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Jump Jets, Fire, Jump Jets Fire, Jump Jets, Fire


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#1 Lunartuna

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Posted 20 April 2013 - 06:58 AM

Only tactic I've seen since the patch. Sad.

#2 Yokaiko

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Posted 20 April 2013 - 06:59 AM

I started driving mine more just because of all of the hate.

Another game every time I see one of these threads....then I'm rebuilding my 6ppc stalker.

#3 MuonNeutrino

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Posted 20 April 2013 - 07:00 AM

Grab a light mech and go run around behind them. It's amazing how flustered all those poptarts get when 'base is being captured' pops up on their screen. A good chunk of the time half of them turn around and the rest of your team can run them over. Maybe if enough people do this they'll get the message.

#4 Voridan Atreides

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Posted 20 April 2013 - 07:13 AM

Which is why I have not downloaded the last couple of patches....also because I got burned out after 4 or 5 months. :rolleyes:

Edited by Voridan Atreides, 20 April 2013 - 07:14 AM.


#5 Coolant

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Posted 20 April 2013 - 08:59 AM

I don't jump snipe....in fact, it has been years, included Mercs, that I've even put jumpjets on a mech. However, I realize the reason people can get upset by it, because they only expose themselves for just a moment while still getting off a high damage alpha. But, it is a valid tactic. Maybe it was extremely rare in the BT lore, I don't know. But, if you think this is bad, you didn't play Mercs. I hated jump snipers in Mercs and made it a mission on most maps to go after them. But, it isn't as big a deal in MWO. Jumpjets are not as efficient as they were in Mercs. You can't jump as high, or last as long in the air, or have the mobility that you did there. Plus, mechs actually have armor in MWO. You don't die in 3 alphas. Plus, radar is LOS (Line of Sight) unlike in Mercs where if you had someone targeted you always had them targeted so the jumpsniper always knew where you were (unless you had ECM). And, mechs stood out a lot more in that game perhaps because of the old graphics. Terrain is much more realistic and at long distances if you are not moving, it's possible to not be noticed. Sorry for the long paragraph but I blame this site with not being very compatible with the new Internet Explorer 10. It won't let me Enter to start a new paragraph.

Edited by Coolant, 20 April 2013 - 09:03 AM.


#6 Buzzkillin

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Posted 20 April 2013 - 09:17 AM

Use cover and bum rush them. Make a wide flank if you have to so you can go unnoticed. There are ways to get around pop tarting.

#7 MischiefSC

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Posted 20 April 2013 - 09:33 AM

Poptarts are not the winning metagame. Since the patch I see them all the time - and watch them lose more than they win. The only time they win is when the other team is just stupid about it. LRM/sniper them into cover, rush them, focus fire/kill them. They'll always get some licks in - they have nice alpha damage but a low DPS. You take them out of a situation where they are doing 35 points every 6 seconds or so to a position where you are point blank and you'll find that due to heat constraints they are about 2 shots every 10 seconds.

LRM them at range, close and brawl them. Deny them control of the speed and range of the fight and they're a very gimped build.

#8 Sahoj

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Posted 20 April 2013 - 09:38 AM

Yeah. I am using a 733C brawler set up and just use cover-routes in the map, ignore the typical ridge-jump-snipe battle locations and force a close range fight.

The team's brawlers are typically very happy to follow a heavily-armored Highlander into a brawl.

Admittedly - this works against PUG poptarts (which we're seeing because of the contest) and may become obsolete when people get back into their 4mans.

#9 Mokou

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Posted 20 April 2013 - 09:41 AM

Often these guys absolutely not adapted to open fight.
So... use ur brain, flank them (dont just wait till they slowly kill u), and rip off their rear armor, then enjoy their blood, bring their souls to the Dark Gods e.t.k. Or somethink like that...

#10 Sahoj

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Posted 20 April 2013 - 09:43 AM

Fast, hard-hitting, heat-efficient medium mech brawler teams (HBK's, CN9's) also tend to put a hurt on these guys while reducing the number of effective poptarts on the other team by taking away their heavy/assault slots via elo matchmaking.

