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[Suggestion] Pulse Laser Overhaul - Convert Them Into A Staple Brawling Weapon


116 replies to this topic

Poll: Lower Burst Damage on Pulse Lasers in favor of Higher DPS to utilize them as a brawling-type weapon (223 member(s) have cast votes)

Do you support the OP's Suggestion?

  1. Yes (184 votes [82.51%])

    Percentage of vote: 82.51%

  2. No (25 votes [11.21%])

    Percentage of vote: 11.21%

  3. Abstain (14 votes [6.28%])

    Percentage of vote: 6.28%

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#21 JuiceKeeper

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Posted 24 April 2013 - 01:41 AM

i would love to see that u can hold them as much as your mech heat allows it. It would give them little bit of specialty which is missing currently to them.

Edited by JuiceKeeper, 24 April 2013 - 01:41 AM.


#22 MustrumRidcully

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Posted 24 April 2013 - 02:42 AM

I think that focusing them more on rapid fire weapons is a good idea. Their range is low enough that it's not as much as a liability as for long range weapons, and it will really set them apart form lasers. The values are obviously debatable.

I think that actually it would not be terrible if pulse lasers had no beam duration at all - provided that they realy deal very low damage values per shot. (If they don't, you get those alpha strike monsters from MW3 again:)

#23 Black Templar

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Posted 24 April 2013 - 03:11 AM

although i do not necessarily agree with the values OP is suggesting, i think pulse lasers are indeed in need of a rework. they are a niche weapon and are outclassed by their "normal" variants most of the time.

#24 Saint Scarlett Johan

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Posted 24 April 2013 - 03:28 AM

I voted to abstain, because I like the pulse lasers as is. But I always imagined them as a sort of MG of the energy realm.

If that's what the OP is suggesting, I think it'd be awesome. I really only use 4xMPL on my Jenny because of the shorter beam duration. And I use 4xLPL on my 9M for head popping goodness. I'd love to see what it'd be like if they were more akin to automatic weapons fire, where you could spam them as long as you had the heat.

#25 Joseph Mallan

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Posted 24 April 2013 - 03:29 AM

Don't know about you guys but Lowering the damage on weapons when Armor is double is sorta stupid. I mean what are we Goliath scorpions? Do you want to take forever cutting through an enemy's armor? Pulse lasers are used very rarely because they are not getting the B4tB they need. Weakening them is just counter productive.

Edited by Joseph Mallan, 24 April 2013 - 11:16 AM.


#26 blinkin

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Posted 24 April 2013 - 08:00 AM

View PostJoseph Mallan, on 24 April 2013 - 03:29 AM, said:

on't know about you guys but Lowering the damage on weapons when Armor is double is sorta stupid. I mean what are we Goliath scorpions? Do you want to take forever cutting through an enemy's armor? Pulse lasers are used very rarely because they are not getting the B4tB they need. Weakening them is just counter productive.

you should read the OP again. this isn't a nerf it is a rework. the lasers would also gain much more rate of fire to counter the damage reduction. this would make them much better weapons for light mech combat.

#27 Chief 117

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Posted 24 April 2013 - 10:09 AM

I hope this change comes to pass

#28 Chuckdatass

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Posted 24 April 2013 - 10:37 AM

I would love this decision. Have some PB builds that would actually be pretty nice with this change. Also might make me consider the 2 extra ton hit in other builds.

#29 Joseph Mallan

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Posted 24 April 2013 - 11:17 AM

View Postblinkin, on 24 April 2013 - 08:00 AM, said:

you should read the OP again. this isn't a nerf it is a rework. the lasers would also gain much more rate of fire to counter the damage reduction. this would make them much better weapons for light mech combat.

Hmmm That could be what is needed to make the Pulse laser +2 to hit! I'll go think on it and come back.

#30 3rdworld

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Posted 24 April 2013 - 11:39 AM

I would rather see Pulses act more like MW4 lasers. They do their damage very very quickly. Like .1 to .25 beam duration.

So the choice between STD/Pulse

would be, do I use a ML for 1 ton 5 dmg over .75 seconds. or a MPL for 2 tons 6 dmg over .25 seconds with half the range?

