Jestun, on 11 May 2013 - 12:56 AM, said:
I am a backer of Star Citizen since its original fundraising campaign last year. I agree completely.
The reason I am suggesting that too much adherence to 'realism' in MWO could be a problem is the game format itself. If it were a single-player game, I would want it to go as far into simulation territory as possible, including actuator damage from terrain and pilot health effects. MWO is exclusively multiplayer, however, which carries its own issues, particularly with the current incarnation of the genre.
With things like network latency, client computer specs, broadband connection speed, geographic player location etc. all contributing to less-than-ideal conditions, a certain degree of simulation fidelity is necessarily sacrificed in favor of less frustrating gameplay. Simply put, if I'm going to lose, I want it to be because my opponent performed better than I did, not because my 'Mech tripped on something. If I win, I want to win because my team executed better tactics, not because the enemy set their comms to the wrong frequency and couldn't coordinate.
Since I can already lose because I got hung up on a terrain glitch, or win because the enemy had a HUD bug, I don't feel that adding more ways for things to go wrong would make the game more enjoyable. I can accept my own mistakes, but it's much harder to accept losing when the cause was completely beyond my control. If MWO ever gets to the point where it runs flawlessly, putting all players on even terms, then adding more variables to the matches would be more viable.