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That One ******* 'mech


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#21 Barnaby Jones

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Posted 22 April 2013 - 12:31 PM

View PostBarghest Whelp, on 22 April 2013 - 11:16 AM, said:

CTF 4X. I just don't get it.


Double Gauss with a pair of meds... follow an atlas.

#22 Utilyan

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Posted 22 April 2013 - 12:31 PM

View PostHomeless Bill, on 22 April 2013 - 11:13 AM, said:

Does anyone else have that one 'mech that they bought that didn't live up to expectations? That one robot that no matter what you try, you can't seem to unlock its secrets?

You switch builds and change your piloting style, only to die in different, more humiliating ways. Then you get all the Elite efficiencies unlocked. "Now..." you say to yourself, "Now, things are going to be different." They're not. They're the exact same, but with less legs and more fire.

Spider 5K, what must I do to unlock your God-like potential?

What 'mech don't you get along with? Anything that you just can't seem to push over a 1.0KDR no matter how hard you try (I'm no KDR *****, but not being able to break 1.0 to me means it's not worth taking)?



The Top Ten Solutions of unlocking god-like potential of the Spider 5k are as follows:


Posted Image


He is "That One ******* 'mech". This is a smurfy of my "stock urbie" :
http://mwo.smurfy-net.de/mechlab#i=53&l=a8656edcURBAN MECH WILL KICK 79ec6YOUR3a6a06ASSthrough criticalsed37692b30a69f9e2c57f

The jump jets is one of the most important weapons. you can pop tart, with the ac/10 you can pretty much shoot what you see at 1350m. Its best to stick close to a tank ecm is plus.

You will use cover and learn to use it one way or another.


In the Brawl the rear armor is very thin so you need to use those jump jets to move and keep a facing if your caught in a circle fight. You can go toe to toe vs assaults, if your moving and using jump jets he'll have to spend just as much fire power as he would vs another assault. Find the enemy rhythm try to be in the air when its his "shot".

#23 Hood

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Posted 22 April 2013 - 12:34 PM

View PostBarghest Whelp, on 22 April 2013 - 11:16 AM, said:

CTF 4X. I just don't get it.


Agreed... its to easy to disarm this thing.. pun intended.. :D

#24 StalaggtIKE

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Posted 22 April 2013 - 12:37 PM

Most dragons besides the 1C feels that way for me.

#25 qki

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Posted 22 April 2013 - 12:43 PM

View PostHomeless Bill, on 22 April 2013 - 11:13 AM, said:

Does anyone else have that one 'mech that they bought that didn't live up to expectations? That one robot that no matter what you try, you can't seem to unlock its secrets?

You switch builds and change your piloting style, only to die in different, more humiliating ways. Then you get all the Elite efficiencies unlocked. "Now..." you say to yourself, "Now, things are going to be different." They're not. They're the exact same, but with less legs and more fire.

Spider 5K, what must I do to unlock your God-like potential?

What 'mech don't you get along with? Anything that you just can't seem to push over a 1.0KDR no matter how hard you try (I'm no KDR *****, but not being able to break 1.0 to me means it's not worth taking)?



run it with alarge laser, and machine guns. But don't hope for a high kdr - as a support mech your primary job will be creating distractions, and poking enemies (you get few shots, so make them count). And instead of opening up with the machine guns, wait until the armour is gone - MGs tear through criticals, especially if you can tag an ammo bin, or a big, juicy weapon.

#26 New Day

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Posted 22 April 2013 - 12:50 PM

View PostBarghest Whelp, on 22 April 2013 - 11:16 AM, said:

CTF 4X. I just don't get it.

Now. Before it was outdated by the Jager it was pretty good as a ballistic boat.

