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This Is Really [Upsetting] Me.


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#221 Joseph Mallan

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Posted 22 April 2013 - 11:09 AM

View PostJazzbandit1313, on 22 April 2013 - 10:55 AM, said:

agent of change ple[color=#333333]ase stop being so blatantly rude[/color]

He isn't being rude. He is just being blunt, and not yielding to different opinions.

#222 Jazzbandit1313

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Posted 22 April 2013 - 11:16 AM

The poll i started is about 50% change and 50% stay the same. Interesting.

#223 Quinn Allard

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Posted 22 April 2013 - 11:21 AM

What I do if I am pugging in a Heavy/Assault is: Stay close enough that if someone starts capping our base I can double back. If the map is very large then I hang back at base, not ON base but very near. Usualy when the light or whomever is trying to cap they arnt ready for me and I can take one down. Then Communicate with team, and go help them.

#224 Warchanter

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Posted 22 April 2013 - 12:21 PM

View PostEsplodin, on 22 April 2013 - 10:40 AM, said:


I'd also recommend recording your games with Fraps or similar for later review. It is much easier to see where you need improvement when you can objectively view your game play outside of the match. Trust me, it is a whole different game than you remember when you watch it after the fact.

Of course 99% of the population have no desire to expend the energy to get better. Much easier to flood the forums and vent anger at tactics rather than direct that energy inward to improve.



Because those 22 guys couldn't pull off a win with brute force, so they need to call in a specialist to win it for them.


I think for my Dad it was more an issue of why someone who has sweated and bled in a battle should have it decided by someone who hasn't. Typical old school. It was like a "justice" thing with him I suppose...

My point is that if you are a here as a competitor that savors the battle more so than the final result and are looking for a good conflict, then there are times in this game that are going to be frustrating to you. For my Dad, the field goal and the ultimate result was a disservice to the spectacle of the battle and its participants.

I see a parallell in this discussion and I think it's more about mindset and what gets you excited more than anything. The difference in opinion we've seen so far is really nothing more than a preference in how people like to compete. I don't know that it can be settled...

Some people need to see "Win" pop up on the screen or its a waste of time....
Some people need to be in a good fight, win or lose, or its a waste of time...

Put those 2 groups together in a room and bring up the topic of capping and you get this thread.

#225 Truthstar

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Posted 22 April 2013 - 12:32 PM

View PostJazzbandit1313, on 21 April 2013 - 11:00 AM, said:

I can't believe the number of games where I'm playing on a big map like alpine, tourmaline, or caustic, and our team gets back-capped by a group of enemy lights. I'd say around 4/10 games that i play, this happens. A couple of spiders think its funny to slap on a xl with speed tweak and ruin my game every time.

My points,

- This is a terrible way to win, cheating everyone out of c-bills, XP, and a long, fun game.
- Also, some teams don't have any lights and therefore can't possibly get back to base in time to stop the cap.
- Let's be honest its just trolling.

Capper's points,

- Have someone guard base.
*good point but no one wants to stay back and sit there. Also, most team mates will question you for sitting back and doing "nothing"
- Should have a faster mech, buddy
*it's the matchmaking system that screws this up. Some teams have half light mechs while the other is all heavies
- Too bad so sad, go cry.
*excuse me sir but i believe that most mechwarriors with any manners or in game edicate at least try to hold this game to a little bit of a higher standard than Call of Duty. Go learn some meta game and know that sometimes all your doing is ******* everyone off.

This is a very pressing issue, and i think that PGI should put in a system where caps within the first 5 minutes have 25% slower cap rate, or something like this. When i backcap as a light, I leave a sliver or two there, so I'm not fully capping...I go fight, and if I'm the last one left on my team, then, and only then, will i cap the point.

Questions, Comments, concerns?



Its a complete failure on PGI's part for:

1. Random players to be matched up with experienced.
2. Not enforcing a limit on mech classes per drop.
3. Not understanding common sense basics with competitive, team focused online gaming.

Anything else you mentioned all derive from what is listed above.

Edited by Truthstar, 22 April 2013 - 12:32 PM.


#226 Hood

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Posted 22 April 2013 - 12:37 PM

You know I find more matches in conquest get decided by killing than assault.. I hardly ever see a conquest go the distance unless its Alpine.

