skullman86, on 21 April 2013 - 08:16 AM, said:
Even if you wanted to give JJers more damage from falling, you wouldn't be able to give that drawback to the highlander (the worst offender) because its legs are designed specifically to withstand impacts.
http://www.sarna.net/wiki/Highlander
Poptarts are annoying, yes, but I (and a lot of other people) want death from above to be a viable tactic, so increased leg damage is not really an option IMO.
I demand a buff for DFA attacks, currently landing on a mech does more damage to your own legs, be it a light or an assault you land on. It's not exactly easy to land on another mech and happens more often to teammates from careless jumping, which would also make it more skill reliant over simply jumping around every time your jets are fresh regardless of teammate locations. Currently landing on a teammate does minimal if any damage at all to either mech.
I agree gravity backed damage needs a buff, but so does all collision damage... watched a jagermech completely full armor but out of ammo face ram a crippled cherry red torso unarmed atlas on the enemy base for 7-8 minutes in a corp 8v8 match. Full speed ramming into the atlas completely unarmored and damaged torso barely blinked a half a point of damage at most, he must have rammed him 20 or so times to no avail.
While I agree one medium laser would have made all the difference there still neeeeeeeeds to be more damage for running into each other, it's simply causing sloppy pilots!
Whos in for the last ditch rocket fist punch and/or cockpit ejection into the enemys face! RobotJox HO!