Heres an example of creative from my other thread..
I see tracks..
So, how bout there being a train of somesort that winds its way through the main part of the map..?
Make the train destructible. ala, you can derail it with enough firepower.
So, eye candy , that doubles as a tactical embellishment.
I.E.
If you see the enemy in the vicinity of the path of the train, derail the train and possibly send the wreck into an enemy formation .
One destructible object that can interact with mechs once collisions are implemented again, giving the train an appropriately balanced mass value.
Another Canyon Sneak Peek
Started by Tennex, Apr 22 2013 03:22 PM
63 replies to this topic
#61
Posted 23 April 2013 - 05:42 AM
#62
Posted 23 April 2013 - 06:02 AM
Re: Moving train...
I recall somewhere that they are working to implement moving platforms into maps, thus I believe riding in/on a rail car would be theoretically possible...
LOL! New micro-game incoming = board / disembark the moving train without busting your arse...
Naw... Then the MW:O / classic train aficionados would have a snit.
I recall somewhere that they are working to implement moving platforms into maps, thus I believe riding in/on a rail car would be theoretically possible...
LOL! New micro-game incoming = board / disembark the moving train without busting your arse...
Joseph Mallan, on 23 April 2013 - 04:16 AM, said:
One critique. Instead of regular looking train rails why not come up with something that looks more like (scifi) MagLev rail.
Naw... Then the MW:O / classic train aficionados would have a snit.
Edited by DaZur, 23 April 2013 - 06:13 AM.
#63
Posted 23 April 2013 - 06:12 AM
RE: To much stuff germane to ME:O release elsewhere and not "here"...
While I appreciate the fact that it seems that PGI is pandering to other sites and providing substance that should be privy to this site first... there is a real, valid and logical reason for this: "SEO" or search engine optimization.
Sadly SEO manager is yet another hat I wear for my employer and back-linking is a huge component of website search engine relevance scores. While many don't necessarily appreciate SEO optimization, it is one of several marking tools that drive search relevance and traffic to MW:O's website. This along with content-relevant advertising (Ever wonder why you get MW:O adverts on the sidebars on your ****** site?)
While I appreciate the fact that it seems that PGI is pandering to other sites and providing substance that should be privy to this site first... there is a real, valid and logical reason for this: "SEO" or search engine optimization.
Sadly SEO manager is yet another hat I wear for my employer and back-linking is a huge component of website search engine relevance scores. While many don't necessarily appreciate SEO optimization, it is one of several marking tools that drive search relevance and traffic to MW:O's website. This along with content-relevant advertising (Ever wonder why you get MW:O adverts on the sidebars on your ****** site?)
Edited by DaZur, 23 April 2013 - 06:20 AM.
#64
Posted 23 April 2013 - 06:21 AM
Tennex, on 22 April 2013 - 03:27 PM, said:
well its incompleted. so brayn is giving us a sneak peak its meant to be informal. i think they expect to put polished things on the website
and its better than nothing.
Nothing to stop them putting a screenshot up on the official site and stating that it's still a work in progress?
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users















