Taemien, on 24 April 2013 - 12:21 PM, said:
Boats are easy to understand and use. For some people that means they can instantly do "better" in them. When all you have to remember is that your PPCs are effective out to 540 and your ERs out to 810 and remember that the maxes are 1,080 and 1,620 it becomes "easy". The 6 LL boat is even easier as it is 450 & 900.
A lot of boats run with an Alpha trigger and then some other staggered setup. They mostly use the Alpha then fall back to the second staggered trigger if they have to. Again this makes it very simple. In almost every case they hit trigger 1. In a few situations they hit trigger 2. In rarer situations they hit trigger 3. This lets a person with even a standard mouse play and fire their weapons easily.
Most of them get used to the heat fairly quickly as well. You have the alpha heat and they tend to learn what percentage the heat can be at so they won't overheat. Then you have the staggered, which is where the better players tend to shine with the build. They can build their heat up with an alpha or two and then maintain dps with their staggered fire which is often enough to finish off the mech they wounded with the alpha.
It is also easier in that it is often less hectic. "Fire-Fire-Duck into cover" seems to be the main approach even with Splatapults. Once cooled down they pop back out for another shot. They don't have to figure things out second by second as to what they can fire, what the ranges are for things, how they need to lead this instead of that.
This lets people who might have issues making those snap decisions as to what to and how to fire play in a manner that is totally comfortable and paced to them. They do better than they would if pressed with a bunch of different weapon systems.
While I agree a more versatile weapon system is a better layout, it is harder to adjust to and use properly. By eliminating that the boating player is giving themselves a shorcut to better play.