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I Think I Solved Rubber Banding


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#1 MadCat02

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Posted 23 April 2013 - 05:55 PM

ITs not GPU . Its not RAM . It has nothing to do with frame rate which is completly different problem .

Its most likely your network . I had 30 ping and i was still rubber banding so it dosen't prove that you have good connection

Basicly i think that MWO overall requirs faster internet since april 2 .

.................................................

Heres what i did to improve my network for those who use router :

I used wireless as default to connect to router in the other room

It only has 54 mbps .

Just because you have cable directly connected to your pc you may not be taking advantage of 100 mbps speed .

Make sure you are actualy using internet through lan cable and not wireless . You may have to download and configure latest network adapters .

..........................................

I know that this been happening to a lot of people since april 2 so i am guessing that PGU has somehow made it harder for people to use their servers .

Try to find a way to improve your internet .

I hope this helps

Edited by MadCat02, 24 April 2013 - 05:51 AM.


#2 Dalziel Hasek Davion

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Posted 24 April 2013 - 02:59 AM

Quick check on terminology here. When you write "54 MHR" and "100 MhR", are you referring to 54Mbps (Mega bits per second) and 100Mbps? This is the maximum data rate/capacity of the network element you are referring to.

We use the Ping tool to measure round-trip delay (in milliseconds) between your machine and the server - which gives you a view of the "latency", the time for a packet to get from your machine to the server.

Overall latency is the sum of delay from every circuit (link latency) and every device (device latency) between your PC and the server (where ever that is hosted). When circuits and devices are uncongested, latency is more or less fixed.

The problem is that many of these elements are shared physical resources. MWO is not the only application hogging your CPU and network card, your wireless network is shared between all connected devices, and other EM interference sharing its frequency range - your ISP services millions of customers over its shared network. Mulitple ISPs share peering networks. Many MWO players share servers and common LAN infrastructure in the racks where they are hosted. At any point any one of these could become congested. When that happens, latency can spike, and we might experience rubber-banding.

I agree that we can so simple things to minimise latency in our local environment - or minimise jitter (variation in latency). Switching from wireless to fixed networking can help (fixed networks are simpler, with fewer protocol conversions and opportunities for interference and congestion). We can choose an ISP that understands gamers and what gamers need (low latency, low jitter, no packet loss). But not everything will be in our gift.

I have a decent PC with few other applications running. I use a 200Mbps Ethernet-over-Power fixed network connection to the router. I have a router that is well specified for the ADSL line. My ADSL connection at home is 400kbps (downstream). I use a business ISP which has less traffic in the evenings. The latency to the MWO servers (according to the Ping stated in the MWO client) is routinely 140-160ms. I rarely get rubber-banding.

However, given the complexity of the whole thing, it amazes me every time I play that it works as well as it does.

Edited by Dalziel Hasek Davion, 24 April 2013 - 03:04 AM.


#3 MadCat02

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Posted 24 April 2013 - 04:50 AM

yes mbps . For some reason i measured it in megaherts. I think i got that from playing with processor *

Anyway i belive that the problem is mostly on player's side since i was the only one rubber banding in most games .

Its also wird cuz ping dosen't show that you have poor latency .

30 ping
120 frames per second
Ruber banding like hell

I bought vedio card and ram cuz people told me it was the problem . Just wanted to make it clear that its internet .


No worry though my pc is a monster now i like it

gtx 660 ti . 12 gig ram and 3.4 ghz

Edited by MadCat02, 24 April 2013 - 04:58 AM.


#4 Troggy

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Posted 24 April 2013 - 05:35 AM

I think the problem here is that a whole bunch of people who DID NOT have rubber-banding for MONTHS, now suddenly rubber-band all over the place.

And while that may partially be due to problems in their connections, it seems fairly obvious that something has changed for them in the past few weeks. Maybe the internet sucks right now, or maybe there is a bug in the client, or server. Or maybe something has changed in the routing for certain locations.

However, I highly, highly doubt that all these people just suddenly found wireless internet and now their connection sucks. Also, many people don't have a wired option. Also wireless N is 150 mbps or better anyway. Finally, almost nobody has a 100 mbps internet connection (so it's moot anyway). Wired connections are certainly more stable, and I would recommend one, if you've got the option. But, I think your hypothesis is misguided in this respect.

Finally, people have tested their latency, jitter, and packet-loss, as well as played other games without these same problems. It seems related to something in MWO.

--
Troggy

#5 Chunkylad

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Posted 24 April 2013 - 05:36 AM

i5-2500k, GTX 560 Ti running on medium settings ingame, 8GB of RAM @ 1600... 160Mbps down and 90Mbps up, 30-40 ping.

Things still rubber band like a boss. Not to mention that it started after last patch and never occurred prior. The one commonality I have found is that all the players who rubber band are players with over 150+ ping.

Oh yes, and I have tested for packet loss and out of 5 tests, there was not a single packet lost with servers in Toronto.

Edited by Chunkylad, 24 April 2013 - 05:37 AM.


#6 MadCat02

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Posted 24 April 2013 - 05:45 AM

View PostTroggy, on 24 April 2013 - 05:35 AM, said:

I think the problem here is that a whole bunch of people who DID NOT have rubber-banding for MONTHS, now suddenly rubber-band all over the place.

