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For Those Who Complain That Missiles Are Broken....


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#1 Lionheart2012

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Posted 20 April 2013 - 12:06 PM

Tourmaline Desert 4/20/2013. I took down two Atlases and a Stalker, with my LRM 20s.

Posted Image

We were out classed by weight, 5 assaults to 2, and they had the advantage with lights, 3 to 2. But because I could keep a track on people, the team took down 2 assualts and 3 lights, while I took down the remainder. You will note that I had the high score for the match and for overall damage, so no “stolen” kills. Missiles are not broken, but they are not as effective as they were. So adjust tactics, and work closer with your team.

#2 HarmAssassin

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Posted 20 April 2013 - 12:45 PM

Just because you lucked out and got some kills doesn't mean they aren't broken. They most definitely are broken. I've stopped using every mech with missiles, and even sold a couple. The vast majority of others in game have also stopped using missiles. I don't even bother going to cover when I get the "missiles incoming" warning, I just ignore it as they are no more menacing as mosquitos since they were nerfed.

Throw peas at a mech enough times and sooner or later you might actually get a kill doing so, that doesn't mean that throwing peas work. You got lucky.

Edited by HarmAssassin, 20 April 2013 - 12:56 PM.


#3 FrostCollar

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Posted 20 April 2013 - 01:27 PM

A proof thread? Surely there will be a single screenshot inside.
Indeed!
One data point doesn't prove anything.

#4 AnarchyBurger

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Posted 20 April 2013 - 07:16 PM

View PostLHKE2012, on 20 April 2013 - 12:06 PM, said:

Tourmaline Desert 4/20/2013. I took down two Atlases and a Stalker, with my LRM 20s.

Posted Image

We were out classed by weight, 5 assaults to 2, and they had the advantage with lights, 3 to 2. But because I could keep a track on people, the team took down 2 assualts and 3 lights, while I took down the remainder. You will note that I had the high score for the match and for overall damage, so no “stolen” kills. Missiles are not broken, but they are not as effective as they were. So adjust tactics, and work closer with your team.

Looks like you won a game with 2 afks or disconnects most likely... GRATS!

#5 ICEFANG13

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Posted 20 April 2013 - 08:35 PM

Wow this just proves that LRMs need some attention.

Good job beating 2 people who did no damage.

#6 Skyfaller

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Posted 20 April 2013 - 09:53 PM

View PostLHKE2012, on 20 April 2013 - 12:06 PM, said:

Tourmaline Desert 4/20/2013. I took down two Atlases and a Stalker, with my LRM 20s.

Posted Image

We were out classed by weight, 5 assaults to 2, and they had the advantage with lights, 3 to 2. But because I could keep a track on people, the team took down 2 assualts and 3 lights, while I took down the remainder. You will note that I had the high score for the match and for overall damage, so no “stolen” kills. Missiles are not broken, but they are not as effective as they were. So adjust tactics, and work closer with your team.


Look.. the fact that you got the pop shot doesnt mean you killed them. You did 580~590ish damage.. thats quite low for one..even two LRM20s being fired constantly at enemies.

If you want to do a real test, go to the practice map with your LRM20s, find the atlas, shoot at it from 500m in the front. See just how much ammo you have to toss at it to kill it. The damage from firing at one atlas alone should net you nearly 300 damage as the missile spread hits the RT/LT/CT/Head/Arms at random even with artemis.

That being said.. yes, LRMs are quite decent at scoring kills because they hit the entire mech chest area with multiple hits (20 in the case of LRM20) and thus its 20 chances to score the killing blow over the shots the rest of your team is pumping in at the same time.

I had to drop my quad LRM15+Artemis setup in my stalker 5S because even with 6 tons of ammo I was unable to drop an atlas without having to spend more than 2 tons of ammo on it. I once downgraded it to quad LRM5s just for lulz and got more kills because i was spamming them nonstop... i was stealing kills from the team with them. Sure helps to make cash dont it?

#7 Varnithis

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Posted 21 April 2013 - 04:37 AM

If you really want to make reliable cash with LRM right now, I recmmend the STK-3H. It has 52 missile tubes (20 in each arm and 6 in the side torsos) so it can fire 50 LRM in one salvo. You should be able to fit 3 MLs and a TAG as well.

It's no where near as effective at killing as UAC/5, PPC, Guass, AC/20 spam, but you will get a large amoutn of damage and steal a couple kills fightin at mid range and tagging your LRM shots.

It does sadden me but right now it;s the most fun I have with missiles. Laser boating just doesn't do it for me.

#8 Wildstreak

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Posted 21 April 2013 - 05:42 AM

View PostLHKE2012, on 20 April 2013 - 12:06 PM, said:

Tourmaline Desert 4/20/2013. I took down two Atlases and a Stalker, with my LRM 20s.

