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Eine Geordnete Zusammenfassung Des Reddit Q&as[English]


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#1 Inkarnus

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Posted 24 April 2013 - 07:11 AM

von hier gequotet "http://theoosiks.com/we-have-compiled-and-organized-bryan-ekmans-reddit-ama"
hab mir nochmal die mühe gemacht es etwas ubersichtlicher zu machhen und Index

Index
1. COMMUNITY WARFARE
2. BALANCE
3. PPCs & POPTARTS
4. BUGS AND THE SQUASHING THEREOF
5. UI 2.0
6. MAPS
7. MATCHMAKING/QUEUEING
8. GENERAL QUESTIONS
9.PERSONAL QUESTIONS

1. COMMUNITY WARFARE

Q(sweetcheeksanta): So you could have a team of 11 up against 12 pugs/smaller groups?
Bryan Ekman: Not currently. The matchmaker is not quite ready for that challenge. A coordinated team of 11 will nuke a random group of 12 almost every time.
Q (The_Maddog): Since in game mode "Assault" is really "Team Death match"...what are the chances of a real assualt match? I.E Team A defending an object from being destroyed or captured and team B attacking?
Bryan Ekman: We're working on a new mode for Community Warfare that will have assault and defense concepts.
Q(MgrPaine): Have you considered perhaps adding turrets at assault bases which mech pilots can 'stall' their current mech at their current location (leaving it vulneralble to damage) to activate the turret when all mechs are away from base... yes the turret can be activated by both sides but the team that gets into it will leave their current mech at a specified location to operate the turret unless 'captured' by opposing team or blown out... you know where im going with this...its alot like the turrets of the past but may help in cap n bag matches
Bryan Ekman: yes. :wacko: Community Warfare concept.
Q(TheAndersBot): Mr. Ekman: With community warfare on the horizon, and UI 2.0 coming soon™ a lot of the community's expectations rest on these features being ready for prime time. While I am confident that you will deliver an amazing experience, other members of the Word of Lowtax have commented that there is a disturbing lack of specific information regarding Community Warfare. With that being your "golden goose" is there any concrete, discrete factoid that you can present to your loyal and rabid fanbase to put their mind at ease?
Bryan Ekman: We'll be releasing details as they are finalized from now until launch. Right now we are just getting UI 2.0 finalized, then expect to see more details on both 2.0 and CW.
Q(Nefilm314): Are we ever going to see game modes to defend particular objectives such as TF2's Payload game type where mechs would defend a convoy from one side of the map to the other?
Bryan Ekman: Defense yes. With Community Warfare.
Q(Surtr1stRDR): Will there be an option for self created house units? My unit has spent a lot of time developing lore/identity etc. for our Non-canon house unit, it would be a shame if we just had to run with pugs to be considered house. Also we can't just pretend to be mercs as we're a rasalhague unit, and that doesn't fly in the FRR.
Bryan Ekman: If you take away the name Merc Corp, this essentially the spirit of this type of play. A group of like mind players organizing into a structure.
Q(GeneralWoundwort): How much terrain will actually be conquerable in CW? Can we storm the gates of Tharkad, or will we be limited to just fighting over border worlds 1 or 2 jumps deep?
Bryan Ekman: Frontiers and border planets.
Q(mvrckpa): With the announcement that we will be able to control territory within the Inner Sphere, but not change the borders, what does this mean for Merc units that want to carve out their own little fiefdom? Will we always be sub servant to a larger house?
Bryan Ekman: For now, you will need to pledge allegiance to a major Faction. Later... you never know.
Q(HHoD_Iron): is there any plans to support teams that want to be part of a house rather than a go merc?
Bryan Ekman: If I removed the word "Merc Corp" you would have this functionality essentially. It's been asked a few times now, I'll put on my thinking cap and see if we can make something happen.

