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Catapult A1 Is Garbage.


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#1 StealthAssassin

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Posted 23 April 2013 - 04:33 PM

Please uninstall this mech from the game. It is by far the most painful mech to use. I'm just trying to master my Catapult K2, and made a poor decision to buy the A1 over the C4. Maybe revise it, and give it a damn energy hardpoint for tag? Something?

1600 LRM's fired 200-300 damage. What?

It's sole purpose is to load 6xSRM6 and blast people.

#2 hammerreborn

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Posted 23 April 2013 - 04:36 PM

This thread is false.

#3 Cordel Ordo

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Posted 23 April 2013 - 04:39 PM

Pardon my lack of knowledge because i don't really use the missile weapons but isn't Narc a missile version of tag? If so Narc 'em and blast 'em.

#4 Deathlike

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Posted 23 April 2013 - 04:41 PM

View PostCordel Ordo, on 23 April 2013 - 04:39 PM, said:

Pardon my lack of knowledge because i don't really use the missile weapons but isn't Narc a missile version of tag? If so Narc 'em and blast 'em.


If only NARC wasn't auto-countered by ECM...

#5 Cordel Ordo

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Posted 23 April 2013 - 04:46 PM

Ok thanks for answering that. I don't use missiles much so I don't know the full capabilities of narc. I retract my last statement.

#6 StealthAssassin

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Posted 23 April 2013 - 04:47 PM

View Posthammerreborn, on 23 April 2013 - 04:36 PM, said:

This thread is false.


Okay, so why would you run a Catapult A1, when a Stalker can run more LRM's, tag, and energy weapons as well?

NARC is useless for the A1. You have to hit them with a slow projectile, that has 270m range... to fire missiles with a range of 1000m? How is this useful at all?

I still don't see any good argument or build for it being viable as anything other than an SRM boat...

#7 HarmAssassin

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Posted 23 April 2013 - 04:48 PM

Until they un-nerf missiles, yes the A1 is useless.

#8 StealthAssassin

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Posted 23 April 2013 - 04:53 PM

View PostHarmAssassin, on 23 April 2013 - 04:48 PM, said:

Until they un-nerf missiles, yes the A1 is useless.


The Assassin's council has decided.

/endofthread

#9 Royalewithcheese

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Posted 23 April 2013 - 05:44 PM

The A1 is good at the exactly one thing it does. It would do one more thing if streaks weren't hard-countered by ECM, and might be able to do even more things if LRMs weren't terrible in general.

#10 Victor Morson

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Posted 23 April 2013 - 06:01 PM

A missile 'mech isn't good when missiles are nerf'ed?

Posted Image
I'm shocked!

Edited by Victor Morson, 23 April 2013 - 06:04 PM.


#11 Oni Ralas

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Posted 23 April 2013 - 06:11 PM

View PostStealthAssassin, on 23 April 2013 - 04:47 PM, said:


Okay, so why would you run a Catapult A1, when a Stalker can run more LRM's, tag, and energy weapons as well?


By that logic, why run anything but the biggest assault mech you can find? :)

Missiles - specifically, LRM's - are currently in an (intentional) broken state. This is not a permanent change, however it is unknown what the end fixes will be. Right now they cannot pump out enough sustained damage to break the tonnage and counter barriers - ie: be worth taking to a fight. Back in my day - the LRMboats and the splatcats were common fare. They will be again, just in different format.

The Cat is a fantastic chassis when piloted correctly.

#12 Wintersdark

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Posted 23 April 2013 - 06:17 PM

This thread makes me lol. Very, very much.

#13 Elyam

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Posted 23 April 2013 - 06:52 PM

I've overspent lately, so I need to do some saving, but I'm hoping to buy an A1 again just to prove a few points. Some might be surprised at how well it does equipping 2xStreaks, 2xSRM6, and 2xLRM10 plus decent ammo, armor, jets, BAP, and Artemis. Sure ECM interferes sometimes, but just as often doesn't.
I'll happily take the A1 in to any engagement.

Edited by Elyam, 23 April 2013 - 06:52 PM.


