Please Resize The Centurion, Trebuchet, Stalker And Quickdraw
#121
Posted 30 April 2013 - 04:02 PM
#122
Posted 30 April 2013 - 06:57 PM
Just comparing the Hunchback vs. the Centurion and Trebuchet, for instance kind of shows the discrepancy. The Centurion and Trebuchet should be MUCH shorter, less wide, and nearly the same overall height as a Hunchback.
Side by side, there are just too many discrepancies for height between same weight class and even other weight classes. The heavy weights would seem "about" right if all Mediums were shorter, and used the Hunchback as the overall template for Medium Height.
The Assault then could be made just a smidge taller OR the Heavies slightly shorter, while adjusting hitboxes as appropriate (like the Awesome and Dragon).
#124
Posted 30 April 2013 - 09:23 PM
ForestGnome, on 30 April 2013 - 12:07 PM, said:
Yeah you basically have to just make a new one. It would probably be easier then trying to re-scale the geometry, the texture, and the mesh, hoping that they all go back together seamlessly.
+$60,000 yeah that aint happening O.o
#125
Posted 01 May 2013 - 07:33 AM
Dennis de Koning, on 29 April 2013 - 05:41 PM, said:
This topic has really grown legs hasn't it?
There were a lot of factors that went into deciding the relative scale of the 'Mechs.
I see quite a few side-by-side silhouette comparisons, most of which are front view only.
There are a few misinterpretations of weight derived from this type of comparison such as the fact that some 'Mechs have a pronounced profile that is not evident in a front view pose.
A better representation would be front and side views simultaneously and in silhouette.
Also, keep in mind that the bulk of the weight should be assumed to be carried in the torso, where the engine is, and not dispersed evenly throughout the chassis.
Another point to note is missile boxes such as on the Catapult are mostly empty space and therefore can't be given much credit for mass despite their relatively large scale.
Also, the 'Mechs were (are) designed individually as opposed to all at once; the more we create, the more difficult it is to fit them into the scale chart without some discrepancy.
All of those difficulties can be overcome by using density. It may not be "perfect", but I bet it would "feel" right . . .
#126
Posted 01 May 2013 - 07:35 AM
Mechwarrior Buddah, on 30 April 2013 - 09:23 PM, said:
+$60,000 yeah that aint happening O.o
That's likely an understatement...
Build new model, build the recursive LODS, texture and create environmental maps, create collision points, create hit box / mesh, rig the animation, test fit any part swaps, map weapon effect coordinates, and import into game + ancillary QA and play-testing...
I'd double that number just to meet operational costs.
Lastly, Project Managers are not real keen on re-making game assets (doubling their production costs) which obviously eats into their production budget.
Edited by DaZur, 01 May 2013 - 07:36 AM.
#127
Posted 01 May 2013 - 07:41 AM
I hope PGI will consider re-evaluating the sizes of mechs in general
Edited by Flying Blind, 01 May 2013 - 07:45 AM.
#128
Posted 01 May 2013 - 11:22 PM
ForestGnome, on 30 April 2013 - 11:41 AM, said:
PREPARE FOR THE FOLLOWING DECLARATIONS OF MECH HEIGHT:
- Flea: 6.1m
- Raven: 6.5m
- Hunchback: 9.1m
- Catapult: 10.0m
- Dragon: 10.2m
- Awesome: 11.0m
- Atlas: 13.0m
Serious amateur moves, that i REALLY hope PGI fixes in the near future. It is so stupid that Centurions stand TALLER than jagermechs, when they should be the exact same size.
Someone just quoted the MW4 manual for information on canon. I should check to see if hell froze over or we closed Guantanamo yet.
Also, incidentally, for folks quoting the MC1 manual (with the HBK, HBK-IIC, and CN9) it's important to remember that the variants of the Hollander, Centurion, and Jagermech used in the game were all larger than standard (10,5,5 tons, respectively). Thought that actually makes the point stronger, not weaker, as regards the CN9.
#129
Posted 04 May 2013 - 07:22 AM
Guys,against common feeling the weight is not scaled to sizes so much.As example,see tanks amrican Sherman M4 and german Tiger 1.The 1st one weight 30t the other 57t while having practically the same size.
Sources:
http://en.wikipedia....wiki/M4_Sherman
http://en.wikipedia.org/wiki/Tiger_I
#130
Posted 04 May 2013 - 01:47 PM
MasterBLB, on 04 May 2013 - 07:22 AM, said:
Guys,against common feeling the weight is not scaled to sizes so much.As example,see tanks amrican Sherman M4 and german Tiger 1.The 1st one weight 30t the other 57t while having practically the same size.
Sources:
http://en.wikipedia....wiki/M4_Sherman
http://en.wikipedia.org/wiki/Tiger_I
And did that make the Sherman a much easier target than its equivalent in the T34 or harder? I know what I'd rather drive(assuming no breakdowns).
Tiger was longer and wider. In profile terms the Sherman would be a narrower target from the front.
Edited by Keifomofutu, 04 May 2013 - 01:47 PM.
#131
Posted 04 May 2013 - 04:15 PM
Quote
In my job, if I don't do it right the first time. I go back and redo it. Part of the job. It sucks, but it's made me do it right the first time.
#132
Posted 05 May 2013 - 02:24 AM
#133
Posted 05 May 2013 - 04:59 AM
Keifomofutu, on 04 May 2013 - 01:47 PM, said:
Tiger was longer and wider. In profile terms the Sherman would be a narrower target from the front.
Yes,but according to the sources not so much longer and wider.It's armor plates which makes so much weight difference - and the same is true for mechs.
Ex centurion and stalker:
height - practically the same
length - stalker is much longer
width - practically the same
so assuming thicker armor for stalker and it is much longer than centurion it is pretty reasonable it weights 85t while centrurion 50t.Ah,and stalker is at least visually much bulker than centurion.
#134
Posted 05 May 2013 - 05:04 AM
#135
Posted 05 May 2013 - 05:35 AM
Edited by Kamies, 05 May 2013 - 05:36 AM.
#136
Posted 05 May 2013 - 05:48 AM
It's easy to hit mechs in the game (if not lights), especially now with host rewind for stuff, so some really need shrinkage for game balance, not 'realism'.
Treb, dragon, awesome need some shrinkage, in some way.
#138
Posted 05 May 2013 - 08:27 AM
Dennis de Koning, on 29 April 2013 - 05:41 PM, said:
designed individually as opposed to all at once; the more we create, the more difficult it is to fit them into the scale chart without some discrepancy.
Its a good thing there are only 3 messed up mechs right now. hope the trend doesn't continue to produce more misscaled mechs. that would mean adding to the work load of going back and resizing
#139
Posted 06 May 2013 - 01:54 PM
Edited by EvilCow, 06 May 2013 - 01:55 PM.
#140
Posted 06 May 2013 - 07:14 PM
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