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Awesome Needs Work On The Armor Or Hit Box It Still Dies To Easy.


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Poll: The " Awesome " (324 member(s) have cast votes)

The Awesome needs work on the armor or hit box it still dies to easy.

  1. Agree (275 votes [80.65%] - View)

    Percentage of vote: 80.65%

  2. Disagree (66 votes [19.35%] - View)

    Percentage of vote: 19.35%

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#141 John MatriX82

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Posted 23 April 2013 - 12:09 PM

View PostThunderHart, on 23 April 2013 - 12:03 PM, said:


I agree also but the plan is to spread the damage out a bit more so adding another hit-box would do it right because if you add it to the arm area that is usually the first to go. So add a additional box for upper and lower shoulder separating it from the center. That would add additional area while keeping the 80 ton's that along with its speed, twist and firepower would make it balanced. ;)


I guess that until devs won't have to rethink Mad Cat/thor's hitboxes (making that missile pods are considered a per-self part of the mech) that further hitbox isn't due for their consideration unfortunately..

#142 g0dAr1es

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Posted 23 April 2013 - 12:25 PM

View PostTrauglodyte, on 22 April 2013 - 01:09 PM, said:

Ok, I'm going to lend some advice here cause people still aren't getting it:

- 8 series runs a 300 max engine or it is meat, anything less then that and you're doing it wrong
- 9M/PB runs a 370xl MINIMUM or it is meat, anything less then that and you're doing it wrong
- 450+ yards is your bread and butter, engaging a target at a range shorter than that means your piloted wrong, got surprised, or you're suicidal and you're doing it wrong
- unless your're running an LRM boat, sitting in one spot for more then 10-15s means that you're doing it wrong
- if someone is firing at you, if you have your torso facing them, you're doing it wrong; think of the left side of the Awesome like a gigantic shield and meneuver accordingly and remember that there is NOTHING wrong with running in a circle to distribute damage

It Stalkers, Highlanders, and Atlases want to plod along at 45kph while getting pounded in the face, that is their business. You need to think of yourself like an 80 ton light mech with only 1/3 or 1/2 the speed, depending on the version you run. You can't take the pounding and you don't have the advantage in weapon weight, weapon burst, or weapon variety.


This is the only thing I highly disagree with you on.

What I run...

How it works for me....
Posted Image
Posted Image

Standard Engines work wonders when you know how to torso twist (which the AWS is quite good at, and the arms are quite big) I dont know how many times I have been a stick and was still able to contribute to the team (thanks to the x3 medium lasers)

Edited by g0dAr1es, 23 April 2013 - 12:32 PM.


#143 hercules1981

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Posted 23 April 2013 - 05:00 PM

View PostJohn MatriX82, on 23 April 2013 - 12:09 PM, said:


I guess that until devs won't have to rethink Mad Cat/thor's hitboxes (making that missile pods are considered a per-self part of the mech) that further hitbox isn't due for their consideration unfortunately..

I too thought about this what will the mad cat actually have really easy arms to blow off cause the Missle launcher is part of the arm or is it gonna b easy as hell to kill and have the Missle launcher part of the side torso.
Either way I do think they messed up with the awesome and need to correct the arm hit box so it is what it is in mech lab and not a huge side torso. come on pgi make the awesome awesome will ya.

#144 hercules1981

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Posted 23 April 2013 - 05:03 PM

View Postg0dAr1es, on 23 April 2013 - 12:25 PM, said:


This is the only thing I highly disagree with you on.

What I run...

How it works for me....
Posted Image
Posted Image

Standard Engines work wonders when you know how to torso twist (which the AWS is quite good at, and the arms are quite big) I dont know how many times I have been a stick and was still able to contribute to the team (thanks to the x3 medium lasers)


AWESOME AWS-9M 80 51 27 1.89 98 30 3.27 32,837 58,563 07:54:48
This is what I got with the 9m running an Xl 95% of the time. I know how to torso twist real well but it still needs the hit boxes redone like they r in mech lab.

Edited by hercules1981, 23 April 2013 - 05:05 PM.


#145 wirikidor

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Posted 23 April 2013 - 05:25 PM

View PostTrauglodyte, on 22 April 2013 - 06:28 PM, said:


You spent real money on your first variant of the chassis? What were you thinking? Especially the Pretty Baby which has, by far, the worst hard points and positions of any hero mech in the game (it is a toss up as to whether it or the Wang is worse). Oof, sorry dude.


To quote my girlfriend "It was on sale, so I got a really good deal on it."

#146 Voidcrafter

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Posted 23 April 2013 - 10:50 PM

View PostDocshifty, on 23 April 2013 - 02:18 AM, said:


It does. 8V.


