

Do My Eyes Deceive Me
#21
Posted 23 April 2013 - 01:30 AM
#22
Posted 23 April 2013 - 01:39 AM
Edited by Gregory Owen, 23 April 2013 - 01:40 AM.
#24
Posted 23 April 2013 - 02:29 AM
http://www.mechspecs...inkee-(6x-AC-2)
There it is.
Its not an exploit, the devs are allowing it.
Its not even massively effective, it just looks a lot of fun.
#25
Posted 23 April 2013 - 03:12 AM
#26
Posted 23 April 2013 - 04:23 AM
#27
Posted 23 April 2013 - 04:25 AM
Gregory Owen, on 23 April 2013 - 01:39 AM, said:
Somebody should tell Logitech, Razer, Microsoft, Steelseries and just about every other gaming brand out there because macro support is a huge selling point to their products.
#28
Posted 23 April 2013 - 04:31 AM

Edited by Joseph Mallan, 23 April 2013 - 04:39 AM.
#29
Posted 23 April 2013 - 04:40 AM
OneEyed Jack, on 23 April 2013 - 12:20 AM, said:
Each individual gun is only firing at the same rate it would. if being single-fired normally. It's considerably less useful than group-firing them, because it spread damage too much, but a helluva lot more fun. It's occasionally useful for suppressive fire, as people will tend to dodge for cover when they begin being hit repeatedly, in rapid succession. Unfortunately, most of them quickly figure out there was very little actual damage involved, and will shortly wade into your storm of DAKKA and treat you most cruelly.
Well, personally, I would dodge for cover ... each AC/2 puts out more DPS than a Gauss Rifle ... so in the 4 or so seconds it takes a Gauss Rifle to reload the AC/2 each put 16 damage on target ... if you multiply this by 6 ... it is 96 damage. AC/2s generate a lot more heat and are harder to keep on a moving target ... but if you decide to stand and take it because there is "very little actual damage involved" ... I don't think you will be around for long

This assumes that the 6 AC/2 macro allows each gun to hit its maximum rate of fire while maintaining a stream of shells that can distract the target ...
#30
Posted 23 April 2013 - 04:40 AM
#31
Posted 23 April 2013 - 04:53 AM
All of you would be QQing if a 6 PPC Stalker was using macros to decimate your mechs without ever overheating. I will laugh at your tears.
#32
Posted 23 April 2013 - 05:05 AM
IceCase88, on 23 April 2013 - 04:53 AM, said:
All of you would be QQing if a 6 PPC Stalker was using macros to decimate your mechs without ever overheating. I will laugh at your tears.
I completely agree with you, whether PGI is ok with it or not, it is cheating.
#33
Posted 23 April 2013 - 05:06 AM
IceCase88, on 23 April 2013 - 04:53 AM, said:
It does not have to be a hack. Macros can be used to prevent strain on your body. Mostly your hands :-p
Its only close to a "hack" when it does something you cannot do without it. Macros can help people that got some
kind of disability, one hand and the like, or people that are just getting old and so cannot keep up with the nimble
fingers anymore. And the lazy.
When I played Guild wars 2 I used a macro on my engineer so I could fire several attacks after one another. I could
have done that by simply clicking hot keys but it made my hand hurt so I macroed it.
Using macros here to prevent jamming of a gun is borderline cheating as long as it something that you could not time right without the macro.
Edited by Ilwrath, 23 April 2013 - 05:07 AM.
#34
Posted 23 April 2013 - 05:10 AM
#36
Posted 23 April 2013 - 05:12 AM
Ilwrath, on 23 April 2013 - 05:06 AM, said:
It does not have to be a hack. Macros can be used to prevent strain on your body. Mostly your hands :-p
Its only close to a "hack" when it does something you cannot do without it. Macros can help people that got some
kind of disability, one hand and the like, or people that are just getting old and so cannot keep up with the nimble
fingers anymore. And the lazy.
When I played Guild wars 2 I used a macro on my engineer so I could fire several attacks after one another. I could
have done that by simply clicking hot keys but it made my hand hurt so I macroed it.
Using macros here to prevent jamming of a gun is borderline cheating as long as it something that you could not time right without the macro.
you are correct in that "Hack" is not the correct term. it is "cheating".
and I believe the perpection that PGI is ok with it comes from a previous post from thomas's post a while back,
http://mwomercs.com/...ck/page__st__40
which he didn't seem to have a problem with but at the same time the current loadouts weren't avaliable and also before ballistic HSR was introduced.
Edited by Gregory Owen, 23 April 2013 - 05:17 AM.
#37
Posted 23 April 2013 - 05:15 AM
Belphegore, on 23 April 2013 - 05:10 AM, said:
6 AC2s with a macro do the exact same damage as group fired AC2s, except the chainfire macro trades concentrated damage for impulse. Meaning that the person group firing them is probably doing more damage in the long run, but the macro user is causing more annoyance.
I prefer seeing people use the macro, they tend to be easier to kill. And most importantly, the macro is FUN, to use, to watch, and to kill the macro user.
#38
Posted 23 April 2013 - 05:16 AM
Gregory Owen, on 23 April 2013 - 05:05 AM, said:
I completely agree with you, whether PGI is ok with it or not, it is cheating.
You're problem is not just with PGI then, it's every gaming peripheral maker out there. Macro's aren't going away. Hell most of them are straight built into peoples mouse and keyboard drivers. This isn't like ye old days of people putting a macro into their .ini or .cfg files.
#39
Posted 23 April 2013 - 05:17 AM
Belphegore, on 23 April 2013 - 05:10 AM, said:
Yes that one is close to cheating. But the devs must fix it. They know how macros work so they should be able to prevent them working. I doubt they care much though. If it does not affect their income, it get very little pri.
#40
Posted 23 April 2013 - 05:18 AM
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