2. BALANCE

Q(fernsie): Hi Bryan, are you planning to buff arty and airstrikes?
Bryan Ekman: Yes! We're doing a round of tweaks in the coming months.
Q(roflcopterpilot): Despite statements from PGI that the weapon values "are within our expectations", the community largely thinks the LBX10, Small Pulse Laser, and Machine Guns are garbage and rarely uses them on their mechs. There have been consistent cries to improve these weapons. What exactly are your expectations for these weapons?
Why doesn't PGI post links to MechWarrior Online articles on their website? Most of the big updates, previews, and interviews have happened on gaming blogs or twitter, yet PGI can't post links on their front page?
Bryan Ekman: We address balance in a circle - that never ends. We haven't come around to those particular weapons in the tuning phase.
Q(OneManWar): Considering this is beta, why do you guys seem so reluctant to play with the weapon balancing numbers? I understand wanting to analyze the changes over time but this is beta and its ok to break things then re-adjust the next patch. More often than not there are few to no balance changes from patch to patch.
Bryan Ekman: One thing I'm looking forward to is our upcoming public test server. This will allow us to test modest or ridiculous concepts.
Q(Tagichatn): Does PGI ever plan to balance weapons by changing their weight and/or damage? So far only missiles have had their damage changed throughout the beta and everything else except MGs have their TT damage values.
Bryan Ekman: Possibly. We're looking at overall DPS right now, which is too high overall with the new HSR fixes. It's super risky, so we're not jumping in head first with any DMG changes yet.
Q(Jman5): Do you see any changes/additions/tweaks coming down the pipeline that will improve role warfare? I know a lot of people have been complaining about the trend in mass Assault/heavies games.
Bonus Question: When will the Hunchback quirks come? I want what you did to the centurion!
Bryan Ekman: After launch we have plans for more modules. They're cooking in the background.
Q(Selbatrim): Regarding consumables. Do you not fear arty and air will become mandatory if you make them effective? Do you not think 32 strikes per match is going to be awful?
Bryan Ekman: It's definitely something we are concerned about. We're keen to make sure this doesn't happen.
Q(Warlune): Are there any plans on making Ferro Fibrous armor worth choosing over endo steel? If not, can you think of any situation where you would choose FF instead of ES?
Bryan Ekman: Let me look into it. David and Paul are the primaries on all things balance related.
Q(Loler_Skates): You say you balance based on telemetry could you go into this process a little more? Do you mean you balance based on usage figures or that you balance on what you see the actual equipment doing? This is process is something that is the least transparent so more information on this would be great.
Bryan Ekman: Similar to how we use the k/d/movement heatmaps, we have telemetry that tells us how accurate weapons are, how often they are equipped, composition of each match in terms of mechs used etc.. This helps us determine what is popular, OPd etc..
Q(shukrix): Will trial mechs eventually be made with decent enough builds? Not good or great builds. But enough to give new players a taste of what that mech/weight class is like.
Bryan Ekman: With UI 2.0 Trial Mechs will become less important for new players.

3. PPCs & POPTARTS

Q(CeaseToHope): Are you happy with the current sniper-heavy metagame? Are high-alpha, long-range builds a concern for you? Are poptart snipers a concern?
Bryan Ekman: We're happy with the continued evolution of strategies. With such a large and complex simulation, we have to regularly make tuning changes!
Q(mashed_penguin): I'm pretty sure in the past PGI has said that poptarting was something from MW4 that you considered undesirable. Is this the case and if so are there plans to address the abundance of PPC jump snipers that seem to be everywhere at the moment?
Bryan Ekman: It's a new feature brought on largely by fixes to weapons and the introduction of a new jumpjet capable Assault mech. Expect tuning adjustments to help balance this out in the next few patches.
Q(TrackZero): Is there any consideration to balance ER PPCs? It's been having a large impact on the number of viable builds over the last month or two.
Bryan Ekman: Yes. Balancing as always, is ongoing. It never ends. Player continue to find new awesome builds that are incredible.
Q(ThePiMaker): The reason why PPC's had their heat lowered was because they required so many shots to kill someone because the hit registration was sub-par. Now that PPC'***** registration is almost perfect, do you feel that they are too powerful? Any plans to slightly increase the heat of PPC's? They really do need it.
Bryan Ekman: It's in review right now.
Q(FD3Shively): And what about poptarting, mister Ekman? Surely, as the creative director, you'd have something to say about this drastic redirection of game design?
Bryan Ekman: Ebbs and flows. It's the flavor of the month, expect it to diminish as we tweak some of the variables. Last month it was SSRMS, the month before LRMS. Ebb and flows... :)
Q(bitmonger505): Are there any plans to add reticule shake whilst jump jets are firing to help alleviate poptarting in the game, much like this poll on the forums http://mwomercs.com/...e-jump-sniping/ Thanks
Bryan Ekman: It's a possible solution, however we've tried to avoid any artificial randomness whenever possible.