#27 Homeless Bill

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Posted 22 April 2013 - 12:51 PM

View Postqki, on 22 April 2013 - 12:43 PM, said:

run it with alarge laser, and machine guns. But don't hope for a high kdr - as a support mech your primary job will be creating distractions, and poking enemies (you get few shots, so make them count). And instead of opening up with the machine guns, wait until the armour is gone - MGs tear through criticals, especially if you can tag an ammo bin, or a big, juicy weapon.

What you're saying is that I should stop running it with a flamer and use my machine guns sparingly.

And let's be honest, that's just not going to happen. That 'mech was made to troll, and I'll run it as God intended.

Edited by Homeless Bill, 22 April 2013 - 12:51 PM.


#28 New Day

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Posted 22 April 2013 - 12:51 PM

View Postblacklp, on 22 April 2013 - 11:21 AM, said:

Swayback, its like an abusive relationship. Like that scene in goodfellas were Henry's wife is holding the gun to his head when he wakes up.
The damage, too sexy, the speed, perfect. But that heat, and that torso...
Why can't I quit you swayback.

HEY. That's one of the best mechs in the game.

#29 TungstenWall

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Posted 22 April 2013 - 12:53 PM

AWS-8T :D

#30 WANTED

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Posted 22 April 2013 - 12:55 PM

Treb 7m and Cataphract 4x both f'ing disasters for me. Bought em both and sold them pretty quick. Somehow I go back to my hunchies everytime.

#31 Sartorial Glint

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Posted 22 April 2013 - 01:01 PM

View PostBarghest Whelp, on 22 April 2013 - 11:16 AM, said:

CTF 4X. I just don't get it.



Slow it down ... UAC/5 and AC/5 in each arm ...

#32 Culler

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Posted 22 April 2013 - 01:02 PM

View PostGlo Worm, on 22 April 2013 - 11:34 AM, said:



CTF-4x is all about the dual Gauss builds. I run 2x Gauss and 2x MG in mine (with max armor) and consistently score 400-600 damage. That said, it is still inferior to the Catapult or Jagermech designs for dual Gauss sniping due to the lower hardpoint layout. (The guns are mid-torso, not shoulder-height - means more exposure if sniping over ridges.)

The CTF-2x is worthless though.

I own an Ilya so I run dual gauss and 3 mediums in that but with a much more respectable engine.

I totally concur on the 2X though. I hated that thing. It's like managing the varied weapon systems of an assault but without the oomph or armor. Streaks seem like the easiest way to deal with the missile arm, but I leveled it when everyone and their mother was playing in DDCs just after ECM hit and everyone had to have it.

#33 TexAce

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Posted 22 April 2013 - 01:03 PM

Oh thank god I am not the only one who has his problems with the 4X.
God how much I hated it. The 1X is doing more than just fine for me.

Any stalker that is not the 3F (the one with the better torso twist) was killing me too.

Aaaand the DD Jäg. But I fortunately found a setup after 100 matches that finally worked.

I don't know what the problem is with the 7M though. Its a very good mech for me.
Try 1ERPPC, 2SRM6, 2ML & 1SSRM2 with full JJs and a 250XL engine. Takes a while until you can handle the different weapons but when you do...man...it destroys.

Edited by TexAss, 22 April 2013 - 01:05 PM.


#34 Inyc

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Posted 22 April 2013 - 01:06 PM

Dragon. Got one expecting to be able to do something kinda like my Cent but better armored and either faster or with more guns.

Sold it after Basic. Otherwise I usually keep only 1 Mech chassis from the mechs I master. I'll have one I do OK in, one I do great in which I keep, one I do crap in that I sell.

For the Cent, it was the D. That thing was a real piece of ****. A was solid, AL was best.

Awesome I started with the 8T which was OK but it's simply too wide to be able to use the 4 lasers properly. 8Q was a disaster. 8R was a keeper.

Jagermech are all too similar to one another. I stuck with the S because the 4 ML on it leg you leg lights real easy.

