Haji1096, on 22 April 2013 - 08:48 AM, said:
The solution:
Flank using a mech that is designed for flanking on a large map.
Use a fast medium with long range weapons to put pressure on the enemy snipers. Use cover and maneuverability to avoid their alpha strikes. Use your arm mounted PPC/Gauss Rifle to score hits when they are in the air.
You can't just shoehorn a slow short range brawler into a flanking maneuver on a large map with no cover.
Flank using a mech that is designed for flanking on a large map.
Use a fast medium with long range weapons to put pressure on the enemy snipers. Use cover and maneuverability to avoid their alpha strikes. Use your arm mounted PPC/Gauss Rifle to score hits when they are in the air.
You can't just shoehorn a slow short range brawler into a flanking maneuver on a large map with no cover.
So he has to use an entirely different mech because this has become Poptart/sniper Online? That's not balance. That's just an excuse to keep them from nerfing anything.
Raise the heat on PPCs. That's what they should do.
