4. BUGS AND THE SQUASHING THEREOF

Q(Cephyn): HUD bugs seem to be a constant problem, and often its the same bugs that persist patch after patch. Many players feel not enough attention is paid to the HUD bugs. Why have they been so persistent and hard to squash? Are they high priority, particularly the minimap and IFF bugs?
Bryan Ekman: Very high priority, and very complex. We're working very hard to address as many issues as possible. A lot of the current bugs are associated with underlining CryEngine and Scaleform.
Q(Warskull): The game has had some major technical issues in the past few months. Frequent crash bugs and various UI elements not working. Personally, I end up having to reinstall the game from scratch about once a week to keep it functional. Your support has no solutions and it feels like you neglecting technical issues in favor of working on new content.
How much effort is actually being put into resolving these issues? What sort of a timeframe can we expect these crashes to be resolved in? Does PGI feel the game is in an acceptable state in regards to these technical problems?
Bryan Ekman: Every few months we go through a hardening phase, where we address technical issues. It's a constant balance between forward progress, new content which gets consumed extremely fast by players, and managing bugs and performance.
Q(Woopas_s): 1. A lot of us are tired of redownloading and reinstalling the game because of a bug or FRead error. Will we ever get the option to have a CD/DVD disc with a base version of the game so we can make the process of uninstalling/reinstalling a little bit smoother?
2. Speaking of FRead errors. Has your tech support figured out what causes those? And how to fix them? I always get told to reinstall MWO. Which works. But also restarting and or having the PC shut down for several hours works as well.
Bryan Ekman: No disc version will be available . :(
Not yet. We're still digging... Thank you for the patience though!
Q(Thontor): 1: Why do my weapons not do full damage transfered to the center torso when I shoot a destroyed side torso?
2: Why does armor stay on the front of a destroyed side torso if it is destroyed from behind?
Bryan Ekman: We're looking into both of these issues.

5. UI 2.0

Q(MgrPaine): I am color blind! (im cursed as a cryengine3 dev..so I'm used to rewriting the rules but...)So may I ask will there be time when I can change my hud colors etc...even night vision and thermal to suit my visual taste to help... just a common mech against a a green/brown or red/green background rips me up. (and the mech might be right in front of me)
Bryan Ekman: Yes. It requires us to finish UI 2.0.
Q(Bucklar): Can we get a quick outline of when certain features may appear? Specifically, new user flow(achievements) and UI 2.0? Doesn't need to be set in stone or anything, just an idea. Also, would like to know which of those is higher on the priorities list
Bryan Ekman: UI 2.0 is going to be late summer. It has to come in one shot. CW will come online in spurts from now until then.
Q(Huntsig): Are there any long term plans to facilitate a spectator mode in MWO (potentially with a free roaming camera on a delay to prevent cheating) to allow people to shoutcast games between community teams? Myself and a number of friends are keen to get involved in this side of the community if the opportunity arises.
Bryan Ekman: Yes.
Q(surloch): There hasn't been much talk lately about the Achievements system. Any word yet on what form this will take?
Will we get rewards like titles, new icons next to our names, banner items, small MC or cbill awards, forums avatars, mech colours / camo etc?
Finally any time frame on them? I know they have the potential to add significantly to the "End game". If implemented properly, trying to get them will consume hours / days / weeks of play B)
Bryan Ekman: All of the above pretty much. This is a launch feature and part of CW and UI 2.0

6. MAPS

Q(mvrckpa): Is there an ETA for when Tourmaline and Alpine will have their matchmaking weight value dropped back down to 1?
Bryan Ekman: Next month.
Q(BadgerPoking): Will we see a fully urban map with very few open spaces?
Bryan Ekman: Possibly. We're working on a new urban like map after Volcano.
Q(CarrionCrows): Any Chance can we have alternate drop locations for existing maps? Thus we would see a lot more of the map being played as the path's and focus shifts.
Bryan Ekman: We've discussed something along these lines. Right now, we want to push hard for 10 unique maps before making to many changes.
Q(cephyn): I've heard that Alpine Peaks is going to have some reworking so that not every surface is climbable by every mech, and so that the mountains are actual barriers to some mechs. Is this still in the works, and will it be done soon?
Bryan Ekman: Yes. Around launch.
Q(Warlune): Alpine peaks seems a bit too empty to me. Are there any plans to add objects to it? Like how you guys added the crashes boat to forest colony after it was released
Bryan Ekman: It'll be under review again in the fall after Canyon Networks and Volcano are released.
Q:(e46daze): Will you be allowing players to create their own maps and share it with the community? Possibly allowing the community to vote which maps to keep or have the devs pick which to keep?
Bryan Ekman: Maps are pretty tricky. It's not just content, but quality, QA, and distribution. Distribution of maps in a free game is not only a technical challenge, but a financial one as well. the F2P world is very different from the regular PC retail world.
Q(FD3Shively): Why does it take several months and cost $250,000 to make a single map in MWO when fan mappers have created comparable work in one day? How does PGI intend to streamline this gross expenditure?
Poptarting was a major concern going into MWO, with fans quickly pointing to the state of MW4's multiplayer. Early in development PGI stated they were against the broken and tedious style of gameplay it encouraged, yet gameplay changes and balance tweaks have turned the meta-game into Poptarting. How did this happen when you set out to avoid it from the start? What are you doing to fix this?
Bryan Ekman: No production quality map could ever be created in a day. ;) It takes hours to playtest!

