3rdworld, on 26 April 2013 - 08:12 AM, said:
Wow, I thought we could actually have a conversation apparently baby gets mad.
Having 100 choices to start doesn't lead to more choice in the end when all but 4 are bad.
We both agree you are lowering customization. So lets take it a step further and remove customization. Do you think that is going to add to build variety and make more mechs viable? Of course not. So how could limiting customization more ever lead to more viable builds or more mech variety? It wouldn't.
I never said it was one or the other. I simply state that through weapon balance, I can achieve a system with more choice and variety in the end.
When you can prove that players will run a crap build in a crap mech because it is the only build your system allows, instead of taking the boat mech and still abusing mechanics, I will stand corrected.
If your system also requires balanced weapons, then what is the point? The same can be accomplished without gutting customization.
BTW, most of your examples of exploited builds are trash pub stompers.
That's probably because there are a mighty 3 mechs used in highly competitive play, LL stalkers, quad PPC stalkers, and tri-PPC+gauss highlanders. A1s and lrm60 stalkers were top tier in coordinated teams once, but both were always inferior to alpha sniper builds in top end 8 mans due to the presence of ECM.
I'm going to do a little example:
The item contents available are A, B, C, and D.
We want the most points, A=5, B=4, C=3 D=2.
Right now, you picks mechs with optimization capacity, ergo you pick the mech that has the most A's. The stalker is the mech with the most A's available most of the time, in the end you can make an A, A, A, B stalker, 19 points, because you can fundamentally ignore most of the games limitations and simply take all the A's.
With hardpoint size limitations no mech would be able to reach capacitance of power 9, and no mech would be able to take entirely A items. That same stalker post limitations has available to it A, A, C, C. 14 points. Taken as a broad brush and applied across every mech this same pattern will appear. The only materially important outliers are mechs with the intended function of boating, such as the trip PPC highlander with its gauss arm or the Jenner F. It is within this framework that weapons would need to be balanced.
What you are doing is making the false (and idiotic) conflict between hardpoints and interweapon balance. The weapons could be 100% balanced, and it wouldn't make a bit of difference. You'd still just see the mechs most capable of boating with the smallest frames because the opportunity cost of mixed loadouts makes them inherently inferior.
There is no way outside of hardpoint limitations to prevent a bleached metagame with no variety. Every weapon could be perfectly balanced with every other weapon, it wouldn't matter.
Intermech balance is the most important thing to try to assure because the mech chassis are the final arbiter of viability. When every mech has every weapon available all the time choice comes down to picking the best mech. Like I have said. Like everyone keeps telling you. You are being brainless, and yeah, that makes me mad. I don't like arguing with five year olds.
3rdworld, on 26 April 2013 - 12:56 PM, said:
I am apparently failing to get you to understand that you can fix the issue without removing the possibility.
You're failing because you're wrong at a very basic level.