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So.. If "join The Clans"...


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#1 Moogles

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Posted 21 April 2013 - 06:52 AM

Can I no longer use my IS mechs? Can I play with my friends who don't "Join the clans" because they prefer Inner Sphere mechs/technology/lore?

These are two things I'd really like answered now.

I don't want to spend ANYMORE MC/Cbills on mechs/tech if I won't be able to use it upon switching, and I definitely don't want to bother continuing to play if my group I play with is split almost down the center on IS/Clan..

#2 Tennex

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Posted 21 April 2013 - 06:53 AM

i think clans should still be able to use IS mechs...

wolf's dragoon were originally clan and they use IS mechs

Edited by Tennex, 21 April 2013 - 06:53 AM.


#3 Pariah Devalis

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Posted 21 April 2013 - 06:53 AM

Nobody knows.



There really is no long answer. Nobody knows at the moment.

#4 Quinn Allard

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Posted 21 April 2013 - 06:55 AM

HHmmm...pretty sure Mercenary groups will have tech from both sides...As far as you declaring loyalty to an IS house...dont know.

#5 Tennex

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Posted 21 April 2013 - 06:55 AM

View PostQuinn Allard, on 21 April 2013 - 06:55 AM, said:

HHmmm...pretty sure Mercenary groups will have tech from both sides...As far as you declaring loyalty to an IS house...dont know.


thats a good point lol. what will the merc groups have.. ?

#6 Krell Darkmoon

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Posted 21 April 2013 - 06:59 AM

View PostMoogles, on 21 April 2013 - 06:52 AM, said:

These are two things I'd really like answered now.

Your answer maybe here....

#7 DCLXVI

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Posted 21 April 2013 - 07:03 AM

if clans get both techs then clan players need a reason to not want to use IS mechs like not being able to enter a game with fair odds regardless of which mech tech they choose. I don't see how else they can stop everyone from joining clans without adding a MC price tag on something.

#8 DarkDevilDancer

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Posted 21 April 2013 - 07:08 AM

Clans dont use IS tech they use second line garrison mechs to keep their conquests safe, mechs like the marauder IIc are 2nd line mechs based on star league era mechs, they still have superior clan weapons and FF armour, endo steel skeletons etc.

No self respecting clanner would use the junk spheroids pilot.

#9 Ozric

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Posted 21 April 2013 - 07:08 AM

Speculation on top of hearsay on top of rumor on top of dark imaginings. Best not to think about it too hard until we get more details. It's unhealthy.

Edited by Ozric, 21 April 2013 - 07:09 AM.


#10 Avimimus

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Posted 21 April 2013 - 07:15 AM

I'd go for separate clients... but same game.

It'd help keep a sense of separate perspectives. Just think - you'd load up a client to operate clan tech or a client to operate inner sphere - no confusion and a chance to release more products.

#11 Syllogy

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Posted 21 April 2013 - 07:23 AM

Clan Mechs and Tech will have it's own set of downsides that will discourage everyone from hopping onto the Clanner bandwagon and deserting the Inner Sphere.

Were I running the show, acceptance into the Clans would be a process that would require a very steep amount of GXP and earned Faction Loyalty points.

Also, every IS mech in that pilot's garage (except for Hero Mechs) would be made unavailable until they changed factions out of the Clans (in which case, they can still use their Clan Mechs, but cannot purchase any additional Clan Mechs or Tech), and lose a huge amount of Faction Loyalty. (If you want back in, you're going to have to work even harder.)

#12 Moogles

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Posted 21 April 2013 - 07:32 AM

View PostSyllogy, on 21 April 2013 - 07:23 AM, said:

Clan Mechs and Tech will have it's own set of downsides that will discourage everyone from hopping onto the Clanner bandwagon and deserting the Inner Sphere.

Were I running the show, acceptance into the Clans would be a process that would require a very steep amount of GXP and earned Faction Loyalty points.

Also, every IS mech in that pilot's garage (except for Hero Mechs) would be made unavailable until they changed factions out of the Clans (in which case, they can still use their Clan Mechs, but cannot purchase any additional Clan Mechs or Tech), and lose a huge amount of Faction Loyalty. (If you want back in, you're going to have to work even harder.)


If you had it your way, no one that plays less than five hours a week would ever make it in this game. All of your suggestions, on EVERYTHING, just cater to hardcore players.

#13 Kaspirikay

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Posted 21 April 2013 - 07:32 AM

Heh, who in their right mind would pilot an IS mech when the Clan mechs come out

#14 Duncan Aravain

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Posted 21 April 2013 - 07:34 AM

This must be a WAG thread and there seems to be some nice contenders.

