Personally I think having two MC costs for colours is silly and, to me, feels like an intentional (and poorly executed) cash grab. The game has an insane number of colour options, but around 60 of them cost $5 USD/CAD each! Seriously guys, $5 for one colour? Comparatively that's the cost of a Champion and most full/complete skins in League of Legends.
In addition, Standard paints cost $2.50 USD/CAD each. Let's do the math here. There's around 60 Premium paints and around 50 Standard paints. To unlock all the paints (this isn't even including any special camo) you would need over $425 USD/CAD.
I am the type of player that will make microtransaction purchases, but not if I feel I'm being ripped off, hence why all of my Mechs are currently without any paint jobs (I refuse to pay the absolutely rediculous prices for colours). Real paints for miniatures cost less than Premium colours in this game do (to compare, Games-Workshop's Citadel Paint range is $4.45 per paint pot, still cheaper than MWO's colours).
Now there's a few possible solutions to this problem.
1) Reduce and Normalize the Cost
All of the current Colours should be moved to Standard and should cost no more than about $1 each. Premium paints should cost $2.50 (maybe remaining at $5, depending) and be reserved for oddity/special effect colours such as those with a Metallic or Pearlescent effect. I'd be willing to pay $2.50 to $5 for some kind of special-effect colour, but not for what is essentially a basic RGB colour value alteration.
2) Allow Purchases with C-Bills
If you're going to continue to charge so much for colours, the least we could have is Basic and Standard paints be rolled into one and having an alternate cost of 1,000,000 C-Bills, while having the current "Premium" colours cost 2,000,000 C-Bills.
Edited by Joseph Marik, 25 April 2013 - 11:57 AM.