#14 kitazari

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Posted 23 April 2013 - 07:14 PM

View PostDeathlike, on 23 April 2013 - 04:41 PM, said:


If only NARC wasn't auto-countered by ECM...

And maybe if it wasn't heavy, based on limited ammo, and lasted for a tiny duration.

#15 Deathlike

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Posted 23 April 2013 - 07:21 PM

View Postkitazari, on 23 April 2013 - 07:14 PM, said:

And maybe if it wasn't heavy, based on limited ammo, and lasted for a tiny duration.


You mean, it's a bigger doorstop than the Command Console? Where can I find more of these doorstops?

#16 Soulscour

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Posted 23 April 2013 - 08:48 PM

View PostStealthAssassin, on 23 April 2013 - 04:33 PM, said:

It's sole purpose is to load 6xSRM6 and blast people.

Which people still do on occasion and still get MVP scores. Not usually 1000+ damage but still best score.

#17 DerSpecht

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Posted 23 April 2013 - 09:43 PM

OP obviously lacks the ability to adapt to new mechs. PLease uninstall the game.

I still pilot my A1 in both LRM and SRM variants and am scoring high. Its all about utilizing and squeezing out the best performance out of yer weapons. If you shoot you 1600 LRMs at max distance and give the target the opportunity to dogde then its not the weapon/mech that should be blamed.

I shoot my stuff below 600m and only if its a sure hit. You need good map and situation awareness for that. But killing assaults with 3 salvos while not in their direct line of fire is fun.. it just need some skill now that FOTM changed.

#18 Ialti

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Posted 23 April 2013 - 09:54 PM

View PostStealthAssassin, on 23 April 2013 - 04:47 PM, said:


Okay, so why would you run a Catapult A1, when a Stalker can run more LRM's, tag, and energy weapons as well?


Today was day-off, should-be-writing-a-paper-but-MWO-time day. Ran in a streak cat for most of it (that's the 18 damage total, 270 meters max range A1). KDR never really dropped below 3:1 for that model. And I'm not really particularly skilled.

It's not just my anecdotal evidence that disproves you, or even your inexperienced judgmental way of looking at things, it's your unwillingness to concede that factors other than number of guns matter in a tactical fight.

The A1 is a great mech, loads of fun, and I pick it now. When it's no longer super popular.

#19 yashmack

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Posted 23 April 2013 - 10:03 PM

even with missiles as bad as they are now im consistently getting over 500 damage in my A1
I have 2 LRM15 and 2 SRM4 all with artemis...

http://mwo.smurfy-ne...e0aacfde52a4a4f

I make sure and stay at least 180 meters out, have line of sight, and rarely fire at anything over 500 meters unless i know teammates have good locks, and I still try for LOS then as well

Edited by yashmack, 23 April 2013 - 10:06 PM.


#20 Voidcrafter

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Posted 23 April 2013 - 10:19 PM

I NEVER EVER EVER have thought, that I would live the day to see such a topic :)
I'm holding my urge to gloat uppon the poor splatkitties, so I can say something deep and heavy, so here it is:
nope.

Yes - the missiles are nerfed, but mounting 6xSRM6s still makes things suffer.
Your real problem is the other 15 ppl on the map which are either fast as hell(the rare case) or armed to the teeth with sniper weapons(the most common case).
Yes, compared to the way-overpowered state they were before this "adjustment" they suck like hell(the missiles), yes - they need more general tweak.
But cmon... being able to splatcatting and complaining about not being able to kill stuff :)
My day just got way better...
Oh... you mentioned the LRMs actually...
Not my thing really - but if you use those while in ~300m range they are damn effective.
And you got A1 - you got all the means in the world to be able to do that.
Faster mechs? You got jumpjets.
Slower mechs? What's the point of even discussing that?
Light mechs? Well... trying to hit those with a LRMs and hoping to cause damage is quite wrong.
And yes - I've seen this in action - A1 catapult with only 2xLRM20s, so it can go with the top speed and insane amount of ammo, staying in 300-400m, killing 6 ppl and doing damage I'm ashamed to even mention.
Hats down to that one guy btw - I don't respect the weapon and hardly do the same for the people who are boating with it - but I can really respect brains and skill.
It's doable.





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