Eeer... didn't I said "while retaining the speed"? :)
Cause that mech can go with about 67kph the most, and for me a good AWESOME is a 80+kph one.
After all it's the most fastest assault mech in the game - speed is the only advantage it has on the top of everything else in it's weight class.
I've tryied to pilot it otherwise(std engine and stuff) but even so it still feels like you're piloting a very strong Heavy mech.
Good speed + the loadout I mentioned will put it in a competitive position.
Yep.
You'll still get shot in the giant T-REX torsos, but before you die you'll actually be able to PEW-PEW some damage at that big bad atlas.

#147 Ialti

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Posted 23 April 2013 - 11:55 PM

View PostTrauglodyte, on 22 April 2013 - 09:55 AM, said:

I'll be a jerk and say, "lrn2drive" and then I'll say, "lrn2optimizeyourbuild".

But then I'll hate myself for writing like an internet tool and I"ll just say that it is a damned hard mech to learn and an even harder mech to master. The Awesome was built and designed as a long range fire support mech. Unlike the Stalker, which was built for the same purpose, it lacks the weapon hard points and the sleaker front end design to switch up to a brawler. So, you need to learn to drive the Awesome like you're Light Weight Boxer. You set up, fire, and move. You don't sit in one spot for long and you need to constantly hug the terrain to minimize your succeptability to taking fire. If you fail to do any of that, you will lose.

Sometimes though... sometimes it's just you, and that annoying catapault with all those lrms. And you're closer. And you've got your 8Q loaded out with 6XLL's, you waddle in at your 64.4kph and somehow, by the greatest of luck, manage to close within 180 meters and then you accomplish what every Awesome pilot dreams of. You become a fine brawler, the blood of enemies staining your huge metal claws.

#148 Inyc

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Posted 24 April 2013 - 12:02 AM

So I just decided to dust off my Awesomes and try the 9N. Not bad. XL 385, 23 DHS, 5 Med Lasers and an ER PPC.

I'm like a fat medium mech. Feels a lot better than my horribly nerfed 8R with its ineffective LRMs and SRMs.

#149 Voidcrafter

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Posted 24 April 2013 - 02:46 AM

View PostInyc, on 24 April 2013 - 12:02 AM, said:

So I just decided to dust off my Awesomes and try the 9N. Not bad. XL 385, 23 DHS, 5 Med Lasers and an ER PPC.

I'm like a fat medium mech. Feels a lot better than my horribly nerfed 8R with its ineffective LRMs and SRMs.


The feeling you're trying to descbire is what I call "the Heavy one entitled "Assault" ".
And then you stopped meeting only mediums, lights and heavies and you left alone in a game against another completely healty assault that's not AWESOME...
Well - the feeling will remain the same.
But in the common case there is no way you would leave that one alive, cause any other assault mech in the game will just stomp uppon you.
Nope.
1v1 is not always a criteria to compare things.
But in the case it will be, most of those cases anyways, it will hurt mate.
It won't even be something you could call "competition", cause you'll be stomped uppon :(
It's cool with me - I can live with mech not being able to compete with it's own weight class...
Well... at least I would be cool with this if it wasn't the only exception there you know...
Since it is... it simply doesn't feel right.

#150 wirikidor

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Posted 24 April 2013 - 06:12 AM

So after 11 consecutive deaths in the Pretty Baby with no kills, I decided to buy a Highlander 733P. After 4 games I've already done more damage than the PB... and I haven't died.

#151 hercules1981

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Posted 24 April 2013 - 06:15 AM

View PostInyc, on 24 April 2013 - 12:02 AM, said:

So I just decided to dust off my Awesomes and try the 9N. Not bad. XL 385, 23 DHS, 5 Med Lasers and an ER PPC.

I'm like a fat medium mech. Feels a lot better than my horribly nerfed 8R with its ineffective LRMs and SRMs.

Y bother with the Xl 385 bro it's 1.5 tons heavier then the 380 and the 380 is the same tonnage as the 375 so the Xl 380 is the motor to get.

#152 Tice Daurus

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Posted 24 April 2013 - 06:25 AM

I've driven Awesomes for the longest time and still do, and I have to agree the hitboxes could use an adjustment. 9 times out of 10, either I'm dead due to headshot or CT gone. Now the cockpit hitbox on the Awesome is ok. It's a lot better than what it was in CB. But I do feel that the CT needs to be resized...just a bit. Not a huge amount, but smaller so that the left and right torsos can take a bit more of the Center Torso hitbox.

I think if PGI were to do this it would make things a little easier for the Awesome to stay alive and not die from CT deaths an overwhelming majority of the time. And trust me, this is from someone that uses Awesomes as direct fire support for sniping or for LRM's. Rarely do I use the Awesome for brawling unless I can get my 9-M or the Pretty Baby with an XL engine in it for top speed to be somewhat manueverable. The Awesome is not meant to be a brawler, and I know what I'm talking about.

Edited by Tice Daurus, 24 April 2013 - 06:25 AM.


