This is my response to you, you obviously have never had to flank in your poptart...
on a more constructive note, flanking on alpine or tourmaline in a brawler moving slowly is no easy task. The jump jetting heavies and assaults can easily see you when they jump to scout ahead or shoot your buddies. Thus giving them warning that your approaching, and being alpha'd by 2 or 3 pop tarts no mater what mech you are, is going to leave you hurting once you even get inside of brawling range. Assuming best case scenario,
1) they are all horrible shots, which depending on your elo may or may not be true.
2) they have regular ppcs and 1 gauss.
3) they didn't see you until you where 200m out.
at this rate you and lets say 2 other buddies can probably take them out, assuming they don't have ers. You might lose one guy, but at this point you have made your flank and you have the upper hand.
What can go wrong in a bad scenario?
1) they see you at at least 500 to 600m and can back a way to a good position to snipe.
2) you take 3-4 alphas and your ct is orange, and you lost your ac20.
3) one of your buddies died
4) they have erppcs and gauss rifles
Your dead, no matter how good a pilot, and why is this?
You flanked, you did everything tactically correct to ensure the highest probability of beating them, but the fact that they have good visibility most maps have terrible terrain for flanking, and that they have high alpha with generally good heat management, makes this pretty useless.
So when all you poptart people are yelling at us, who say you need to be put back into place to ensure MWO doesn't turn into a bunch of cod players camping their cap with ppcs and gauss. You need to get off your high horse and realize your using a broken mech and mechanic of the game to pad your K/D.
That said its not bad to use a good mech build, the problem is there is no effective counter to a poptart except another poptart, which just makes the game very boring, and repetitive.
I think it clear to you and everyone else that flanking in a brawler with nerfed SRMs and a slower mech, is not an effective counter to poptarts period.
1) the ct mounted srms and ac20 can't elevate at a poptart, reducing the ability to have higher dps. We have to wait till you come down to use them meaning we cant cycle our weapons as fast as you.
2) we are slow and it takes us a while to get close.
3) Pugs are inherently untrustworthy in a push and will most likely let you down.
So Now that we have this out, what are some ways PGI can help us be better able to flank poptarts and be effective as a brawler assault?
1) Give us a speed boost equipment like jump jets, that allows us to sprint over short distances to
a ) get from cover to cover while flanking, limiting the time we are in the open to get shot.
b ) to close quickly on a PPc boat or poptart. Helping reduce the amount of alphas we get at range
This like jump jets would recharge over time to allow continued use while in the game.
2) provide some pathways to the enemy via terrain that allows us to get close to them without having to take pathways that are A open, or B have long lines of sight to enable sniping.
This is not saying to do this for every map, but doing this will force teams to take both brawlers and snipers, more evenly distributing the types of mechs used in a game.
and the last thing pgi can do is
1) increase SRM damage
Edited by SC1P1O, 22 April 2013 - 06:39 AM.