Small laser
Sarna = 1h, 3d
MWO = 2h, 3d
Small pulse laser
Sarna = 2h, 3d
MWO = 3h, 3d
Medium laser
Sarna = 3h, 5d
MWO = 4h, 5d
Medium pulse laser
Sarna = 4h, 6d
MWO = 5h, 6d
Large laser
Sarna = 8h, 8d
MWO = 7h, 9d
ER Large laser
Sarna = 12h, 8d
MWO = 9.5h, 9d
Large pulse laser
Sarna = 10h, 9d
MWO = 7.3h, 10d
PPC
Sarna = 10h, 10d
MWO = 8h, 10d
ERPPC
Sarna = 15h, 10d
MWO = 11h, 10d
The small and medium lasers of both normal and pulse types follow a pattern in MWO with their heat values set higher than the values shown on sarna. When the large lasers of all types and the PPCs of both types are examined this pattern changes with the large lasers having lower heat + higher damage and the PPCs having the same damage but lower heat.
Increasing the heat values of the PPC and ERPPC to match Sarna displayed values would probably be a quick fix for the current jump sniper problem many players are complaining about as well as reducing the number of PPC boats like 4 or 6 PPC stalkers.
The large lasers of all types need damage reduced and heat increased to match Sarna values.
With the 2 new larger maps the range advantages of all types of large lasers and PPCs will still make them desired weapons for some configurations but on the smaller maps these weapons will be very heat inefficient. The result should force more diverse builds rather than the current builds that encourage boating PPC/ERPPC and in some cases all types of large lasers.
TL;DR version:
Heat needs to be increased to TT values on LLas, ERLLas, LPLas, PPC, ERPPC and damage decreased to TT values on LLas, ERLLas, LPLas as these weapons are now performing better than they should be, especially on the larger maps. These changes made sense on the old small maps but now with both large and small maps these advantages are no longer needed.
Edited by Zylo, 22 April 2013 - 11:34 PM.