Jump to content

Astounded.


47 replies to this topic

#21 Xenosphobatic

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 213 posts
  • LocationMidwest USA

Posted 20 April 2013 - 05:11 AM

View PostSmokeyjedi, on 20 April 2013 - 04:50 AM, said:

If you have to force it chances are its more problematic. hense our current state of gameplay. bugged from every angle.

Document. Submit to support.

Suddenly, fixed.

I'm not going to say that you don't have a right to complain if you don't, but I will say that if you really want things to get fixed (which I assume you must, you made a post about it) the only way things will GET fixed is if you contribute. This is why we are considered beta testers. To help fix the game. If you don't want to play the game in beta, the release window is late summer, feel free to wait until then.

#22 Budor

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,565 posts

Posted 20 April 2013 - 05:39 AM

View PostSmokeyjedi, on 20 April 2013 - 04:09 AM, said:

...one of the oldest most played maps...


I wish it would be so:
Posted Image

#23 That Dawg

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • 1,876 posts

Posted 20 April 2013 - 05:44 AM

View Postsmokefield, on 20 April 2013 - 04:12 AM, said:

so avoiding that unque place it would be a smart idea...


Yes, and likely the ONLY way you'll keep from getting stuck again. cause.....i've sent reports in, you sent reports in, they sent reports in ................and............................we got a new mech last week.

#24 Red squirrel

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,626 posts

Posted 20 April 2013 - 07:33 AM

It's getting better though. I used to get stuck once a week. Now it is about once a month.

#25 Alois Hammer

    Member

  • PipPipPipPipPipPipPipPip
  • 1,296 posts
  • LocationHooterville

Posted 20 April 2013 - 07:45 AM

View PostFalcon554, on 20 April 2013 - 04:13 AM, said:

What in the sam hell does immature approach at game design even mean?


It means "The kind of novice mess you'd expect in a POS like Duke Nukem Forever." Oh wait...

Edited by Alois Hammer, 20 April 2013 - 07:46 AM.


#26 Roadbeer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 8,160 posts
  • LocationWazan, Zion Cluster

Posted 20 April 2013 - 07:57 AM

I'm contractually obliged to post this here...
http://mwomercs.com/...about%E2%80%A6/

#27 Coolant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,079 posts
  • Facebook: Link
  • LocationCalifornia

Posted 20 April 2013 - 08:48 AM

View PostSmokeyjedi, on 20 April 2013 - 04:09 AM, said:

After all this time, over 1 year, I can still manage to get stuck, full out stuck in place in river city one of the oldest most played maps, this is a silly problem to have on a map after a year, such an immature approach at game design.


Let me ask you....did you ever once in this past year file a bug ticket on that issue? If you didn't you have zero rights to complain...

#28 Smokeyjedi

    Member

  • PipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 1,040 posts
  • LocationCanada

Posted 20 April 2013 - 10:00 AM

View PostBudor, on 20 April 2013 - 05:39 AM, said:


I wish it would be so:
Posted Image


Well this isn't even close, go back 3 or 4 resets ago, tally all those drops up. there u would find relevent information.

View PostRoadbeer, on 20 April 2013 - 07:57 AM, said:

I'm contractually obliged to post this here...
http://mwomercs.com/...about%E2%80%A6/


You are contractually obligated to file your own personal opinions contradicting every post you involve yourself in, hearing ones self talk must be high priority, trying to pick apart my thought, which by the way you obviously missed, half assed attemps are not worthy of my time. guess you settle for less in life huh, that's not something am prepared to do for a product I paid for.

Edited by Smokeyjedi, 20 April 2013 - 10:12 AM.


#29 Smokeyjedi

    Member

  • PipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 1,040 posts
  • LocationCanada

Posted 20 April 2013 - 10:09 AM

I demand quality when I pay for it. I didnt spend 3.95$ USD on a indy game I half expect to huff donky nutz. I paid 60$ for a game that is licenced by a huge gaming organization, battle tech, uphold the standards that have been set..........slackers!

#30 Roadbeer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 8,160 posts
  • LocationWazan, Zion Cluster

Posted 20 April 2013 - 10:11 AM

You still have failed to answer if you've filled out a bug ticket on it. I'm betting you haven't. I pointed you to that thread for you to read the section on bugs. Because I'm willing to bet cashy money that you haven't filled out a report on it.

Also, you didn't PAY for a product. You invested in the development of a product for a return of investment in future entertainment. Since the product isn't officially live yet, any money you spend makes you an INVESTOR not a CONSUMER.

#31 Smokeyjedi

    Member

  • PipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 1,040 posts
  • LocationCanada

Posted 20 April 2013 - 10:16 AM

View PostRoadbeer, on 20 April 2013 - 10:11 AM, said:

You still have failed to answer if you've filled out a bug ticket on it. I'm betting you haven't. I pointed you to that thread for you to read the section on bugs. Because I'm willing to bet cashy money that you haven't filled out a report on it.

Also, you didn't PAY for a product. You invested in the development of a product for a return of investment in future entertainment. Since the product isn't officially live yet, any money you spend makes you an INVESTOR not a CONSUMER.