#11 AimRobot

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Posted 20 April 2013 - 09:44 AM

Jumpjets just give a nasty hidden defense bonus for some reason.
Started notice alot of people just tab jumpjet for 1 second and sometimes my damage dont register.
Jumpjets = new lagshield

Edited by AimRobot, 20 April 2013 - 09:53 AM.


#12 Mystere

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Posted 20 April 2013 - 09:44 AM

Are all the people complaining about poptards really awful at shooting clay pigeons? :rolleyes:

Edited by Mystere, 20 April 2013 - 09:46 AM.


#13 M4NTiC0R3X

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Posted 20 April 2013 - 09:44 AM

View PostMuonNeutrino, on 20 April 2013 - 07:00 AM, said:

Grab a light mech and go run around behind them. It's amazing how flustered all those poptarts get when 'base is being captured' pops up on their screen. A good chunk of the time half of them turn around and the rest of your team can run them over. Maybe if enough people do this they'll get the message.


This person just wants to get one shot kills, don't do that.

#14 Livewyr

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Posted 20 April 2013 - 09:47 AM

Good job whining and complaining about those missile mechs..

Enjoy whining and complaining about those Gauss/PPC mechs.

#15 Sahoj

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Posted 20 April 2013 - 09:49 AM

Yeah... you can't circle on a Poptart with a light. You get one pass, two if they're distracted.

The jump-jets increase their turning and ability to mitigate accurate damage. They're gonna get crosshairs on a speedy mech.

You have to come in with good punch.

#16 Klaus

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Posted 20 April 2013 - 09:54 AM

View PostMuonNeutrino, on 20 April 2013 - 07:00 AM, said:

Grab a light mech and go run around behind them. It's amazing how flustered all those poptarts get when 'base is being captured' pops up on their screen. A good chunk of the time half of them turn around and the rest of your team can run them over. Maybe if enough people do this they'll get the message.


It's cute how people keep saying this seeing as most of the maps they're sniping from the base.

#17 Sahoj

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Posted 20 April 2013 - 09:55 AM

View PostKlaus, on 20 April 2013 - 09:54 AM, said:


It's cute how people keep saying this seeing as most of the maps they're sniping from the base.


Yeah - part of the reason Assault is an inferior game mode. You can very legitimately win without leaving spawn.

#18 HarmAssassin

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Posted 20 April 2013 - 12:01 PM

Although there were poptarts in tabletop, they were at a huge disadvantage. Jumping in tabletop generated a LOT of heat, and the distance jumped reduced your chance of hitting significantly. Both of those disadvantages aren't found in MWO. Heat generated from jumping is minor, and it is easy to aim while jumping (just place cursor on vertical plane with enemy and wait for your mech to rise or fall which puts cursor on target).

The enemy can't return fire, since you aren't exposed above cover long enough for their weapons to hit (by the time they aim, and their projectiles travel the distance, you are safely behind cover again).

LRMs can't lock on during that short of a time, and even if they did, you'd lose lock as soon as they dropped below cover (and your missiles would track to their last known position which is in the air).

I don't have a problem with the tactic, just with how ridiculously easy and without penalty the tactic is in MWO. A simple fix would be to generate significantly more heat from using the jump jets. If nothing else this would reduce the frequency of the poptarting since they'd have to wait to cool down, allowing you to close the distance.

You can't use cover to approach since their jumping negates your cover (and results in damage from higher elevation with makes it much more likely that they'll hit your torso or head).

#19 Crow Servo

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Posted 20 April 2013 - 12:20 PM

Yeah, They really need to nerf the recharge on jump jets. Jumping once and firing or dodging is fine but mechs can do it way too often. Need to increase to time to recharge from empty to full on jump jet charge by 20- 30 secs.

#20 TruePoindexter

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Posted 20 April 2013 - 12:24 PM

View PostMuonNeutrino, on 20 April 2013 - 07:00 AM, said:

Grab a light mech and go run around behind them. It's amazing how flustered all those poptarts get when 'base is being captured' pops up on their screen. A good chunk of the time half of them turn around and the rest of your team can run them over. Maybe if enough people do this they'll get the message.


For the love of god this. Just adapt with a your own new counter strategy. Sniping in general (not just jump sniping) is inherently weak to flanking fast mechs. Just get something fast and steal their base.





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