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Omg, I Just Found The Counter To The Sniper Builds.


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#121 Roadbeer

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Posted 20 April 2013 - 07:27 PM

View PostLoler skates, on 20 April 2013 - 07:26 PM, said:


no need to nerf ECM, just make missiles so useless no one ever needs ecm again!

Pgi wins the argument!


No need to nerf ECM, just build IW

#122 Mr 144

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Posted 20 April 2013 - 07:34 PM

View PostLoler skates, on 20 April 2013 - 07:26 PM, said:


no need to nerf ECM, just make missiles so useless no one ever needs ecm again!

Pgi wins the argument!


Yeppers...with all missile damage back to OP'dness....there would be close to balance right now. PGI did do a good job of killing off ECM though...just kill everything it counters to make it moot...and throw SRMs under the bus just 'cause that's how they roll :)

View PostRoadbeer, on 20 April 2013 - 07:27 PM, said:


No need to nerf ECM, just build IW


What's IW ?

Mr 144

#123 Roadbeer

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Posted 20 April 2013 - 07:36 PM

View PostMr 144, on 20 April 2013 - 07:34 PM, said:


Yeppers...with all missile damage back to OP'dness....there would be close to balance right now. PGI did do a good job of killing off ECM though...just kill everything it counters to make it moot...and throw SRMs under the bus just 'cause that's how they roll :)



What's IW ?

Mr 144


Information Warfare, the electronics that ECM is supposed to be a part of, BAP, Command Console, NARC, Detection modules, all part of IW, just only half-assed implemented at the moment (if even at all).

One of the pillars (along with Community Warfare, Role Warfare, Combat) that the game is built around.

#124 Mr 144

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Posted 20 April 2013 - 07:40 PM

View PostRoadbeer, on 20 April 2013 - 07:36 PM, said:


Information Warfare, the electronics that ECM is supposed to be a part of, BAP, Command Console, NARC, Detection modules, all part of IW, just only half-assed implemented at the moment (if even at all).

One of the pillars (along with Community Warfare, Role Warfare, Combat) that the game is built around.


Oh...lol...yeah, Information Warfare...no wonder I didn't recognize the acronym :)

Mr 144

#125 Stalephreak

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Posted 20 April 2013 - 07:43 PM

View PostLonestar1771, on 20 April 2013 - 11:00 AM, said:

Which is what exactly?

A commando shot to the face, of course.

#126 Roadbeer

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Posted 20 April 2013 - 07:44 PM

View PostMr 144, on 20 April 2013 - 07:40 PM, said:


Oh...lol...yeah, Information Warfare...no wonder I didn't recognize the acronym :)

Mr 144


I've used the example before that if Weapons were in the game the way that IW was. You'd have missiles completely fleshed out, but only small lasers and AC10 in for the rest of the weapons.
Everyone would be crying that missiles were completely OP, that they should be removed from the game because they were the god weapon. People would insist that every build was able to mount missiles and that the build that did missiles best would be completely OP and needed to be nerfed as well.

#127 Loler skates

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Posted 20 April 2013 - 07:45 PM

View PostMr 144, on 20 April 2013 - 07:34 PM, said:


Yeppers...with all missile damage back to OP'dness....there would be close to balance right now. PGI did do a good job of killing off ECM though...just kill everything it counters to make it moot...and throw SRMs under the bus just 'cause that's how they roll :)



What's IW ?

Mr 144


I heard they couldn't remove splash damage because SSRM and LRMS totally guided to CT if they did that.

So time to NERF MISSILE DAMAGE.

Poor srms don't they know they only hit CT?

#128 MischiefSC

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Posted 20 April 2013 - 07:47 PM

View PostVassago Rain, on 20 April 2013 - 04:13 PM, said:


When the effort needed to achieve a given result greatly outweighs the alternatives, it's no longer an option. No one uses counter-strike shotguns, even when styling.