No you pointed to your thread, which I already knew would happen, but ive read enough of your threads and judging by your epeen you cannot help me even in the slightest, you've got all the answers so why would I need to do a thing, youll handle it, or post about hadleing it anyways.

#32 TruePoindexter

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,605 posts
  • Facebook: Link
  • Location127.0.0.1

Posted 20 April 2013 - 10:18 AM

View PostSmokeyjedi, on 20 April 2013 - 04:09 AM, said:

After all this time, over 1 year, I can still manage to get stuck, full out stuck in place in river city one of the oldest most played maps, this is a silly problem to have on a map after a year, such an immature approach at game design.


Ok - you test every single spot on every map with every mech.

#33 Roadbeer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 8,160 posts
  • LocationWazan, Zion Cluster

Posted 20 April 2013 - 10:20 AM

View PostSmokeyjedi, on 20 April 2013 - 10:16 AM, said:

No you pointed to your thread, which I already knew would happen, but ive read enough of your threads and judging by your epeen you cannot help me even in the slightest, you've got all the answers so why would I need to do a thing, youll handle it, or post about hadleing it anyways.


So, the answer is "no" you haven't submitted a report, and you're now embarrassed because you're operating under the assumption that you purchased a product, not invested in it's development.

Got it.

#34 Smokeyjedi

    Member

  • PipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 1,040 posts
  • LocationCanada

Posted 20 April 2013 - 10:23 AM

View PostRoadbeer, on 20 April 2013 - 10:20 AM, said:


So, the answer is "no" you haven't submitted a report, and you're now embarrassed because you're operating under the assumption that you purchased a product, not invested in it's development.

Got it.


there u go with your big ol head full of good stuff again, And your assumptions are getting a little tiring after all this post has more than 4 from you alone now.

Wait make that

View PostRoadbeer, on 20 April 2013 - 10:20 AM, said:


So, the answer is "no" you haven't submitted a report, and you're now embarrassed because you're operating under the assumption that you purchased a product, not invested in it's development.

Got it.


Wait that's 5 IIRC due to the un spoken Assumption that PGI can handle this project period.

Edited by Smokeyjedi, 20 April 2013 - 10:25 AM.


#35 Rebas Kradd

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,969 posts

Posted 20 April 2013 - 10:25 AM

View PostSmokeyjedi, on 20 April 2013 - 04:19 AM, said:


Popping out mechs for cash and on top tier, whilst putting the core or engine of the game on the 2nd tier of development. if you've been around for more than 13 posts you would understand too.


Hate to break this to you, but 118 isn't exactly an elephantine post count either, compared to some people out there.

Edited by Rebas Kradd, 20 April 2013 - 10:25 AM.


#36 Yokaiko

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,775 posts

Posted 20 April 2013 - 10:27 AM

View PostRebas Kradd, on 20 April 2013 - 10:25 AM, said:


Hate to break this to you, but 118 isn't exactly an elephantine post count either, compared to some people out there.



....god I'm a forum *****.

#37 Smokeyjedi

    Member

  • PipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 1,040 posts
  • LocationCanada

Posted 20 April 2013 - 10:29 AM

View PostRebas Kradd, on 20 April 2013 - 10:25 AM, said:


Hate to break this to you, but 118 isn't exactly an elephantine post count either, compared to some people out there.


indeed it isn't a lot of posts but the founders tag should tell you that ive been here over time, sometimes not putting every single thought idea or brain fart out there for everyone to read like you are some kind of Macavelli is a good thing, why not say something when its worth saying. Not just so you can hear yourself talk.

#38 Roadbeer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 8,160 posts
  • LocationWazan, Zion Cluster

Posted 20 April 2013 - 10:48 AM

View PostSmokeyjedi, on 20 April 2013 - 10:23 AM, said:


there u go with your big ol head full of good stuff again, And your assumptions are getting a little tiring after all this post has more than 4 from you alone now.

Wait make that


Wait that's 5 IIRC due to the un spoken Assumption that PGI can handle this project period.


Lulz.

1. Have you experienced this on this map before? Did you report it?
2. Is it in a high traffic area? https://static.mwome...m/img/heatmaps/
3. is it in a place only accessible by Jump Jets?
4. Is it in a place only accessible by low profile mechs (under a bridge as an example)
5. Is it on the border of the map where not a lot of people would go? (see 2)
6. Did you report it?

#39 Lionheart2012

    Member

  • PipPipPipPipPipPip
  • The Marauder
  • The Marauder
  • 241 posts

Posted 20 April 2013 - 11:18 AM

Since the best and brightest are clearly on the forums, and not trying to run a business with deadlines and budgets, PGI should just surrender all content and revenue discussions to us!

#40 Victor Morson

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 6,370 posts
  • LocationAnder's Moon

Posted 20 April 2013 - 11:20 AM

View PostFalcon554, on 20 April 2013 - 04:13 AM, said:

What in the sam hell does immature approach at game design even mean? Its a freaking bug, im sure its way down there on the priority list of stuff that needs fixed.


They'd be better off adding some universal teleport code that unsticks people if they're unable to move after a duration. It's a ghetto fix, but it works.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users