Lightfoot, on 24 April 2013 - 07:52 PM, said:
At 270 meters, an AC20 and 5 MLAS is still far superior to any PPC config due to more damage, doesn't shutdown, no minimum range and it's much lighter. So there is no balance issue that I can see. At present MWO has a long range and close range game working together and that is what you want.
Remember when MWO was just AC20's and MLAS brawls? Weaken the PPC and that's what will return.
2 ER PPCS fire faster than an AC20. (3 seconds compared to 4)
2 ER PPCs produce 16 more heat than an AC20.
2 ER PPCs weight the same as an AC20 without any ammo.
2 ER PPCs do not take up 10 slots but 6. (not unmountable with arms, not unmountable in torso with XL reactor)
2 ER PPCs deal the damage a AC20 deals not from 1-270 meters but from 1-810 meters.
2 ER PPCs travel more than double the speed of an AC20 (900 m/s compared to 2000 m/s).
2 ER PPCs produce 6 more heat than 4 ML
2 ER PPCs are 10 tons heavier than 4 ML.
2 ER PPCs do not take up 4 energy slots but 2.
2 ER PPCs deal the damage of 4 ML not to 270 meters but to 810 meters.
2 ER PPCs deal their damage instantly not over 1 second (will likely spread it)
2 ER PPCs fore as fast as 4 ML.
So you might see that everywhere except the heat the 2 ER PPCs are by far superior to an AC20.
The only advantage of an AC20 is that it can be carried in twos by some mechs. On the downside many mechs can't realistically carry one at all.
Comparing it to the ML is a bit worse for the PPCs. If you are under 270 meters the ML will start to get an advantage. Over 270 meters the PPCs win.
The real problem of 4 ML is that you need 4 Energy slots! Not many mechs even have so many. And if they have they will seriously gimp their ability to do anything besides having 4 ML. The obvious way to go, if you have 4 Energy slots, is 2 ER PPCs 2 ML.
Or if you are a sniper, go 2 ER PPCs and 2-4 PPCs.
Edited by Alienfreak, 27 April 2013 - 02:56 AM.