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My Fastest Viable Mech


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#21 Blackadder

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Posted 20 April 2013 - 11:02 PM

View Postdarkfall13, on 20 April 2013 - 07:55 PM, said:

So saw this thread, saw the specific mentioning of the 4SP, so I launched in it, first match got this:

That's just behind a Gauss-K2 and even trumped the assault...

I understand the gloom and doom of AC40, poptarting, lazoring, gaussing death, but really just play smart... and that's coming from someone that just past 0.5 K/D

View Postdarkfall13, on 20 April 2013 - 07:55 PM, said:

So saw this thread, saw the specific mentioning of the 4SP, so I launched in it, first match got this:
Posted Image
That's just behind a Gauss-K2 and even trumped the assault...

I understand the gloom and doom of AC40, poptarting, lazoring, gaussing death, but really just play smart... and that's coming from someone that just past 0.5 K/D


Given that the opposing team only had 2 potentially average players on it, while you had 4 at least, mechs and damage numbers really are meaningless within a certain perspective. The 3 players on your team did more damage then everyone else combined. in games like this, which are occuring far more frequently since the patch, winning really only comes down to the team with fewer bad players on it, and the silly 8 to 0 or 8 to 2 steamrolls are far more frequent.

Edited by Blackadder, 20 April 2013 - 11:02 PM.


#22 Tykelau

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Posted 20 April 2013 - 11:36 PM

View Postdarkfall13, on 20 April 2013 - 10:49 PM, said:


Thanks (***), I never said this proved anything other than the fact that you can still do well enough in the medium class. And as I have already said, speed is of the essence, and yes as you have pointed out that means nothing to mediums since they're not faster than anything. That coupled with their large size doesn't make for long life spans.


In my eyes your post was more about you than the topic. It seemed to me like this;


Then some posters replied;
Posted Image

#23 darkfall13

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Posted 20 April 2013 - 11:39 PM

View PostTykelau, on 20 April 2013 - 11:36 PM, said:


In my eyes your post was more about you than the topic. It seemed to me like this;


Then some posters replied;
Posted Image


And I see
Posted Image
Posted Image

Funny how the internet works, if I just came out and said what I did I'd get "pics or it didn't happen" if I just take the shortcut I get e-peen commentary. It's win-win.

#24 LordBraxton

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Posted 21 April 2013 - 07:56 AM

View PostInyc, on 20 April 2013 - 10:32 PM, said:

I still get my best scores in my CN9-AL with 2 LL, 2 ML, 2SSRM2 and XL275. I've won 3v1s, I've come out of games with a thousand damage and 6 kills. But it only has a 292.5 per game average damage with a 1.47 K/D and 1.04 W/L.

I get much more reliable results in my Jm6-S with 2 AC/10 and 4ML, XL300. Its got a 590.5 average damage per game about 171 games. 1.44 W/L and 2.01 K/D

So yea, Medium mechs can do really well. But ultimately they are the worst off right now. I would never be able to beat my Jager in my Cent if I was playing against myself. Like 15 KP/H difference but the pin-point firepower of the Jager is crazy.


These are the perfect ways of looking at it.

I love my Trebbie!

But in an 'average' performance match my heavy\assault builds will be throwin 300+ more damage downrange with extra kills to boot

#25 Tremendous Upside

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Posted 21 April 2013 - 08:18 AM

View PostLordBraxton, on 21 April 2013 - 07:56 AM, said:

These are the perfect ways of looking at it.

I love my Trebbie!

But in an 'average' performance match my heavy\assault builds will be throwin 300+ more damage downrange with extra kills to boot


Yes, but "damage" means next to nothing in this game. I can rake in 300+ pts in my 733 pretty much by breathing. Even in an 8-0 roll, I only need to put in a little bit of damage downrange and land a few closing alphas to pull that off. Doesn't mean I did anything productive whatsoever. Just looks good on the summary screen when it's 200-300 more than anyone else on the team did... but it certainly doesn't mean I was a "factor". At least not in a good way. You can post 150 damage in a light or medium and have a much greater impact on a game if you're out squirreling or back-capping. The reason you're probably getting higher damage totals in "your" 4PPC CTF is because you're at the back of the pack. You're going to be alive longer, win or lose. It's as simple as that. Build a TBT-5J or 7M up with a pair of ERPPCs and you'll probably do just as well. May not get the kill shots as easily - but you can certainly sustain fire better and change angles.

#26 Mild Monkey

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Posted 21 April 2013 - 08:33 AM

You are comparing apples and oranges. The medium isn't supposed to be doing more damage on average. Of course you will perform better in terms of damage (again, on average) when running heavies and assaults, especially, when all other pilots bring them. Excelling in a medium in the current meta is proof of more-than-good piloting, no matter if the other pilots are good or sub-par.
I will be piloting mediums, regardless of the ever-shifting meta. The 4Sp has intrinsic weaknesses and strengths, I'm not going to reiterate them here, there's no need. However IF you try to run a medium mech like it is a heavy or an assault and then get your face beaten concave, please have the common sense to not complain about how smaller, worse armed mechs with weaker armour are smaller and weaker. THEY ARE. Play them differently and you will do enough damage to contribute to your team, you will get your kills and you can go competitive. BUT ... only if you are willing to not play by the rules dictated by the current metagame (or any metagame, for this matter).

Edited by Mild Monkey, 21 April 2013 - 08:37 AM.






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