What were you running?

#9 HarmAssassin

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Posted 21 April 2013 - 06:18 AM

Too bad he scoreboard doesn't show whether the damage he did came from his lasers/AC's or his missiles lol.

#10 Inyc

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Posted 21 April 2013 - 08:31 AM

I have only been using LRM20 since the last patch, one of them, on my Highlander. I have 2 tons of ammo (of which I fire an average of 75%) for it and use Artemis. It comes out to an average of 100 damage out of my average 616 damage per game.

Which is pretty low considering the weight and crit space requirement for the thing.

#11 Dephylr

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Posted 21 April 2013 - 09:43 AM

I still love to boat my lrms and the results are spotty. Sometimes i get 500+ damage and 4 kills but more often than not it's 250 damage and maybe 2. They certainly need a fix but i worry that their fix will bring a return to lrmocalypse like when the jagermech 1st came out.

#12 TOGSolid

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Posted 21 April 2013 - 02:24 PM

Yanno, I've often joked that most people who insist on using LRMs do so only because they get a good match once in a blue moon and therefore think they're doing well.

I didn't think I was actually right.

Edited by TOGSolid, 21 April 2013 - 02:25 PM.


#13 Volthorne

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Posted 21 April 2013 - 11:28 PM

View PostTOGSolid, on 21 April 2013 - 02:24 PM, said:

Yanno, I've often joked that most people who insist on using LRMs do so only because they get a good match once in a blue moon and therefore think they're doing well.

I didn't think I was actually right.

Most of the matches I play in my C1 end up as either 0 damage total due to ECM and death-ball Assaults or ~100 damage with JUST lasers due to ECM and Cravens/Trollmandos.

I think I'm starting to see a common pattern here...

#14 Ralgas

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Posted 21 April 2013 - 11:50 PM

missiles in general need some love, but not until we get and ***** hsr on them 1st.

#15 blinkin

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Posted 22 April 2013 - 01:24 AM

View PostTOGSolid, on 21 April 2013 - 02:24 PM, said:

Yanno, I've often joked that most people who insist on using LRMs do so only because they get a good match once in a blue moon and therefore think they're doing well.

I didn't think I was actually right.

i only use them when i am in group with friends and they can relay target information to me using skype, like "stop firing you are just hitting a building" or "help me take down this target". PUGing with LRM just drives me to rage because almost no one ever makes an effort to hold a target.

i don't know about the newest set of missile stats, but before the whole missile debocle happened and LRM were a simple 1.8 damage each, my 2x LRM20 hunchback 4SP was a beast and as long as i was with my friends i would average 600-700 damage and usually at least 2 kills.

#16 ICEFANG13

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Posted 22 April 2013 - 08:19 AM

View PostVolthorne, on 21 April 2013 - 11:28 PM, said:

Most of the matches I play in my C1 end up as either 0 damage total due to ECM and death-ball Assaults or ~100 damage with JUST lasers due to ECM and Cravens/Trollmandos.

I think I'm starting to see a common pattern here...


Put some PPCs on it and jump snipe with it

http://mwo.smurfy-ne...4e6ff41741a405c

#17 Deathlike

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Posted 22 April 2013 - 08:29 AM

View PostHarmAssassin, on 21 April 2013 - 06:18 AM, said:

Too bad he scoreboard doesn't show whether the damage he did came from his lasers/AC's or his missiles lol.


Many modern games have a breakdown of the damage you do. You'd think something like this would've been added at some point. You'd have a few MG "working as intended" yahoos saying "yea, MGs kill stuff" and find out that their MG damage given in the match is under 10 points and their other weapons do all the heavy lifting...

Edited by Deathlike, 22 April 2013 - 08:29 AM.


#18 Boondale

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Posted 22 April 2013 - 09:28 AM

How much damage do missiles do now? Been away for a while and only came back after hearing that missiles were taken out of the game? How can you have a MW game without missiles?

#19 ICEFANG13

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Posted 22 April 2013 - 06:38 PM

.7 per LRM, 1.5 per SRM, there is some BS splash system too, so they do more damage, sometimes, spread out.

#20 ICEFANG13

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Posted 23 April 2013 - 05:16 AM

[Redacted]

I don't use LRMs, and I never have, and never will, but only a fool would think they are balanced right now, they are just terrible. So many hoops, so little potential damage. You know what else has a 45 alpha? 3PPC+Gauss poptart highlander. It will even do its damage every time, and doesn't have to go through hoops. You tell me that that's a bad mech, and then I will know that you don't know how to play.

Edited by Egomane, 24 April 2013 - 03:14 AM.
Removed quote






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