

So...how's The Poptart Situation Lately? [And Possible Solution]
#101
Posted 30 April 2013 - 12:30 PM
Stay in cover, let the poptarts come to you.
the hard part is, trying to get your team to listen to said advise.
#102
Posted 30 April 2013 - 12:35 PM
oldradagast, on 30 April 2013 - 08:16 AM, said:
2) Repair and Rearm is not coming back. The last thing the game needs is various forms of Pay to Win, more obstacles in the path of newer players, punishing players for mistakes made by the rest of the team resulting in a loss, people not being able to afford to play the mechs they want to play, etc.
3) Jump Sniping is a bit too easy. Maybe it's too easy to aim while jumping, or maybe it's the apparent oddity that you only need 1 jump jet to gain enough altitude to jump snipe, regardless of the height 1 jump jet is supposed to limit you to.
That being said, I haven't seen much jump sniping lately. I'm not a great player - maybe top level play is nothing but jump sniping - but while I've seen a lot more sniping and direct fire, pop-tarting isn't that common anymore.
4) PPC's are fine, IMHO: Other weapons need a bit of a buff. Missiles could use a bit more power, etc. No point in nerfing PPC's and killing energy mechs... and then, Gauss Rifles will just be the main weapon of choice, etc.
1). Double armour resulted in an arms race. Now we have to BOAT weapons to get the effect of 1.The result. "PPC's are to hot and suck". So they lower the heat and now folks pack on 4 or 6 of them. Come on.
2). Make a logical argument, and don't call this "pay to win". This is just an inflammatory cry to stir peoples passions and avoid logical discussion. Pay to win, is where you spend money to buy an advantage. You cannot buy "repairs or ammo" with MC. You CAN buy mechs, but that irrelevant b/c you can do that now. Even then, you only get certain size and types of engines, weps, tech anyways.
This argument doesn't remotely hold water. And I would propose a full economy not just repair and rearm. Their initial implementation DID have issues. You do need to make SOME cbills however. Personally, I play with Standard engines A LOT. Why? Toughness. Mechs live longer. And I do ok.
As far as new players go, they get the cadet bonus to get them started. I'd even give them a jenny to start with and a few million cbills. How's that? Seriously though. If things like XL engines were an option, but an expensive option to maintain repair then even the "good" players would use restraint. Sure you can still buy one. But maybe not 10 of them? Can you imagine? Jenners running near stock speeds instead of 135+ kph. People actually having to THINK about good mech design. Vs just throw in an XL and walk away.
3). Jump sniping - If you start trying to do 8 mans, or if you are in a group with several other good players, it gets ridiculous. If I am with a group and we are built out to fight jump snipers not so bad. But if I'm playing alone, and end up vs a 4 man that's all poptarting highlanders...it can get really painful if the pugs don't know how to handle.
I really think Jumpjets dont' have enough thrust/velocity to them . I've gotten on top of more than a few guys, in them and they try to jump and just continue to pound them. Jumpjets should be maneuverability, but at the cost of heat, and some vibration. I actually think Jumpjets need a speed buff, and a vibration/shake nerf.
4). If ppl are boating up 6 PPC's on a stalker then something is wrong. They nerfed medium lasers with higher heat in CB b/c of the HBK-4P laser boats running around. If 6 medium lasers is to much, then 6 ppc/erppc is just plain insane.
And yes I know there are disads to that Stalker build. But REALLY?
Edited by Rhinehardt Ritter, 30 April 2013 - 12:36 PM.
#103
Posted 30 April 2013 - 12:55 PM
Rhinehardt Ritter, on 30 April 2013 - 12:35 PM, said:
1). Double armour resulted in an arms race. Now we have to BOAT weapons to get the effect of 1.
He does have a point, since that means every weapon does half the damge it is intended, balanced for, and always thought of, doing
this is also why stock mechs suck so much, the awesome 8q in TT and over games where it wasnt double armor, it would be as devastating as a 6 ppcs stalker s in mwo, but have various disadvantages as well, but since everything has double armor, the 8q isn't even as scary and powerful as its balanced out to be, while the 6 ppc stalker IS what the 8q is suppose to be like, and dual ac/20 jagers are getting the effect of 1 real ac/20
and *other games
#104
Posted 30 April 2013 - 01:28 PM
So in this game you put the crosshairs where you want to hit, and if you have good control and lead the target etc, you hit. Now I supposed you could try to break convergence a bit. ( I do think there should be a specific convergence range you "dial in"...like PPC is 540 m...ok..at 540 meters all ppcs should hit same spot, beyond that range or inside that range there could be some drift.) In short, there should be convergence at optimal range and Divergence outside of it...IE..at 500-600 they hit together but at 800 there is spread... And at 300 they would not have fully converged yet...
But it would have to be a new mechnic, and something..adjustable by each player perhaps. Just throwing in some sort wierd convergence variation seems wrong. Probably going to be VERY hard to code and not practical.
The real problem is the ability to boat that many. But the NEED to do it was caused by double armour.
Therfore, what I would propose is a MILD damage buff for PPCs..(12 vs 10 maybe), accompanied with an increase in heat, that basically limited you to 2 or 3 ppc's max on IS chassis's. With 3 running you VERY hot. You should be unable to fire more than 1 alpha without cooling here. Some other weps could be bumped a bit as well....but I digress.
In this manner, PPC's are a bit more effective individually. If you like them you could still run a couple of them without things getting to crazy. 2 PPC's was common in the inner sphere. Hot, but manageable.
And if you pull the trigger on 4 or more PPC's at once you should immediately shutdown, your mech should be damaged, and they should be scraping the baked remains of your pilot out of the cockpit.