#227 Taemien

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Posted 22 April 2013 - 12:51 PM

View PostWarchanter, on 22 April 2013 - 10:36 AM, said:

It's like my Dad used to say: "Why should 22 guys beat the crap out of each other for 4 quarters and then the puny kicker with the clean white uniform comes on the field and decides the whole thing from 50yds away??"... man he hated that LOL...

Same deal here. Not everyone is a warrior or in it for the 'experience', or 'fun'... some people would sit and watch DOS code scroll down the screen for 5 minutes if it would tell them at the end that they Win. Other people of course, wanna run around in big stompy robots and blow s**t up win or lose.

To each his own: JCL
(Just Click Launch)


I don't know if you're using the analogy correctly. In Football the 11 guys have to get the ball in at least some sort of position so that kicker can knock it in. If they fail to do that, he doesn't have a chance.

Same thing works in capping. If one person goes for a cap and his 7 teammates get trounced. Then the enemy does one of two things, caps the lone capper's base (7 caps faster than 1) or comes in and demolishes him before he finishes the cap.

Going for a cap requires your team to not get destroyed outright. There's a risk involved. Your team is down one as they fight the enemy. There's always a risk that an enemy may not engage your team and instead pull back on you. I've had this happen a few times, getting out is quite iffy sometimes and even then, I didn't get the cap. Good job on those teams that do that. There's always a chance there is a defender, and you have to take them out fast enough that you don't get his teammates coming back to help.

So quite a bit more risk than a kicker. Kickers cannot be touched. Cappers can get kicked in the balls from time to time by a well coordinated counter. Course I know there is PUGs that won't do this. But you know what? There's a difference between Won't and Can't. PUGs can counter. Pugs just choose not to. Their choice should have a consequence. Losing is that consequence. Those PUGs that do choose to counter (and there are some that do) should be rewarded for their choice. That reward is not losing, and possibly winning by destroying or chasing off the capper.

#228 Zerberus

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Posted 22 April 2013 - 01:02 PM

Another personal experience because this is getting ridiculous both ingame and on the forums. Once again, alpine.

How exactly can an Atlas RS (= no ECM, coming from the upper base and flanking north) walk right by the enemy line, firing PPCs and LLs into the masses killing two players, and arrive at the enemy base UNHARMED because nobody thought "Hey, maybe we should shoot back at that huge, slow moving mech thatls slamming us from the left.

I did not even change my path, nor did I even make the effort to twist and continue firing (or look behinb me) after passing.

I get to the base, and whaddaya know "LOLOL Trolling, basecapping light."

ALL I could say to that was "ROFL @ light, Im the PPC Atlas that walked 100m past your line 2 minutes ago. Come get me if you dare."

They lost to cap, and I never took a scratch. they didn`t even try. COuld have set the cap rate to 10% normal and I`m 100% sure I`a still be unscratched.

If that is not proof that it`s the people that get capped that are failing hard, I don`t know what is.

Edited by Zerberus, 22 April 2013 - 01:05 PM.


#229 Taemien

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Posted 22 April 2013 - 01:10 PM

View PostZerberus, on 22 April 2013 - 01:02 PM, said:

Another personal experience because this is getting ridiculous both ingame and on the forums. Once again, alpine.

How exactly can an Atlas RS (= no ECM, coming from the upper base and flanking north) walk right by the enemy line, firing PPCs and LLs into the masses killing two players, and arrive at the enemy base UNHARMED because nobody thought "Hey, maybe we should shoot back at that huge, slow moving mech thatls slamming us from the left.

I did not even change my path, nor did I even make the effort to twist and continue firing (or look behinb me) after passing.

I get to the base, and whaddaya know "LOLOL Trolling, basecapping light."

ALL I could say to that was "ROFL @ light, Im the PPC Atlas that walked 100m past your line 2 minutes ago. Come get me if you dare."

They lost to cap, and I never took a scratch. they didn`t even try. COuld have set the cap rate to 10% normal and I`m 100% sure I`a still be unscratched.

If that is not proof that it`s the people that get capped that are failing hard, I don`t know what is.


My group has done something like that a few times.

We'll go in with Atlas RS's and actually anounce to the other team, "Three Atlases entering your base, take it back if you want it."

They don't usually bother trying.

#230 Syncline

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Posted 22 April 2013 - 01:11 PM

Capping = the counter to poptarding. Don't poptard, especially on big maps, and there won't be as much of a need to cap.

