

Mg Jager Vs Flamer Stalker, Who Wins?
#1
Posted 23 April 2013 - 12:53 PM
So we have two of the deadliest mechs in the game with optimum DPS loadouts.
So pros and cons:
Jager:
-Ammo limited, but with available tonnage not really
-Ammo explosion danger
+Heat efficient
+Long Range
+Dakka
-weighs less
Stalker:
-Heat inefficient
-Less Critical Damage when Crits
+Not reliant on ammo
+Can blind opponent with FIRE
+WHOOOSHHHH
+Weighs more
#2
Posted 23 April 2013 - 12:54 PM
#3
Posted 23 April 2013 - 01:13 PM
More armour and it ammo explodes the jagger.
#4
Posted 23 April 2013 - 01:15 PM
#6
Posted 23 April 2013 - 01:27 PM
#7
Posted 23 April 2013 - 01:54 PM
Hell Mel, on 23 April 2013 - 01:27 PM, said:
Actually this is not the case. No matter how many heat sinks you have you will raise your heat threshold over time. I'm nearly 100% the stalker would overheat if held continuously.
#8
Posted 23 April 2013 - 02:13 PM
#9
Posted 23 April 2013 - 02:44 PM
#10
Posted 23 April 2013 - 02:54 PM
Jeager51, on 23 April 2013 - 02:44 PM, said:
Flamers do not crit in any significant fashion.
#11
Posted 23 April 2013 - 03:01 PM
hammerreborn, on 23 April 2013 - 01:54 PM, said:
Actually this is not the case. No matter how many heat sinks you have you will raise your heat threshold over time. I'm nearly 100% the stalker would overheat if held continuously.
"Heat Neutral" is a phrase that gets thrown around more than it probably should, but it refers to a mech that can fire continuously without overheating, this is generally impossible, because it requires you to dedicate far more tonnage to heat sinks than weaponry, which is always impractical. In this case with a net 3 tons of weaponry on board and need for ammo, you run into a situation in which you dissipate heat more rapidly than your weapons can accrue it. Heat bleeds out constantly as long as it is generated, so in circumstances in which you lose more than you gain, it never has a chance to accrue at all (beyond a trifling minimum percentage).
If it worked such that you didn't lose heat while generating it, you would be correct. But it doesn't work this way, which is good, if only because movement generates heat.
#12
Posted 23 April 2013 - 03:14 PM
Hell Mel, on 23 April 2013 - 03:01 PM, said:
If it worked such that you didn't lose heat while generating it, you would be correct. But it doesn't work this way, which is good, if only because movement generates heat.
No...like you can never make flamers heat neutral, they will always start generating constant heat after 5-10 seconds.
#13
Posted 23 April 2013 - 03:26 PM
hammerreborn, on 23 April 2013 - 03:14 PM, said:
No...like you can never make flamers heat neutral, they will always start generating constant heat after 5-10 seconds.
Checking a different source, it looks like the numbers I had for heat generation were WAY off. You're correct, it'd overheat in no time at all.
This gives enough of an edge to the Jager that it might just win out.
#14
Posted 23 April 2013 - 03:55 PM
#15
Posted 23 April 2013 - 04:07 PM
skullman86, on 23 April 2013 - 03:55 PM, said:
Hmm... I thought the devastating effect from 6 MGs only applied to Atlas' rear armor, not Stalker's as well...
#17
Posted 23 April 2013 - 05:02 PM
#18
Posted 23 April 2013 - 05:51 PM
Jeager51, on 23 April 2013 - 02:44 PM, said:
...I think my sarcasm detector is broken. I choose to believe this is a hilarious sarcastic post regardless.
#19
Posted 23 April 2013 - 06:33 PM
#20
Posted 23 April 2013 - 07:37 PM
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