#153 Goldhawk

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Posted 24 April 2013 - 07:57 AM

The Awesome as it has been described several times, is a long range mech that most times only works as a long range mech. When Awesomes are brought into brawling range, they rely upon surprise to get kills. Just like the Jagermech Ac/20 models.
As I stated in another post, as more mech models come online, people will restore the mech types back to their original roles.
Catapults are long range
Awesomes are long range
Hunchbacks are short range
Highlanders will ummm... jump?
Light mechs are cap masters

Still don't know why Ravens are insanely evil. It should be Jenners that are terrifying.

#154 MustrumRidcully

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Posted 24 April 2013 - 08:14 AM

View PostGoldhawk, on 24 April 2013 - 07:57 AM, said:

Still don't know why Ravens are insanely evil. It should be Jenners that are terrifying.

It used to be so, but then we got ECM. The appeal of the Jenner was the reason why the community lobbied against an ECM Jenner. I suppose that could have been worse than what we have now, the jenner hard points are better positioned than that of the Raven.

#155 Arkadash

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Posted 24 April 2013 - 10:49 AM

View Postg0dAr1es, on 23 April 2013 - 12:25 PM, said:


This is the only thing I highly disagree with you on.

What I run...

How it works for me....
Posted Image
Posted Image

Standard Engines work wonders when you know how to torso twist (which the AWS is quite good at, and the arms are quite big) I dont know how many times I have been a stick and was still able to contribute to the team (thanks to the x3 medium lasers)

Nice stats. Personally, I would replace the 330 engine with a 325, swap some armor around, and add two DHS: http://mwo.smurfy-ne...53b10fbd61be8e.

#156 Edwyndham

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Posted 26 April 2013 - 08:38 AM

Well, Awesomes are okay for PUGging it I guess, but I am not exaggerating when I say that you will never see an Awesome in an actual competitive match with the way it is now. Any organized team that actually cares about winning would take a Stalker or Highlander instead.

#157 Oppresor

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Posted 26 April 2013 - 01:04 PM

I normally run with the Atlas, but must admit that I like the Awesome. Sure the Armour is like paper, but stick 3 PPC's on it; 2 firing together and the other on its own while the unit cools down and you can do a lot of damage at close range. The Awesome certainly has my respect.

#158 Peiper

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Posted 26 April 2013 - 02:07 PM

View PostMustrumRidcully, on 24 April 2013 - 08:14 AM, said:

It used to be so, but then we got ECM. The appeal of the Jenner was the reason why the community lobbied against an ECM Jenner. I suppose that could have been worse than what we have now, the jenner hard points are better positioned than that of the Raven.


The community didn't lobby against an ECM Jenner. PGI realized that a Jenner with ECM was too powerful and they vetoed it right before the release of ECM. I still prefer the Jenner, because it really IS the best light, but ECM Ravens + Streaks still have an unfair advantage.

I am surprised that of all the Assaults, the D-DC got ECM. It should have been an Awesome, and specifically the 8Q. It's slow, and a direct fire boat, that is easy to kill in a brawl. It needs all the help it can get, and the D-DC needs none.

(Note: At the time of ECM release, the missle boats were still much better than they are now, so I'm talking retrospectively.)

Edited by Peiper, 26 April 2013 - 02:10 PM.


#159 Keifomofutu

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Posted 26 April 2013 - 05:34 PM

View PostPeiper, on 26 April 2013 - 02:07 PM, said:



The community didn't lobby against an ECM Jenner. PGI realized that a Jenner with ECM was too powerful and they vetoed it right before the release of ECM. I still prefer the Jenner, because it really IS the best light, but ECM Ravens + Streaks still have an unfair advantage.

I am surprised that of all the Assaults, the D-DC got ECM. It should have been an Awesome, and specifically the 8Q. It's slow, and a direct fire boat, that is easy to kill in a brawl. It needs all the help it can get, and the D-DC needs none.

(Note: At the time of ECM release, the missle boats were still much better than they are now, so I'm talking retrospectively.)

Oh no there was a huge backlash against the ecm jenner. Pgi was going to turn the founder's jenner variant into the ecm mech. Following their consistent illogical desire to put ecm on the best variant(or at least not putting it on the jenner-k where it should be). There was a long thread detailing why that would be a terrible idea.

#160 Peiper

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Posted 26 April 2013 - 05:57 PM

View PostKeifomofutu, on 26 April 2013 - 05:34 PM, said:

Oh no there was a huge backlash against the ecm jenner. Pgi was going to turn the founder's jenner variant into the ecm mech. Following their consistent illogical desire to put ecm on the best variant(or at least not putting it on the jenner-k where it should be). There was a long thread detailing why that would be a terrible idea.


Agreed, the Jenner K would be a good mech for ECM. Christ, I can't even have a discussion about ECM without foaming at the mouth anymore. I don't want to hijack this thread with it, though. I'd like to see ECM given to all the dragons, awesomes, and cicadas. (But more than that, I'd just like them to get rid of the area cloaking device part of it. Okay. Done. Damnit.)





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