And while that may partially be due to problems in their connections, it seems fairly obvious that something has changed for them in the past few weeks. Maybe the internet sucks right now, or maybe there is a bug in the client, or server. Or maybe something has changed in the routing for certain locations.

However, I highly, highly doubt that all these people just suddenly found wireless internet and now their connection sucks. Also, many people don't have a wired option. Also wireless N is 150 mbps or better anyway. Finally, almost nobody has a 100 mbps internet connection (so it's moot anyway). Wired connections are certainly more stable, and I would recommend one, if you've got the option. But, I think your hypothesis is misguided in this respect.

Finally, people have tested their latency, jitter, and packet-loss, as well as played other games without these same problems. It seems related to something in MWO.

--
Troggy


What i am trying to say is that MWO simple requirs better internet since april 2 . If it was a client problem on pg side why is it not fixed yet ? Game is getting bigger so slow or limited internet is not going to cut it anymore

Edited by MadCat02, 24 April 2013 - 05:47 AM.


#7 cyberstrabadi

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Posted 24 April 2013 - 06:06 AM

I don`t think its the connection.I live in Europe and my connection isn`t that fast (6mbps up 1,02mbps down).Plus to connect to servers somewhere in Canada i guess my up package must meke 1,7 km through copper to the tellephony center, then 26km to my isp center via optical ,then get airborn to the satelite ,change satelites , land on Canada and via optical propably go to mwo servers.All that said and being aware that i don`t have the better lattency in the game i`ve not rubber banded even once.So i think it`s easy to say that connection propably is not the issue.

#8 FrostCollar

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Posted 24 April 2013 - 06:17 AM

My internet's good and I've used a wired connection whenever I've played MWO, yet I've still had some rubber banding lately. This problem is not so simply solved.

#9 Inkarnus

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Posted 24 April 2013 - 06:32 AM

routers wlan are plain simple not made for online gaming
thats the point w7 vanilla isnt optimatet too for online
gaming see what i did there :wacko:

#10 Troggy

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Posted 24 April 2013 - 06:47 AM

Edit (addition): It seems from the link below it is not HSR, but rather another optimization associated with 12 vs 12. And they have a patch in the pipeline. Packet loss seems to be the culprit, and a good wireless connection shouldn't have too much trouble with this. Speed or latency is more or less irrelevant. Though I suppose it is possible that MadCat02's problems stem from packet-loss due to his wifi, but I think that this would not be the normal situation.

@MadCat02,

What I am saying is that you Hypothesis is clearly and utterly incorrect, and is based on a set of erroneous fundamental assumptions and a incomprehension of how the internet and/or internet gaming actually works.

My latency is fine 10-40 ms.

My computer is as fast or faster than yours. Ivy Bridge i5, 16 GIG DDR3, GTX570.

My packet-loss could be better (my ISP is a bit brutal), but my connection is reasonably fast @ 12mbps. I can connect through a 300mbps wireless N or 1 gbps wired lan (both ~2 orders of magnitude faster than my internet connection). Both considerably faster than your 100mbps router.

I did not experience rubber banding FOR MONTHS prior to April. Now I do (not as bad as many). But it happens most games of MWO now. My connection has not changed. Much more likely than this game becoming "bigger" or requiring "better internet" is that something within HSR (or other optimization) is causing problems with clients. In fact, it would be absolutely foolish to release a patch designed to help slow connections (HSR), that requires a faster connection to play at all. It would be the ultimate gaming Catch 22 though...

Programming is hard, games are complex, crap happens. PGI generally gets things done, sometimes quickly, sometimes slowly. I'm sure 'this too shall pass', but I don't think people's complaints are unfounded.

--
Troggy



View PostMadCat02, on 24 April 2013 - 05:45 AM, said:


What i am trying to say is that MWO simple requirs better internet since april 2 . If it was a client problem on pg side why is it not fixed yet ? Game is getting bigger so slow or limited internet is not going to cut it anymore

Edited by Troggy, 24 April 2013 - 07:08 AM.


#11 DjKonline

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Posted 24 April 2013 - 06:58 AM

View PostNeema Teymory, on 22 April 2013 - 09:10 AM, said:

Hey everyone, We are aware of this issue and are actively working on solving it. This particular problem occurs when you experience regular packet loss--even a very small amount. Primarily the traffic from your game client to the server is affected. This is why you might see other players behaving normally, but your inputs seem to be delayed, you suddenly pop, or a variety of other strangeness. The problem is not related to HSR or ping. So, why is this happening now? Traffic patterns from recent patches have changed, which have unfortunately exposed this latent bug. For everyone experiencing this bug, hang in there, a fix is on the way.


http://mwomercs.com/...64#entry2277264

#12 ElLocoMarko

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Posted 24 April 2013 - 10:56 AM

This post from PGI describes the problem in better detail.

It should be patched already today, 10 am.

MadCat's theories are nice but I had it hit me Friday, go away Sat and come back Sun. So maybe the curse just moved on, maybe he dispelled the curse by changing his network... Either way it is hopefully gone for all of us now.





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