7. MATCHMAKING/QUEUEING

Q(Surtr1stRDR): Will we ever see odd numbered groups return to the queue? I'm a bit worried with 12v12 coming out, especially for smaller units. And by far the biggest player loss my unit has ever seen was due to the implementation of <4/8 ONLY. Forget ECM/poptarts/bugs any other QQ topic, the group size nerf was the biggest hit, and we've still not recovered, with many original members totally giving up on the game to play other stuff. Just a maybe will keep me happy :P Keep up the hard work.
Bryan Ekman: The main issue with pre-mades is the poor experience create for pubs. We're constantly evolving this aspect of the game, making sure that we improve the quality of experience for both sides.
Q(Thontor): Right now it can be extremely difficult to find a match when launching with a group of 8. Are you concerned at all with the popularity of the 8v8 queue and what changes do you have in mind to help alleviate this, besides a tonnage limit. Possibly greater rewards as an incentive?
Bryan Ekman: Part of the problem is that 8v8 has no restrictions. Players can face some really OPd groups etc. So it's not super fun. People have migrated to synch dropping. Expect love in this department.
Q(Thontor): When you introduce a tonnage limit for the full premade vs full premade groups, will you allow groups of 5+ to launch against full groups with more tonnage available per mech?
Bryan Ekman: It's possible, if we can guarantee the integrity of matches. Right now we are not confident this is possible... yet.
Q(Druidika): Matches are currently 8v8, with options to either play solo, in groups of up to 4 players, or as a group of 8 players. With the introduction of 12v12 matches in the near future, there are concerns that the already high barrier of entry for the current eight player matches will raise even higher because you need 12 players available to even start. How are you addressing these concerns?
Bryan Ekman: There will be a round of balancing to the matchmaking system that will help to improve 8v8 and 12v12 premade groups. This tonnage limit will increase the quality of these matches. If teams can't field full groups, they will be put into the public queue system.

