RainbowToh, on 25 April 2013 - 12:09 PM, said:
Now that HSR is rolling in, PPCs are viable once more, and all the poptarting n boatsniping, i think it is time to review this old bugbear topic.....
The pinpoint convergence vs cone of fire argument then. Or some kind of compromise system of the two.
Moving + Torso tracking = Small cone of fire
Stationary + Torso tracking = Minimal cone of fire
Modern tanks have a speed cap where the maingun can fire accurately on the move. So maybe in the 31st Century they can have a perfect targeting system? Or maybe not?
Any modern analogy is trumped by gameplay and balance, so I think the statement about modern tanks and Battletech is moot.
But, I do agree, there needs to be some system to bring more spread to the game. From what I can tell, having been discussing this since closed beta, there are many people who are against any type of cone-of-fire. I have given and seen suggestions in removing convergence of non-arm weaponry, leaving them to fire straight ahead. Both suggestions either did not gain traction or the community/PGI just flat out does not want it included.
So this leaves us back at square one...the community and PGI can not agree there is even an issue with pin-point convergence. So, I think it's better to continue pushing the community and PGI, telling everybody that the main reason why weapon balance is impossibly hard to achieve is because all weapons will hit the same location no matter the mounted location on the mech.
If we can not convince PGI and the community that all the balance issues is stiming from pin-point convergence, this will go nowhere and MWO will follow the same path as previous MW titles, there will only be a few builds worth playing because they do not spread damage.
The whole goal of how the armor is distribued on a mech is because of the chance of that location to take hits in gameplay. But the problem is that players can pin-point all their damage onto a specific location. So no amount of armor changing will fix that. If you remove armor from one location, then people will just begin aiming at the location that is easy to take out. It's the nature of PvP games.
That is why people aim for side torsos instead of aiming for arms, it takes the arms along with them. This is especially true when you begin to get into the heavier tonnages, the target becomes easier to hit, thus more damage ends up on those locations.
In the end, having had many discussions on how to fix this issue, I personally think some type of cone-of-fire instead of a non-convergence torso weaponry system is the best solution.
Having a correctly calibrated cone-of-fire allows for balancing full speed movement and jump jetting to walking, or 50% speed movement, and standing still.
Edited by Zyllos, 25 April 2013 - 12:32 PM.