Brawlers would be able to put some pin-point dmg on target which is what they really need.

#31 blinkin

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Posted 24 April 2013 - 11:43 AM

View Post3rdworld, on 24 April 2013 - 11:39 AM, said:

I would rather see Pulses act more like MW4 lasers. They do their damage very very quickly. Like .1 to .25 beam duration.

So the choice between STD/Pulse

would be, do I use a ML for 1 ton 5 dmg over .75 seconds. or a MPL for 2 tons 6 dmg over .25 seconds with half the range?

Brawlers would be able to put some pin-point dmg on target which is what they really need.

all of the ballistic weapons already give pinpoint damage, and also PPC/ERPPC. brawlers have plenty of ways to deal pinpoint damage. in fact my catapult C4 is able to plant all 24 of it's SRM into one component with artemis.

#32 Straften

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Posted 24 April 2013 - 11:46 AM

Change to continuous fire and I'll vote yes. It should stay up as long as your heat sinks can keep you from melting.

#33 blinkin

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Posted 24 April 2013 - 11:51 AM

View PostStraften, on 24 April 2013 - 11:46 AM, said:

Change to continuous fire and I'll vote yes. It should stay up as long as your heat sinks can keep you from melting.

here is a thread that should be more suited to your tastes:
http://mwomercs.com/...__fromsearch__1

#34 KuruptU4Fun

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Posted 24 April 2013 - 12:18 PM

Maybe a choice in fire selection would be a good idea here. Normally I only use PL's on Lights. It's a role thing and I need to get in and out fast enough to do some support damage at .25 seconds as opposed to lingering around for 1.2 seconds trying to hold those lasers on target for maximum damage. An option between short burst or continuous fire would bring a world of viability to Medium mechs IMO. Granted they are a little slower but selecting the "con" fire would make others think twice before attacking that mech with a frontal assault. This would also be a good place to use a coolant flush in an extended firefight for slower mechs.

Edited by KuruptU4Fun, 24 April 2013 - 12:18 PM.


#35 Victor Morson

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Posted 24 April 2013 - 12:22 PM

All your careful calculations and math and recommended stats is overkill.

Reduce the damage-delivery time to make them even more accurate. All you need to do. Don't touch the damage, heat, range.. anything.

If they are significantly better at delivering damage to the specific targeted location than their beam cousins, they'll see heavy use.

Edited by Victor Morson, 24 April 2013 - 12:23 PM.


#36 blinkin

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Posted 24 April 2013 - 01:14 PM

View PostVictor Morson, on 24 April 2013 - 12:22 PM, said:

All your careful calculations and math and recommended stats is overkill.

Reduce the damage-delivery time to make them even more accurate. All you need to do. Don't touch the damage, heat, range.. anything.

If they are significantly better at delivering damage to the specific targeted location than their beam cousins, they'll see heavy use.

and then we will have to do something to make standard lasers useful again. the point here is to make them different so that we have some options.

#37 Ashnod

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Posted 24 April 2013 - 01:28 PM

I like how pulse lasers are at the moment... and well.. Don't forget clan pulse laser's shoot A LOT further than their IS equivalents.. Clan Large Pulse is near the same range as an ER PPC for example..

#38 Ialti

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Posted 26 April 2013 - 07:17 PM

View PostGarth Erlam, on 23 April 2013 - 07:55 AM, said:

Thanks for the suggestion, forward it goes!

And that, Garth, is why we love you. ;)

#39 XX Sulla XX

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Posted 26 April 2013 - 11:02 PM

I use them like they are for the shorter time needed on target. This helps my atlas so I can twist to take damage on the arms. With the standard LL I have to face the mech I am righting longer than I would like. Plus the longer time makes them harder to keep on target. PPCs in the same spot would make me loose two heatsinks and they also run hotter to begin with. So I find the LPL to be a nice alternative.

#40 TehSBGX

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Posted 26 April 2013 - 11:17 PM

Yeah I never feel a reason to take Pulse lasers, if a change like this is made I'd actually want to.





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