Now for Highlander, 733D I can't get to work. 733C works fine as a 270m brawler. 732 is perfect. Got decent standing in the tourny with it (not poptart)

#35 Volt Corsair

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Posted 22 April 2013 - 01:07 PM

Every Cicada ever. It just reminds me I'm not piloting either a CN9-AL or a LCT-1E. The only exception for it is the Noisy Cricket. May God have mercy on your mech if you find a lance of them.

#36 Victor Morson

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Posted 22 April 2013 - 01:09 PM

At the height of LRMs being good and Gauss not exploding, I bought a Cataphract 2X and mounted 2x LRM15 and a Gauss on it.

It was a monstrous beast for about a week.

Now, it is sitting in my mechlab collecting dust and tempting my finger over the Sell button every time I play.

View PostInyc, on 22 April 2013 - 01:06 PM, said:

For the Cent, it was the D. That thing was a real piece of ****. A was solid, AL was best.


While the AL is top tier, so is the Cent D. You likely were not using it right.

The main reason the Cent D is awesome is you can oversize the engine far and away higher than the AL. It's a medium that can keep up with lights, and makes an excellent Light Hunter as a result.

If you were running the Cent D any slower than 120kp/h, you built it wrong. To be fair, that isn't immediately apparent since the game itself doesn't even have fluff explaining the variants strengths and weaknesses.

Edited by Victor Morson, 22 April 2013 - 01:11 PM.


#37 Lord Banshee

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Posted 22 April 2013 - 01:15 PM

TREBUCHET TBT-7M
I want to jump snipe with you, I want to srm things to death with you, but, but... *bad* things happen when we're together.
Still own no mechs with a negative K/D, but you... you were the one that scared me. Kinda like the hot girl with a sadistic streak that you couldn't ignore.

Edited by Lord Banshee, 22 April 2013 - 01:16 PM.


#38 Howdy Doody

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Posted 22 April 2013 - 01:15 PM

View PostTexAss, on 22 April 2013 - 01:03 PM, said:

Any stalker that is not the 3F (the one with the better torso twist) was killing me too.


Oh I do love the 3F Torso twist, but once you go 5S twin AMS it was hard for me to go back. Hell I didn't even notice the missile nerf since I never got hit by em! :D

#39 Victor Morson

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Posted 22 April 2013 - 01:19 PM

View PostLord Banshee, on 22 April 2013 - 01:15 PM, said:

TREBUCHET TBT-7M
I want to jump snipe with you, I want to srm things to death with you, but, but... *bad* things happen when we're together.
Still own no mechs with a negative K/D, but you... you were the one that scared me. Kinda like the hot girl with a sadistic streak that you couldn't ignore.


I rather like the 7M, even if I've shelved it mostly until the SRMs get rebuffed.

The main thing is I don't use the jets on it to poptart, but rather, to "glide." I'll admit I've been having discussions with pilots who still feel the Centurion is the best bet (most of them), but using jets to literally strafe offers such a huge maneuvering advantage it's really awesome.

Basically don't jump over 60m or so in the air and then feather your jets. It's the most fun thing about JJs in MW:O. It's likely to give you new appreciation for the 7M as a brawler.


View PostBarghest Whelp, on 22 April 2013 - 01:29 PM, said:


What?!? The 2X is like a pocket atlas with speed. My latest build incorporates an AC20 and 2xSRM4+A and it's pure winsauce.

But I guess that's my biggest gripe with the 4X: it's engine limitation. If I want 2xgauss on a phract I'll take my Illya any day. But then again, I don't.


I've tried various setups with it (The SRMs funnel out too slowly to really be optimal), but I've found nothing that even come close to the might of the 3D for Cataphracts.

Honestly even if you wanted to run an AC/20 centric brawler, you'd be better off in a 3D and just replacing the missiles with beams.

Edited by Victor Morson, 22 April 2013 - 01:39 PM.


#40 Tennex

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Posted 22 April 2013 - 01:23 PM

HGN - 733P





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