Renthrak, on 25 April 2013 - 02:51 PM, said:
I recently spent quite a bit of time reading through about a dozen of the novels, by numerous different authors, paying particular attention to targeting and accuracy mechanics. Based on what is consistent between different examples in the books, it is possible to approximate how the TT mechanics were 'intended' to be applied to a real-time environment.
One of the more surprising things that I found is that pin-point accuracy actually is supported. The caveat is that it is far from instant. From what I can determine, MWO's convergence system is theoretically a passable interpretation of this. Don't stop reading, though, it's not that simple.
In the fiction, targeting accuracy is line-of-sight based. Detecting something on sensors doesn't automatically allow the pilot to hit it. In order for the 'Mech to ensure that its weapons will hit the target, the pilot must hold the targeting reticule on the body of the target for a period of time. The precision of the shot depends upon the amount of time that the reticule is held on-target before firing.
If the pilot fires immediately after placing the reticule on the target, it is unlikely that all of its weapons will hit. Intentionally striking the location directly under the reticule is almost impossible.
If the pilot holds the reticule on-target for a few seconds before firing, the vast majority of its weapons will hit the target 'Mech somewhere. The location directly under the reticule will probably be hit by at least 1 of the weapons, but never all of them.
If the pilot holds the reticule on-target for an extended period of time (10+ seconds), pin-point accuracy becomes possible against a stationary target. The best example of this was in the case of a hostile 'Mech taking a hostage in a city. An Atlas arrived to find the enemy 'Mech with its fist poised above a civilian vehicle with people inside. The pilots of the two 'Mechs exchanged several statements before the Atlas could fire. While they were talking, the Atlas had targeted the other 'Mech's cockpit, waiting for the Gauss Rifle in its right torso to achieve pin-point accuracy. When the Atlas fired, the Gauss slug destroyed the cockpit instantly, leaving the rest of the 'Mech undamaged. This demonstrates some important points: Torso weapons can converge; Pin-point targeting is possible; Accuracy increases as the reticule is held over the target.
If we want to emulate this system, there is one very important thing that can be done in MWO: slow down the speed of convergence. The speed suggested in the fiction is probably too slow for MWO, however. I would suggest having the crosshair on the target for maybe 5 seconds for convergence to reach pin-point accuracy. That would force snipers to spend more time exposed before firing if they want to hit their target precisely. It would make it more difficult to hit smaller, fast-moving targets at long range, improving the survival rate of light 'Mechs. It will also make snap-shots at targets that suddenly appear from behind cover much less effective, making the use of cover more important.
It would remain possible for players to fire immediately, before their weapons converge fully, but they would lose the ability to precisely hit a single armor section except by luck. On the other hand, it would actually help faster 'Mechs maintain accuracy at short range. Because convergence moves slower, holding the crosshair on-target to get an accurate shot and then rapidly moving off-target while maneuvering, then aiming on-target again would give less time for convergence to deviate from the desired aim-point.
If this were to be implemented, it might be wise to have some indication of weapon convergence on the crosshair. Maybe the crosshair could turn gray when convergence is aiming at the distance under the reticule, only showing gold when convergence is within 25-50m of the target point? Something to that effect, to make it clear when a shot will be accurate.
It's certainly not a perfect solution, and it won't solve all of MWO's problems by itself, but it might move gameplay in a good direction.
Thoughts?
this is just another way of stating the convergence issue. in TT an aimed shot halved you chance to hit and was the last thing to happen in a round "After " all other damage was assesed. which is why you rarely saw them other than in complete suprise ambushes and or on shutdown mechs. (urban mechs hidden inside of buidings shut down comes to mind.) and it was limited to the weapons in one location usually the arm.
these rules were the original fasa rules. I don't know what shlock hasbro spammed into the game when they wrecked it.
Edited by MasterErrant, 26 April 2013 - 09:37 PM.