Heres an example of creative from my other thread..
I see tracks..
So, how bout there being a train of somesort that winds its way through the main part of the map..?
Make the train destructible. ala, you can derail it with enough firepower.
So, eye candy , that doubles as a tactical embellishment.
I.E.
If you see the enemy in the vicinity of the path of the train, derail the train and possibly send the wreck into an enemy formation .
One destructible object that can interact with mechs once collisions are implemented again, giving the train an appropriately balanced mass value.
5
Another Canyon Sneak Peek
Started by Tennex, Apr 22 2013 03:22 PM
63 replies to this topic
#61
Posted 23 April 2013 - 05:42 AM
#62
Posted 23 April 2013 - 06:02 AM
Re: Moving train...
I recall somewhere that they are working to implement moving platforms into maps, thus I believe riding in/on a rail car would be theoretically possible...
LOL! New micro-game incoming = board / disembark the moving train without busting your arse...
Naw... Then the MW:O / classic train aficionados would have a snit.
I recall somewhere that they are working to implement moving platforms into maps, thus I believe riding in/on a rail car would be theoretically possible...
LOL! New micro-game incoming = board / disembark the moving train without busting your arse...
Joseph Mallan, on 23 April 2013 - 04:16 AM, said:
One critique. Instead of regular looking train rails why not come up with something that looks more like (scifi) MagLev rail.
Naw... Then the MW:O / classic train aficionados would have a snit.
Edited by DaZur, 23 April 2013 - 06:13 AM.
#63
Posted 23 April 2013 - 06:12 AM
RE: To much stuff germane to ME:O release elsewhere and not "here"...
While I appreciate the fact that it seems that PGI is pandering to other sites and providing substance that should be privy to this site first... there is a real, valid and logical reason for this: "SEO" or search engine optimization.
Sadly SEO manager is yet another hat I wear for my employer and back-linking is a huge component of website search engine relevance scores. While many don't necessarily appreciate SEO optimization, it is one of several marking tools that drive search relevance and traffic to MW:O's website. This along with content-relevant advertising (Ever wonder why you get MW:O adverts on the sidebars on your ****** site?)
While I appreciate the fact that it seems that PGI is pandering to other sites and providing substance that should be privy to this site first... there is a real, valid and logical reason for this: "SEO" or search engine optimization.
Sadly SEO manager is yet another hat I wear for my employer and back-linking is a huge component of website search engine relevance scores. While many don't necessarily appreciate SEO optimization, it is one of several marking tools that drive search relevance and traffic to MW:O's website. This along with content-relevant advertising (Ever wonder why you get MW:O adverts on the sidebars on your ****** site?)
Edited by DaZur, 23 April 2013 - 06:20 AM.
#64
Posted 23 April 2013 - 06:21 AM
Tennex, on 22 April 2013 - 03:27 PM, said:
well its incompleted. so brayn is giving us a sneak peak its meant to be informal. i think they expect to put polished things on the website
and its better than nothing.
Nothing to stop them putting a screenshot up on the official site and stating that it's still a work in progress?
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