8. GENERAL QUESTIONS

Q(TheAnders8ot): Are there any plans to improve upon the customer service aspects of the game, such as reversing a mistaken purchase of a cosmetic item? When will we see the introduction of the Tetatae bobblehead, which even your selfsame community manager agrees we must have?
Bryan Ekman: We're continually improving the back end customer support tools. This is a large part of the unseen aspects of what we do. A large portion of the engineering team works on features that players never really see.
Q(TechSwitch): How many players are currently playing MechWarrior online?
Bryan Ekman: We get asked this a lot. We're very happy with our numbers and where MWO is at currently! Expect to see some cool numbers announcements around Launch in late summer!
Q(Woopas_s): Hi Bryan, Will there be more tournaments in the future focused more of being done and over within one days time? Compared to the 4 day running tournaments?
Bryan Ekman: Yes.
Q(Huntsig): When deciding which 'mechs to add to the game do you take into account the current utilisation rate of each 'mech already in the game? ie - if there's no demand from the community for, say, a new light 'mech (cf. the Flea), is this delayed in favour of a weight class that is more under represented / in demand (cf the Highlander)?
Bryan Ekman: We balance the wants, needs, and overall gameplay balance with what we see in the telemetry. So yes. We might decide to push a mech out because of previous sales data.
Q(Monsoon28): What can we Expect in May and June?
Bryan Ekman: A lot of fixes. A public test server. 12 v 12. New consumables, and more balancing/tuning.
Q(BadgerPoking): How many mechs in the end will be available to play?
Bryan Ekman: There is no end to content. We have over a decades worth of possible Mechs to build.
Q(Tuokaerf10): Do you think there's any chance of artwork or merchandise (t-shirts, figurines, etc) from MW:O that could be available for purchase? I know the BattleTech licenses are spread out a bit and might be prohibative, but that would be cool even if in partnership with Catalyist/whovever owns the license.
Bryan Ekman: No plans. It's an unfortunate by-product of licensing. :(
Q(charlieboy808): Hiya Bryan! So is it going to be possible to change our pilot's look in the future? Like maybe when I pilot my Wang I could be missing a certain left arm? ;-)
Bryan Ekman: Distant future yes.
Q(Thontor): Many months ago, one of the devs said the goal was to eventually be able to put two mechs into the game per month. Is PGI any closer to that goal?
Bryan Ekman: Should happen this fall.
Q(Kaze71): Can we get a "Merc" tag or something instead of the "LNW" tag when we enter a match and have already identified with a merc group on the main website?
Bryan Ekman: Eventually yes.
Q(Dubh-sidhe): I realize it is "Mechwarrior" is there any far down the road plans to intro tanks or Power armor, say in a fashion like the artillery and Airstrikes?
Bryan Ekman: No plans yet.
Q(Kaze71): Will you guys be having a sale on MC anytime soon? Edit: better yet, can you guys just release a calender/preview of upcoming future sales so people don't get shafted by buying something the day before a sale?
Bryan Ekman: We discussed doing a preview yes. We're going to be changing up sales on launch to be more dynamic and in-client.
Q(nickrenfo2): Approximately how many games are being played at any given moment? Which 'mech seems to be the favorite? Which 'mechs die the most? Which 'mechs do the most damage on average per match? What kind of other interesting factoids might there be that you know of?
Bryan Ekman: I don't have all the number handy, but it's thousands (games). I'll have to do another stats post.
Q(M_A_L_I_C_E): Will you continue to make pre-announcement announcements that you are announcing an announcement in the future?
Bryan Ekman: Why of course. And then we'll unannounced the pre-announcement.
In all seriousness, it was just a small scheduling glitch. No big deal, and not a huge"announcement".
Q(CeaseToHope): What do you consider MWO's "end game" content to be, and what will be involved in earning it?
Bryan Ekman: Epics. Ranking up in a faction. Performing skill based achievements. Time.
Q(CeaseToHope): What are epics? What will be involved in ranking up in a faction?
"Performing skill based achievements" and "time" are what are involved in earning the end game content, correct?
Bryan Ekman: Epic would be the endgame for your Mech. Details forthcoming before launch. But it's going to be exciting and worthy of the effort.
Q(Panda-Monium): Past tournaments have all been for solo drops. Do you have plans to have any tournaments for group drops?
Bryan Ekman: Yes! Closer to launch, once player groups can be matched together on a scheduled basis.
Q(Nerroth): Hello. As you may have noted, your counterparts at Catalyst have been expanding upon the alternate era support which BattleTech can facilitiate; with books on the Jihad and the Clan Wars of Reaving, then back to the Year of the Star League, and now on to the year 3145 (and beyond, with hints of an "ilClan" floating around.)
However, if MWO retains the one-day-per-BT-day setup it has at present, it may never be able to go forward (or back) far enough to cover the Star League, Jihad/WoR, or Dark Age eras.
Is there a plan to one day open the game up to a broader degree of era-specific settings and arenas for MWO, or will it remain firmly planted in the Clan Invasion era for the foreseeable future?
Bryan Ekman: We've designed the game to support this concept. For now, we're focused on the Clan Invasion 50-52. After that, anything is possible.
Q(Fireye): Glad tidings from another person cursed with an unusual Y in their name. How far off are the next mech announcements? PGI (You, I believe) has previously said that there are 6 mechs whose concepts are ready to go, and were waiting for some sort of PR event. Urbanmech: Yes or Yes? Most of our maps now have alternate versions. There was a "Caustic Night" in the game files, and was mentioned back in November, but AFAIK hasn't been brought up since then. Has it been fully dropped?
Bryan Ekman: We're going to be announcing the next `Mech within 30 days :) UrbanMech? How much would you pay? ;)

9. PERSONAL QUESTIONS

Q(Jetblack42): If time/money were no object, what would you like to implement in the game? Are there any plans to look at improving the SPL, damage increase/cool down reduction? What are you looking forward to most about CW? Did you fix the LLs after I broke them last Friday? :P
Bryan Ekman: The Ranking system, metagame, watching player earn end-game content, and seeing the Merc Corps and Factions fight for territory. Super exciting.
Q(Nerroth): From your own personal perspective, is there a particular era (or unit type) you would most like to highlight?
Bryan Ekman: Succession Wars and 3067 era.
Q(Antaka): Bryan - any regrets or things you wish you had done differently in creating MWO?
Bryan Ekman: No regrets. Just forward progress. Everyday brings amazing new challenges, both from the community and internally.
Q(Huntsig): If you could chose to throw the timeline out of the window and implement one piece of Battletech technology (be it a weapon, a mech or some equipment) what would it be and why?
Bryan Ekman: Hunchback IIc. I just love how mean it looks.

Edited by Inkarnus, 24 April 2013 - 07:21 AM.






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