Though, the questions to be asked become "what are our reference points?" and "how much variation from 'in-line' is acceptable?", especially when a number of 'Mechs are defined by their geometry (e.g. the
Centurion &
Trebuchet versus the
Hunchback; the former are tall and lean while the latter is short and stout).
Which comes back to the point of density (that is, the ratio of the 'Mech's total mass to the total volume of the in-game model) as a factor in 'Mech scaling.
As Bishop pointed out, "Military hardware almost always is designed as compact as possible, to minimize target profile, and increase it's versatility. Just as one doesn't tend to see wildly disparate sizes amongst MBTs of today, you will see only minor fluctuations in density and such in military hardware".
Given this rationale, the fact that most 'Mechs are made of the same materials, the realities of the
Square-Cube Law ("When an object undergoes a proportional increase in size, its new volume is proportional to the cube of the multiplier and its new surface area is proportional to the square of the multiplier."), and the use of the MWO
Atlas as a reference point, I created the following table:
At its most literal, the table shows that "a MWO
Atlas, assuming the Square-Cube Law is held to be true and assuming that density is held constant would be of the height given in the table if its total mass (and, given constant density, its total volume) were reduced to that of any given weight bracket".
More broadly, the table shows what is arguably the appropriate approximate height of any upright humanoid MWO 'Mech of the same density as (and, ideally, approximately similar in build to) a MWO
Atlas.
(Incidentally, it also generally works given TT values, as well; if a TT
Atlas is ~14.00 meters tall, a 20-ton upright humanoid like the
Thorn should be ~8.19 meters tall and a TT
Commando (25 tons) or a
Mongoose should be on the order of ~8.82 meters tall.)
Using the values from
Adridos'/Bishop's chart (circa Jan. 2013) produces the following:
With the few numbers I do readily have, those 'Mechs that are relatively "upright" (as opposed to "hunched-over" like the
Raven,
Dragon,
Catapult, and
Stalker - where the torso/body is significantly "longer" than it is "tall") other than the Commando are less than one meter off of where they would be predicted to be (or, alternatively, they are within single-digit percentages (and generally close enough to fall within or below some of the common thresholds of
statistical significance) of where they would be predicted to be).
Without knowing the actual height in meters, my model would predict the
Quickdraw (as a 60-ton upright humanoid) to be on the order of ~14.84 meters tall, with a ~5% variation allowing for heights up to ~15.58 meters to still fall within the realm of "arguably acceptable".
Likewise, the
Shadow Hawk (as a 55-ton upright humanoid) would be predicted to be on the order of ~14.42 meters tall (or up to ~15.14 meters, given a ~5% variation), the
Thunderbolt (as a 65-ton upright humanoid) would be predicted to be on the order of ~15.25 meters tall (or up to ~16.01 meters, given a ~5% variation), and the
BattleMaster (as an 85-ton upright humanoid) would be predicted to be on the order of ~16.67 meters tall (or up to ~17.50 meters, given a ~5% variation).
It would be interesting to see the actual heights of the models, to see how close the above actually gets...
(Then again, the second table also shows that the
Commando is nearly twice as far off, in terms of actual measurement (that is, meters) as well as by percentage, than any of the listed Mediums, Heavies, and Assaults. I would be unsurprised to learn that the
Spider is also off from where it "should be "by a rather large degree, nor would I be surprised to learn that the Lights were intentionally made to be "too small", making them into outliers in order to enhance their advantages versus the other classes...
)