tayhimself, on 24 April 2013 - 05:47 AM, said:
This is wrong. You can't fire 36,910 times in 155 matches. You need to divide 36,910 by 20 and then again by the number of racks (let's say 4). Don't denigrate people when you can't read the data yourself.
That said I don't use LRMs, because they're pretty bad. I don't think they're terrible though, and a flight time decrease (planned) would be a big step in the right direction. It would also be a huge pain for pop-tarts so the LRMs as a sniper suppressor might actually work. Although I reckon that you would need tag + artemis + target decay to suppress snipers.
Or maybe I really boat them to get data for the results?
Maybe the game counts split launch (IE i fire LRM 20 but it takes three pushes through the tubes) as fire? But those are actual number.
Heres the LRM 5 for comparison.
LRM 5 135 14,650 3,666 25.02% 12:15:28
3,443
so's
3443/3666 = .939 Damage, per LRM 5
or .939/5 = .187 damage per missile
so 180*.187 = 33 damage per ton.
I mean these numbers look slightly better... But go ahead and try to justify them.
If you dont trust my numbers go use your own. simple as that.
I've yet to see someone reply to me with their own numbers showing me how "usefull" LRM's are as suport weapons.
The whole argument to me isn't even damage though, its the fact that getting Hits to supress with LRM's is simply to hard to be useful. They can not be counted on.
Edited by MrVop, 24 April 2013 - 08:29 AM.