

Please Take Base Cap Out Of Assault Gamemode
#21
Posted 20 April 2013 - 12:19 AM
#22
Posted 20 April 2013 - 12:24 AM
Daikyu Kell, on 19 April 2013 - 11:20 PM, said:
Devs, PLEASE either take the cap out of the assault mode or make a cap the flag mode. Yes i'm having a ***** but there are those who agree, just have to watch the ingame chat.
So sadly I have to answer with NO, although I would support you for other modes with a SINGLE FLAG, or no flag at all, which you forgot to add in your Voute ...
MfG, MEX
#23
Posted 20 April 2013 - 12:37 AM
#24
Posted 20 April 2013 - 12:52 AM
Assault refers to what you do to the base. The maps, sizes and mechs all provide for a variety of offense/defense. Most of which are difficult to pull off with a team that is working poorly together, true.
But there is no logical argument against the base-cap mechanic in assault. All you can present is an opinion that you don't find it fun, however, there are no premises to support that conclusion that will convince anyone who doesn't agree with you.
In high Elo, using some teamwork, capping is like winning by submission in the MMA, you do it when given the opportunity. You don't stop and ask yourself, "Is this how I want to win? Knock outs are so much more fun and rewarding!" The fact is that capping nets you a win and capping is defensible and fair. It adds a dimension to assault, gives meaning to the terrain.
You will think it's not fun and we'll think that there are plenty of ways to successfully stop a base cap if you're not trying to play solo.
But in my opinion, if you don't like base capping in assault, direct your whining in a productive dimension by beginning to make a well reasoned case for a team death match mode.
Because in the meantime, you're wasting your time trying to treat an opinion like a fact.
#25
Posted 20 April 2013 - 01:24 AM
stjobe, on 19 April 2013 - 11:35 PM, said:
Wait a moment! Scouts?! Aren't they only legends? You mean the fast little guys who can rush out and gather information for the team? The only light mechs I see are loaded with weapons and hide behind everyone else to play sniper or they are members of the "little guys suicide squad" where they run right into the enemy and get smashed in seconds.
#26
Posted 20 April 2013 - 01:28 AM
#27
Posted 20 April 2013 - 01:31 AM
tell me where is the fun in being a heavy that stays at base on the chance that a capwarrior will make a run for base to score 25k Cbills and 325 xp
#28
Posted 20 April 2013 - 05:54 AM
Daikyu Kell, on 19 April 2013 - 11:50 PM, said:
...because there's two ways to do it: your way, and the wrong way? Get over yourself.

Edited by Alois Hammer, 20 April 2013 - 05:54 AM.
#29
Posted 20 April 2013 - 06:09 AM
Agent of Change, on 19 April 2013 - 11:58 PM, said:
that;'s true but the current assault mech, sniper, poptart meta is awful.
so yeah we cap, and will continue to cap, and will continue to recruit people to cap exclusively.
If the current meta can stop us they are welcome to try but honestly most hilarious thing i've seen is 15+ people sync dropping in the fastest mechs they own with the specific purpose of capping as quickly as possible to prevent any assault mechs from getting a decent score.
hilarious!

Thank goodness PGI doesn't have an "Abuse of Game Mechanics" policy like some other gaming companies. Trolling is one thing, but trolling a sanctioned game event is quite another. No, I'm not participating in the Assault tourney, so it's not a sour grapes thing. It's the attitude that its ok to abuse cap mechanics at the expense of the gameplay of others. A very prevalent attitude, it seems, so there's no use arguing about it I suppose. Neither side will be swayed.
#30
Posted 20 April 2013 - 06:34 AM
I get that it is very frustrating but honestly both game modes turn into TDM anyways so if they get rid of base cap then guess what? The game gets one step closer to being CoD. Then the next thing people will complain about is how they keep getting sniped and want respawns. If you are looking for TDM or respawns then go play Hawken. I'm not trying to be rude, I have had this happen to me and it sucks, but you just have to work with whatever team the match gives you to be able to attack the enemy and be in a position to defend your base.
There's much more important things the devs can work on that this.
#31
Posted 20 April 2013 - 06:53 AM
#34
Posted 20 April 2013 - 07:18 AM
#35
Posted 20 April 2013 - 07:18 AM
Daikyu Kell, on 19 April 2013 - 11:20 PM, said:
Devs, PLEASE either take the cap out of the assault mode or make a cap the flag mode. Yes i'm having a ***** but there are those who agree, just have to watch the ingame chat.
Nope. Assault needs to keep the caps just so players can cap the ******* poptart teams. Watching them rage is worth the lower rewards.
#36
Posted 20 April 2013 - 07:20 AM
#37
Posted 20 April 2013 - 07:25 AM
Edited by FupDup, 20 April 2013 - 07:25 AM.
#38
Posted 20 April 2013 - 07:28 AM
stjobe, on 19 April 2013 - 11:35 PM, said:
Bovine manure.
If you don't want to be capped, defend your base. Send scouts out. Find out where the enemy is and go there.
If you get capped it's your own damn fault.
if he is solo pugging, he has little control over his teammates. weight matching still doesn't exist so they could have 3x 3Ls and his team has 1x RVN-4X. Are you suggesting he defend the base by himself?
btw capping is fine. annoying to lose to it but fair.
Edited by Stoicblitzer, 20 April 2013 - 07:29 AM.
#39
Posted 20 April 2013 - 07:39 AM
Edited by Acid Phase, 20 April 2013 - 07:40 AM.
#40
Posted 20 April 2013 - 07:40 AM
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