

Jump Jets, Fire, Jump Jets Fire, Jump Jets, Fire
#1
Posted 20 April 2013 - 06:58 AM
#2
Posted 20 April 2013 - 06:59 AM
Another game every time I see one of these threads....then I'm rebuilding my 6ppc stalker.
#3
Posted 20 April 2013 - 07:00 AM
#4
Posted 20 April 2013 - 07:13 AM

Edited by Voridan Atreides, 20 April 2013 - 07:14 AM.
#5
Posted 20 April 2013 - 08:59 AM
Edited by Coolant, 20 April 2013 - 09:03 AM.
#6
Posted 20 April 2013 - 09:17 AM
#7
Posted 20 April 2013 - 09:33 AM
LRM them at range, close and brawl them. Deny them control of the speed and range of the fight and they're a very gimped build.
#8
Posted 20 April 2013 - 09:38 AM
The team's brawlers are typically very happy to follow a heavily-armored Highlander into a brawl.
Admittedly - this works against PUG poptarts (which we're seeing because of the contest) and may become obsolete when people get back into their 4mans.
#9
Posted 20 April 2013 - 09:41 AM
So... use ur brain, flank them (dont just wait till they slowly kill u), and rip off their rear armor, then enjoy their blood, bring their souls to the Dark Gods e.t.k. Or somethink like that...
#10
Posted 20 April 2013 - 09:43 AM
#11
Posted 20 April 2013 - 09:44 AM
Started notice alot of people just tab jumpjet for 1 second and sometimes my damage dont register.
Jumpjets = new lagshield
Edited by AimRobot, 20 April 2013 - 09:53 AM.
#12
Posted 20 April 2013 - 09:44 AM

Edited by Mystere, 20 April 2013 - 09:46 AM.
#13
Posted 20 April 2013 - 09:44 AM
MuonNeutrino, on 20 April 2013 - 07:00 AM, said:
This person just wants to get one shot kills, don't do that.
#14
Posted 20 April 2013 - 09:47 AM
Enjoy whining and complaining about those Gauss/PPC mechs.
#15
Posted 20 April 2013 - 09:49 AM
The jump-jets increase their turning and ability to mitigate accurate damage. They're gonna get crosshairs on a speedy mech.
You have to come in with good punch.
#16
Posted 20 April 2013 - 09:54 AM
MuonNeutrino, on 20 April 2013 - 07:00 AM, said:
It's cute how people keep saying this seeing as most of the maps they're sniping from the base.
#18
Posted 20 April 2013 - 12:01 PM
The enemy can't return fire, since you aren't exposed above cover long enough for their weapons to hit (by the time they aim, and their projectiles travel the distance, you are safely behind cover again).
LRMs can't lock on during that short of a time, and even if they did, you'd lose lock as soon as they dropped below cover (and your missiles would track to their last known position which is in the air).
I don't have a problem with the tactic, just with how ridiculously easy and without penalty the tactic is in MWO. A simple fix would be to generate significantly more heat from using the jump jets. If nothing else this would reduce the frequency of the poptarting since they'd have to wait to cool down, allowing you to close the distance.
You can't use cover to approach since their jumping negates your cover (and results in damage from higher elevation with makes it much more likely that they'll hit your torso or head).
#19
Posted 20 April 2013 - 12:20 PM
#20
Posted 20 April 2013 - 12:24 PM
MuonNeutrino, on 20 April 2013 - 07:00 AM, said:
For the love of god this. Just adapt with a your own new counter strategy. Sniping in general (not just jump sniping) is inherently weak to flanking fast mechs. Just get something fast and steal their base.
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