#15 Roadbeer

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Posted 21 April 2013 - 07:36 AM

View PostMoogles, on 21 April 2013 - 07:32 AM, said:


If you had it your way, no one that plays less than five hours a week would ever make it in this game. All of your suggestions, on EVERYTHING, just cater to hardcore players.


Wow, that's kind of an extreme statement.

Suggesting that those who play the clans be required to show a level of commitment to the game, same as is being required of the Merc Corps, draws that kind of vitrol?

Have you tried decaf?

#16 Quinn Allard

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Posted 21 April 2013 - 07:38 AM

View PostTennex, on 21 April 2013 - 06:55 AM, said:


thats a good point lol. what will the merc groups have.. ?


Well, most of us want PGI to stick to cannon right? Several Merc Corps had tech from both sides. I believe its a long way of (invasion of clans, impliment tech, impliment tonnage rescrictions) but its totaly cannon for us to have both tech. Now, I love the Timberwolf and Summoner as much as the next pilot. However, I am the type that hordes stuff, likes having different flavors, and loves experimenting with other builds. So my perfect garage wouldnt have all Clan Heavies and Assaults. The Bushwacker is one of my favorites, as is the Warhammer and Victor. I also love Timberwolf, Loki, Daishi, and Cougars. Heres how you fix it:


I think if they limited drop tonnage and come up with a point system (Mekwars) with assigned points for all mechs, then limited your drops depending on 4 man or 8 man. So a lance made up of IS mechs will be less points than a lance of Clan mechs. They will be able to drop together, however 2 lances of Clan mechs wont, unless they are of such a point value that is doesnt exceed the pre-determined amount. In example:

Team Bravo
Raven - 30 points
Hunchback - 45 points
Hunchback - 45 points
Atlas - 85 points
-------------------
200 points

Team Delta
JagerMech - 65 points
Catapult - 60 points
Highlander - 80 points
Stalker - 80 points
------------------------
285 points
-----------------------------
Total of 485 points and xxx tonnage

Cannot Drops Against

Team Falcon
Uller - 45 points
Couger - 55 points
Loki - 75 points
Daishi - 110 points
--------------------------
285 points

Team Wolf
Stormcrow - 60 points
Vulture - 75 points
Summoner - 75 points
Timberwolf - 90 points
----------------------------
300 points

---------------------------
Total of 585 points



However, Team Delta and Team Falcon COULD drop against each other.

#17 Mycrus

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Posted 21 April 2013 - 07:40 AM

simple... make Clan tech MC only :P

yay P2W!

#18 Moogles

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Posted 21 April 2013 - 07:43 AM

View PostRoadbeer, on 21 April 2013 - 07:36 AM, said:


Wow, that's kind of an extreme statement.

Suggesting that those who play the clans be required to show a level of commitment to the game, same as is being required of the Merc Corps, draws that kind of vitrol?

Have you tried decaf?


So people who love Battletech prodominately for the clans should be exiled from playing them because they work two full time jobs? Makes sense to me.

#19 Quinn Allard

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Posted 21 April 2013 - 07:43 AM

View PostSyllogy, on 21 April 2013 - 07:23 AM, said:

Clan Mechs and Tech will have it's own set of downsides that will discourage everyone from hopping onto the Clanner bandwagon and deserting the Inner Sphere.

Were I running the show, acceptance into the Clans would be a process that would require a very steep amount of GXP and earned Faction Loyalty points.

Also, every IS mech in that pilot's garage (except for Hero Mechs) would be made unavailable until they changed factions out of the Clans (in which case, they can still use their Clan Mechs, but cannot purchase any additional Clan Mechs or Tech), and lose a huge amount of Faction Loyalty. (If you want back in, you're going to have to work even harder.)



Also make Clan Tech rediculously expensive. Like a Cougar would be 8mil, a Loki 11mil, a Timberwolf 16mil, and a Daishi 21mil.

#20 Roadbeer

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Posted 21 April 2013 - 07:48 AM

View PostMoogles, on 21 April 2013 - 07:43 AM, said:


So people who love Battletech prodominately for the clans should be exiled from playing them because they work two full time jobs? Makes sense to me.


Didn't say he was right, or that you are... just said that you came at it with both barrels, rather than plea your case as to why casuals should have an equal opportunity at Clan tech.

To which, I suggested decaf. There are a lot of brands on the market that are just as tasty as the real thing.





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