Melee weapons. Yes or No?
#21
Posted 08 November 2011 - 07:46 AM
I'm a notorious Hatchet Man player. I don't care how slow it is, and I lose more often than not. That being said, I have never had a more satisfying BTech moment than creeping up on an untouched Atlas in my HCT-3F on high ground and rolling a 1 for location when I swung the axe at its back. Some nice salvage in that fight.
Sadly, it was like getting a hole-in-one... an experience I'll likely never repeat or will ever be compared to. I had that moment, but everything else will come in second.
#22
Posted 08 November 2011 - 07:50 AM
Must. Have. Hatchet!
#24
Posted 08 November 2011 - 10:48 AM
Edited by Nill Zenath, 08 November 2011 - 10:49 AM.
#25
Posted 08 November 2011 - 11:04 AM
#26
Posted 08 November 2011 - 11:23 AM
However, should the 1 in a million chance it be included, I am going to...
1) Shoot that stupid sharp piece of metal off
2) Leg you
3) Laugh at you as I walk away unharmed.
#27
Posted 08 November 2011 - 11:26 AM
mwhighlander, on 08 November 2011 - 11:23 AM, said:
However, should the 1 in a million chance it be included, I am going to...
1) Shoot that stupid sharp piece of metal off
2) Leg you
3) Laugh at you as I walk away unharmed.
I somehow dont' think that the other guy will be standing still while you try to do that
#28
Posted 08 November 2011 - 11:41 AM
#29
Posted 08 November 2011 - 11:48 AM
Obviously it all has to work well game wise, as it's been mentioned in other threads, not everything from the TT translates well, hoping this won't be the case if they walk down this road.
Triple-strength myomer ftw!
#30
Posted 08 November 2011 - 01:30 PM
Caldrin, on 08 November 2011 - 01:06 AM, said:
Yes I want to see melee combat in MWO, it is part of BT/MW universum and as even dev said;
Bryan Ekman, on 06 November 2011 - 06:50 PM, said:
Other melee combat related topics;
http://mwomercs.com/...0998#entry20998
http://mwomercs.com/...ad/page__st__60
http://mwomercs.com/...at/page__st__80
Edited by Kell Aset, 08 November 2011 - 01:31 PM.
#31
Posted 08 November 2011 - 01:42 PM
J Echo, on 08 November 2011 - 01:17 AM, said:
You do realize that melee weapons have existed in Battletech for decades, and it's a part of the game the videogames have failed utterly at doing a good job simulating- from fists and feet to dropping an axe on your opponent?
If anything, a lack of melee weapons is a failing in most Battletech sims.
#32
Posted 08 November 2011 - 02:03 PM
#33
Posted 08 November 2011 - 02:05 PM
Zephemus, on 08 November 2011 - 12:59 AM, said:
Maybe more of close range combat maneuvers like ramming, kicking or stomping since not all mechs have anthropomorphic arms,
-this
Edited by simon1812, 08 November 2011 - 02:05 PM.
#34
Posted 09 November 2011 - 12:10 PM
Quote
Centuries, even.
Retractable Blade, introduction year: 2420 (Terran Hegemony).
Yeah, they existed before BattleMechs did.
Although they're mostly used on IndustrialMechs.
IndustrialMechs, and the Celestial-Series Wobbie OmniMechs.
Infact, the Invictus (Primary) configurations of those all come with one.
The Preta also has it on the Exanimus (Alt. U) configuration.
As does the Seraph Dominus (Alt. A) and Seraph Ravana.
#35
Posted 09 November 2011 - 12:20 PM
http://mwomercs.com/...at-could-work/l
let me know what you guys think
/Damo
#36
Posted 09 November 2011 - 01:03 PM
stormwolf, on 08 November 2011 - 11:26 AM, said:
I somehow dont' think that the other guy will be standing still while you try to do that
You're right, he'll be running at me while I shoot him in the face. All good 'mech pilots always stay at their weapons maximum range. Even if bearing AC20's, those AC's are going to be hitting much before that giant worthless piece of metal comes close enough to you.
#37
Posted 09 November 2011 - 01:55 PM
mwhighlander, on 09 November 2011 - 01:03 PM, said:
You're right, he'll be running at me while I shoot him in the face. All good 'mech pilots always stay at their weapons maximum range. Even if bearing AC20's, those AC's are going to be hitting much before that giant worthless piece of metal comes close enough to you.
A Axman 2N has 2 LRM15's and a large pulse laser, it's not like your opponent won't be using those and go straight for the Axe.
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