Also, defend your base if you don't think your offense is enough to prevent a cap. Defended bases can't be capped.

#231 Mack1

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Posted 22 April 2013 - 01:13 PM

It's mainly new players that cap as they assume winning the game gives you more XP and C-Bills than blowing the crap out of enemy Mechs, once they L2P they will realise how silly they have been.

It's a totally flawed game style though and one that the devs clearly never thought out, kind of a spur of the moment game design. 8 v 8 on huge map with 2 cap points miles away from each other, it just has fail written all over it. 12 v 12 may improve it but tob you need at least 15 v 15 to play this kind of game on these maps.

#232 Ungol

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Posted 22 April 2013 - 01:22 PM

Until PGI gives us a game mode that does not include capture or conquest, it has to be part of your tactical plan. There really isn't anything to rail about.

#233 qki

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Posted 22 April 2013 - 01:27 PM

that's just it - people rage, because they geared their mech to do one job, and one job only - fight a stand up fight. And complain when the enemy doesn't do what they expect him to do - and they expect the opposing team to come at them head-on, so they can just go to their one favourite fishing spot and start shooting.

Darwin would be proud. Sun Tzu... not so much.

#234 Alois Hammer

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Posted 22 April 2013 - 01:32 PM

View PostJizzbandit1313, on 22 April 2013 - 10:55 AM, said:

agent of change ple[color=#333333]ase stop being so blatantly rude[/color]


Jizzbandit1313, please stop being such a blatantly whiny douche because things aren't all your way.

#235 Jazzbandit1313

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Posted 22 April 2013 - 01:41 PM

View PostAlois Hammer, on 22 April 2013 - 01:32 PM, said:


Jazzbandit1313, please stop being such a blatantly whiny douche because things aren't all your way.

and that my dear jenkins is a perfect example of rudeness. i'm simply posting something i think is a concern. you have no reason to call me such things. i suggest if you want to weed out complaining, start by looking at the huge amount of people complaining about poptarts.

oh and by the way poll results speak for themselves

no change - 48.15

need some change - 51.85

#236 Alois Hammer

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Posted 22 April 2013 - 02:01 PM

View PostJazzbandit1313, on 22 April 2013 - 01:41 PM, said:

oh and by the way poll results speak for themselves

no change - 48.15

need some change - 51.85


There was one up that was on the order of 5000 votes to 190 votes against adding 3rd person view, and there's a current one that's 2000-ish to 150-ish against it.

So of course we're getting third person view.

If you think that your little poll will actually get anything done...



Posted Image



#237 Wintersdark

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Posted 22 April 2013 - 04:09 PM

View PostJazzbandit1313, on 22 April 2013 - 11:16 AM, said:

The poll i started is about 50% change and 50% stay the same. Interesting.


I should note that even those who voted change may not see the current situation as particularly bad.

I voted no, but honestly I don't care a lot. If they slowed base capture by some smallish margin for the first couple minutes, it wouldn't impact games at all in my experience.

There are two reasons.

1) In a large percentage of cases where I see early basecaps, nobody bothers to go back. If nobody bothers, it doesn't matter if it takes a couple seconds longer.

2) Capture accelerator. You'd just see more people using this.

#238 Taemien

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Posted 22 April 2013 - 06:18 PM

View PostJazzbandit1313, on 22 April 2013 - 01:41 PM, said:

and that my dear jenkins is a perfect example of rudeness. i'm simply posting something i think is a concern. you have no reason to call me such things. i suggest if you want to weed out complaining, start by looking at the huge amount of people complaining about poptarts.

oh and by the way poll results speak for themselves

no change - 48.15

need some change - 51.85


Just means 52% of people admit to being afraid of me.

#239 Erata

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Posted 22 April 2013 - 06:24 PM

So I play a lot of Lights jk I only play Raven-3L and my friends play their various lights and we will open up every PUG match with capturing and stuff in Conquest and make efforts to assist with fights when they erupt since we're usually not in voice-comms with our heavier teammates.

On Assault, we will absolutely base rush if it's undefended, but only for the purpose of dividing the enemy. We prefer not to win via capture unless it's the last option.

#240 Agent of Change

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Posted 22 April 2013 - 06:40 PM

View PostTaemien, on 22 April 2013 - 06:18 PM, said:


Just means 52% of people admit to being afraid of me.


They fear my sneakiness

those that don't, underestimate my sneakiness





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