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Servers Are Back Up!
Started by Garth Erlam, Apr 23 2013 08:38 AM
10 replies to this topic
#1
Posted 23 April 2013 - 08:38 AM
And we're back!
#2
Posted 23 April 2013 - 08:38 AM
Any word on the hotfix that Karl was talking about yesterday?
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Karl Berg, on 22 April 2013 - 01:38 PM, said:
Hey everyone, I must apologize greatly for this. There has been a lot of work under the hood in preparation for 12v12. Part of those changes have been aggressive bandwidth optimizations so that users don't end up left out due to increased network load when 12v12 is turned on.
Some of these changes actually went live a couple patches ago, and involved sending lots of small little acknowledgements back to the server so that the server could intelligently compress what it sends to your client. Unfortunately, once again we appear to have tripped some unfortunate behaviour in the engine which we are currently trying to track down and correct.
In the interim, I have prepared some emergency changes which are being pushed to testing immediately with the intent to launch a hot fix. QA has good reproduction steps for this issue now, so we should be able to easily catch cases like this in future.
We'll update you all as soon as we have more info about QA testing and hot fix approval.
Some of these changes actually went live a couple patches ago, and involved sending lots of small little acknowledgements back to the server so that the server could intelligently compress what it sends to your client. Unfortunately, once again we appear to have tripped some unfortunate behaviour in the engine which we are currently trying to track down and correct.
In the interim, I have prepared some emergency changes which are being pushed to testing immediately with the intent to launch a hot fix. QA has good reproduction steps for this issue now, so we should be able to easily catch cases like this in future.
We'll update you all as soon as we have more info about QA testing and hot fix approval.
Edited by Syllogy, 23 April 2013 - 08:40 AM.
#3
Posted 23 April 2013 - 08:45 AM
Also any words on the HUD fix that got passed to QA?
#5
Posted 23 April 2013 - 08:58 AM
based on the lovely tweets sent out an hour apart there wont be anything new going on today...but tomorrow looms...
#8
Posted 23 April 2013 - 09:54 AM
Nothing fixed... well, then i'll return to work (fun fact: coding ^^) instead of playing. Cause thats not as frustrating as headshot an atlas over 500m just to find out that it was a teammate and FFI was just not working - AGAIN...
#10
Posted 23 April 2013 - 10:07 AM
This is the April developer content and patch window.
http://mwomercs.com/...irector-update/
Its 2 patches per month not a patch every 2 weeks.
http://mwomercs.com/...irector-update/
Its 2 patches per month not a patch every 2 weeks.
#11
Posted 23 April 2013 - 10:35 AM
Damocles, on 23 April 2013 - 10:07 AM, said:
This is the April developer content and patch window.
http://mwomercs.com/...irector-update/
Its 2 patches per month not a patch every 2 weeks.
http://mwomercs.com/...irector-update/
Its 2 patches per month not a patch every 2 weeks.
Not disagreeing with no patch next Tuesday, but that director update doesn't say anything about 2 patches a month, it just doesn't have anything listed for the 30th. I seem to recall another dev post that did say bi-weekly...the one that said they are switching from weekly to bi-weekly
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