Some have suggested implementing a conical weapon arc which means that the weapon would fire anywhere within that reticule and whilst keeping the reticule small so that when you are close you can still hit another mech but I think this penalizes sniping. I have expanded on this idea by adding a speed factor.
So my suggestion is to have a conical arc of fire that factors in your movement speed, with the spread growing bigger the faster you move. So say if you are stationary then it's exactly like it is now with pin point convergence and as you increase in speed the radius of spread for the weapons increase making it harder to hit individually our group firing weapons. Kind of like the aiming reticule in Counter Strike back in the day (the spread is large if you run, gets smaller if you walk, smaller still if you're not moving). I believe this would follow TT rules too as you fire more accurately while stationary compared to being on the move. And it is logical to assume the faster you move the harder it is to keep the weapons stabilized at the same aimpoint.
This would then bring trade offs into the game and balance everything out in my opinions. You can snipe, but then you're only going to be really accurate if you are not moving, hence making yourself an easier target. While if you're running around at say 70 km/hr don't expect every shot of your alpha strike to hit unless you are at extremely close range. This would make lights harder to hit with pin point accuracy however it would also heavily penalize lights at full sprint. They would have to slow down to hit accurately making them easier to target or use streaks (which have been nerfed anyways).
So eg.
Stationery 0km/hr = no spread, tight convergence 100% hit point of aim. Small tight reticule.
1 - 20km = Minimal spread, tight convergence 90% hit point of aim. Reticule grows slightly larger.
21- 40km = slight spread, still fairly tight convergence 80% hit point of aim. Larger reticule etc.
41 - 60 = slightly larger spread 70% hit point of aim
61 - 80 = general spread 60% hit point of aim
81 - 100 = you get the idea
Anyways this is just an suggestion, which i think would add a further tactical element as the pilot will have to juggle speed with firing and positioning would become more important. Eg you want to sprint behind the other mech and then slow down to deliver an accurate alpha. Heavy and assaults would have a hard time doing this due to their speed so they would need mediums covering their backs. What do you guys think?
Edited by Mike W, 23 April 2013 - 08:07 PM.