Yes but it's not difficult to use the counter builds, just to find them. I mean it - been killing poptarts like it's a hobby the last couple of days. You just need to find a good build that works for your playstyle. LRMs, streaks, LPLs, depends on the mechs but there's a few good ones (for me anyway) that have proven very effective. Poptarting as a playstyle works great against people who are doing what they've always done. Just need to shake it up a bit.

#129 Fate 6

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Posted 20 April 2013 - 07:51 PM

Where's the downvote button?

The "counter" to everything is teamwork. Guess what the "counter" to teamwork is? Teamwork + a **** ton of PPCs.

#130 Mr 144

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Posted 20 April 2013 - 07:55 PM

View PostMischiefSC, on 20 April 2013 - 07:47 PM, said:


Yes but it's not difficult to use the counter builds, just to find them. I mean it - been killing poptarts like it's a hobby the last couple of days. You just need to find a good build that works for your playstyle. LRMs, streaks, LPLs, depends on the mechs but there's a few good ones (for me anyway) that have proven very effective. Poptarting as a playstyle works great against people who are doing what they've always done. Just need to shake it up a bit.


I'm intersted in your LRM build you metioned earlier as a troll fun build. I only run LRMs when there's some fanatical skill involved, lol...and I like the cut of your Jib :)

Mr 144

#131 aniviron

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Posted 20 April 2013 - 10:06 PM

Post might as well say

"I FOUND THE ANSWER TO SNIPERS JUST ALWAYS FLANK THEM WITHOUT GETTING SEEN EVERY TIME NEVER MISS AND DON'T OVERHEAT."

Yes, we know that these are good things to do in this game, just like using teamwork. What makes games fun is that even though most of the players know the winning strategies, they are hard to implement. Furthermore, they are general strategies, in the sense that there is never a time when they are not applicable. This means that they are the same thing as "use teamwork," with the exception of the fact that the game's engine makes aiming relatively simple (assuming you have a decent framerate) whereas it is very difficult to communicate with pug teammates due to a lack of in-game voice (a feature that has been fairly standard in video games for a decade now).

#132 Victor Morson

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Posted 20 April 2013 - 10:24 PM

View PostMr 144, on 20 April 2013 - 11:24 AM, said:


If the enemy team has multiple 6xPPC stalkers, they are already an inferior opponent and needs no special tactics to defeat.. 4xPPC+4xSSRMs...2xPPCs+2xERPPCs...those are stalker builds...Highlanders have even more options an can generally run pretty heat, ammo, and self-defensive. The 3D is still probablly the best, and has no minimum range to its 35 pinpoint alpha.

So what are these powerful counter-designs ? Nothing out-alpha's them...DPS is moot if you don't survive long enough to put it to use (again, an equally skilled opponent). The best weapon are sniper weapons right now.

Mr 144


If the entire enemy team is made of Stalkers, the problem really isn't the weapon load outs but rather the stupid matchmaking system.

#133 LordBraxton

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Posted 21 April 2013 - 07:59 AM

View PostRoadbeer, on 20 April 2013 - 07:36 PM, said:


Information Warfare, the electronics that ECM is supposed to be a part of, BAP, Command Console, NARC, Detection modules, all part of IW, just only half-assed implemented at the moment (if even at all).

One of the pillars (along with Community Warfare, Role Warfare, Combat) that the game is built around.


Its true it feels like ECM is the only one that got implemented, even though technically we have had BAP and NARC for ages

#134 Smk

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Posted 21 April 2013 - 09:06 AM

The problem with sniper builds is even if you close in on them they aren't exactly weak in close combat. I can't tell you how many mediums rush my 3D only to be cored 15 seconds later. If you somehow sneak around my entire team and blindside me then sure but any mech would fall to that.

You simply don't gain enough by equipping close range weapons to counter long range builds. I almost always at some point move in to brawl in my snipers. Once you land a few alphas there's no point not to unless they just want to stay out in the open. Just sitting in one spot and pew pewing away is only something you'll see out of baddies.





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