

Do My Eyes Deceive Me
#1
Posted 22 April 2013 - 10:58 PM
like there ua/c 5s has anyone else seen this? does anyone
know to do this?
#2
Posted 22 April 2013 - 10:59 PM
#3
Posted 22 April 2013 - 11:01 PM
Example:
6 ac/2
Weapon Group 1 : ac/2 * 1
Weapon Group 2 : ac/2 * 1
Weapon Group 3 : ac/2 * 1
Weapon Group 4 : ac/2 * 1
Weapon Group 5 : ac/2 * 1
Weapon Group 6 : ac/2 * 1
Macro is to fire weapon group 1 to weapon group 6 in quick succession, and will keep repeating the command until the player let go of the button.
There you have it. Rambo style

#4
Posted 22 April 2013 - 11:05 PM
#5
Posted 22 April 2013 - 11:12 PM
#6
Posted 22 April 2013 - 11:17 PM
Dexter Herbivore, on 22 April 2013 - 11:12 PM, said:
Seriously?
If chain-fire was implemented properly it would do this automatically.
6x AC/2s is only useful for the ability to annoy people with constant dakka, it's too hot, heavy, and ammo intensive.
#7
Posted 22 April 2013 - 11:18 PM
pencilboom, on 22 April 2013 - 11:01 PM, said:
Example:
6 ac/2
Weapon Group 1 : ac/2 * 1
Weapon Group 2 : ac/2 * 1
Weapon Group 3 : ac/2 * 1
Weapon Group 4 : ac/2 * 1
Weapon Group 5 : ac/2 * 1
Weapon Group 6 : ac/2 * 1
Macro is to fire weapon group 1 to weapon group 6 in quick succession, and will keep repeating the command until the player let go of the button.
There you have it. Rambo style

ok im going to need u to explain how to do this and when i say "explain" i mean do it like ur trying to teach it to a ******** 9yr old
#9
Posted 22 April 2013 - 11:20 PM
badaa, on 22 April 2013 - 11:18 PM, said:
Macro. You program a button on your input device to trigger inputs for keys 1-6 with a certain wait timer in-between.
#10
Posted 22 April 2013 - 11:21 PM
One Medic Army, on 22 April 2013 - 11:17 PM, said:
If chain-fire was implemented properly it would do this automatically.
6x AC/2s is only useful for the ability to annoy people with constant dakka, it's too hot, heavy, and ammo intensive.
Like I said, annoying cheese. I don't think it's particularly useful just annoying.
#11
Posted 22 April 2013 - 11:22 PM
#12
Posted 22 April 2013 - 11:23 PM
#13
Posted 22 April 2013 - 11:26 PM
badaa, on 22 April 2013 - 11:23 PM, said:
Technically no, most folks are using macros via gaming keyboards, possibly mice.
Meanwhile, further down the General Discussion page:
http://mwomercs.com/...in-fire-script/
Dakka-macros still don't increase RoF, so really it's just for the cool factor. While there might be some heat-mitigation, there shouldn't be any increase in DPS over group-firing, as far as I know.
Edited by Bagheera, 22 April 2013 - 11:28 PM.
#14
Posted 22 April 2013 - 11:32 PM
#15
Posted 22 April 2013 - 11:36 PM
#16
Posted 23 April 2013 - 12:20 AM
Dexter Herbivore, on 22 April 2013 - 11:21 PM, said:
This.
Each individual gun is only firing at the same rate it would. if being single-fired normally. It's considerably less useful than group-firing them, because it spread damage too much, but a helluva lot more fun. It's occasionally useful for suppressive fire, as people will tend to dodge for cover when they begin being hit repeatedly, in rapid succession. Unfortunately, most of them quickly figure out there was very little actual damage involved, and will shortly wade into your storm of DAKKA and treat you most cruelly.
#17
Posted 23 April 2013 - 12:22 AM
#18
Posted 23 April 2013 - 12:29 AM
#19
Posted 23 April 2013 - 12:37 AM
I think cockpit shake is very aggravating and it is real tough to kill a Quad AC/2 opponent when he is doing this. I vote that Garth has to play vs opponents such as these and provide us with his feedback. He can pilot the SDR-6MG if he so chooses.
#20
Posted 23 April 2013 - 12:46 AM
Bagheera, on 22 April 2013 - 11:26 PM, said:
Technically no, most folks are using macros via gaming keyboards, possibly mice.
Meanwhile, further down the General Discussion page:
http://mwomercs.com/...in-fire-script/
Dakka-macros still don't increase RoF, so really it's just for the cool factor. While there might be some heat-mitigation, there shouldn't be any increase in DPS over group-firing, as far as I know.
I wrote that up this evening. It is the cool factor but its mostly the shock factor. If you can put 8 ac/2 shells per second into the face of an enemy assault they back off quick and are nearly helpless to shoot back. With the server side authorization gone there are no more misfires. Chainfire *should* be this way by default.
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