PM, said:

or, you go play MWLL and stop trying to turn this into that.

But it would be more fun! And yeah it's not much of a solution anyways lol

#23 Xandergod

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Posted 19 April 2013 - 06:53 PM

Ok, so you don't ALPHA, that's cool. What builds are you all using that are "pure" battletech. I find it hard to believe that you all aren't trying to get the most out of your mechs.

#24 Vermaxx

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Posted 19 April 2013 - 07:30 PM

View PostJames The Fox Dixon, on 19 April 2013 - 06:39 PM, said:


It works just like you described. The heat is dissipated after the heat is generated but not while you are doing whatever you are doing.

Your statement is both correct and wrong. Heat is dissipated after it is generated. Some weapons generate heat while running (lasers), so some weapons DO COOL WHILE SHOOTING.

We already have the tabletop heat system. 30 heat was just the bad heat counter, you're all forgetting that. You had the heatsinks IN THE MECH, which soaked x heat before you even dealt with the heat counter. Unless you played some crazy version where you took as few sinks as possible, you always had a noticable buff above that 30 heat bar.

Bear in mind 30 heat in tabletop was 'probably dead, hard shutdown.' Meaning, you'd passed several 'blow up ammo' checks along the way, were slow as balls, and plus a billion to your target numbers. We have that in MWO too, it just kills you.

MWO's FIRST shutdown (you know, the one very few people effectively 'avoid') is the FIRST SHUTDOWN on the tabletop heat scale. The one almost everyone autopasses, which isn't coupled with an ammo explosion check. Granted, since we can't see a nice little paper chart, we might go WELL BEYOND that into 'rolling to not die and probably failing' country. That doesn't change the fact that heat RIGHT NOW works amazingly similar to tabletop.

It even flushes heat at the same rate - one heat per sink (or 1.whatever per DHS) per ten seconds.

Edited by Vermaxx, 19 April 2013 - 07:32 PM.


#25 James The Fox Dixon

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Posted 19 April 2013 - 07:33 PM

View PostVermaxx, on 19 April 2013 - 07:30 PM, said:

Your statement is both correct and wrong. Heat is dissipated after it is generated. Some weapons generate heat while running (lasers), so some weapons DO COOL WHILE SHOOTING.

We already have the tabletop heat system. 30 heat was just the bad heat counter, you're all forgetting that. You had the heatsinks IN THE MECH, which soaked x heat before you even dealt with the heat counter. Unless you played some crazy version where you took as few sinks as possible, you always had a noticable buff above that 30 heat bar.

Bear in mind 30 heat in tabletop was 'probably dead, hard shutdown.' Meaning, you'd passed several 'blow up ammo' checks along the way, were slow as balls, and plus a billion to your target numbers. We have that in MWO too, it just kills you.

MWO's FIRST shutdown (you know, the one very few people effectively 'avoid') is the FIRST SHUTDOWN on the tabletop heat scale. The one almost everyone autopasses, which isn't coupled with an ammo explosion check. Granted, since we can't see a nice little paper chart, we might go WELL BEYOND that into 'rolling to not die and probably failing' country. That doesn't change the fact that heat RIGHT NOW works amazingly similar to tabletop.

It even flushes heat at the same rate - one heat per sink (or 1.whatever per DHS) per ten seconds.


We played stock mechs and according to the turn sequence heat was figured at the end of the turn, so it worked exactly as I described.

#26 hammerreborn

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Posted 19 April 2013 - 07:35 PM

Clicked thread, didn't see reduced projectile speed (and an increase in LRM speed), wonders where the "utlimate solution" is.

#27 Mechwarrior Buddah

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Posted 19 April 2013 - 08:15 PM

View PostVermaxx, on 19 April 2013 - 07:30 PM, said:


MWO's FIRST shutdown (you know, the one very few people effectively 'avoid') is the FIRST SHUTDOWN on the tabletop heat scale.

Yea wheres the rule in TT where your mech takes internal damage for passing this mark then?





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