Now..in relation to the poptart. Add a little heat to the JJ's....but give them move oomph/velocity to make them more effective for maneuvering. It's pretty easy to hit them if you get close enough. But put some heat on them (don't tell me a rocket isn't hot ..and this is PLASMA) and add some shake. It's not like there isn't a lot of force and they aren't aerodynamic either.
Edited by Rhinehardt Ritter, 30 April 2013 - 01:38 PM.
#105
Posted 30 April 2013 - 01:33 PM
Rhinehardt Ritter, on 30 April 2013 - 01:28 PM, said:
So in this game you put the crosshairs where you want to hit, and if you have good control and lead the target etc, you hit. Now I supposed you could try to break convergence a bit. ( I do think there should be a specific convergence range...like PPC is 540 m...ok..at 540 meters all ppcs should hit same spot, beyond that range or inside that range there could be some drift.) Basically what range are your crosshairs "sighted" for. Which would be interesting.
But it would have to be a new mechnic, and something..adjustable be each player perhaps. Just throwing in some sort wierd convergence variation seems wrong.
The real problem is the ability to boat that many. But the NEED to do it was caused by double armour.
What I would propose is a MILD damage buff for PPCs..(12 vs 10 maybe), acompanied with an increase in heat, that basically limited you to 2 or 3 ppc's max on IS chassis's. With 3 running you VERY hot. Possibly bump a gauss to 16 as well.
In this manner, PPC's are a bit more effective. If you like them you could still run a couple of them without going insane.
And if you pull the trigger on 4 or more PPC's at once you should immediately shutdown, your mech should be damaged, and they should be scraping the baked remains of your pilot out of the cockpit.

how much heat are you saying they should do then???? imo a 6 damage boost and adding lots of heat won't help much
you would pretty much be adding a medium laser for ever 3 ppcs (or is it medium pulse), and again, how much more heat?
#106
Posted 30 April 2013 - 01:49 PM
How much heat. That's something that would honestly have to be played with. Medium laser does 4 heat right now? In TT it was 3.
I'd probably bump a regular ppc back to 11 or 12. Er PPC..sorry..that bad boy should be HOT at 14. This is a starting place nothing more.
Of course if a dmg buff to 12 is to much we can make it 11 or the current of 10.
Jump jets...I'd probably say the heat should vary with the number of jumpjets, and I think it should continue to climb as long as they burn. I've hear that using them puts your mechs heat at 9%. Just walking in Caustic or tourmaline can do that. I'd probably go to 25% with that one, if I had to use a percentage of the heat scale and just as a guess. But again, this should vary with burn time, number of JJ's etc.
Really it would be something that I think would have to be played with. Not completely sure I always get their heat mechanic in this game.
#107
Posted 30 April 2013 - 02:02 PM
Rhinehardt Ritter, on 30 April 2013 - 12:35 PM, said:
1). Double armour resulted in an arms race. Now we have to BOAT weapons to get the effect of 1.The result. "PPC's are to hot and suck". So they lower the heat and now folks pack on 4 or 6 of them. Come on.
2). Make a logical argument, and don't call this "pay to win". This is just an inflammatory cry to stir peoples passions and avoid logical discussion. Pay to win, is where you spend money to buy an advantage. You cannot buy "repairs or ammo" with MC. You CAN buy mechs, but that irrelevant b/c you can do that now. Even then, you only get certain size and types of engines, weps, tech anyways.
This argument doesn't remotely hold water. And I would propose a full economy not just repair and rearm. Their initial implementation DID have issues. You do need to make SOME cbills however. Personally, I play with Standard engines A LOT. Why? Toughness. Mechs live longer. And I do ok.
As far as new players go, they get the cadet bonus to get them started. I'd even give them a jenny to start with and a few million cbills. How's that? Seriously though. If things like XL engines were an option, but an expensive option to maintain repair then even the "good" players would use restraint. Sure you can still buy one. But maybe not 10 of them? Can you imagine? Jenners running near stock speeds instead of 135+ kph. People actually having to THINK about good mech design. Vs just throw in an XL and walk away.
3). Jump sniping - If you start trying to do 8 mans, or if you are in a group with several other good players, it gets ridiculous. If I am with a group and we are built out to fight jump snipers not so bad. But if I'm playing alone, and end up vs a 4 man that's all poptarting highlanders...it can get really painful if the pugs don't know how to handle.
I really think Jumpjets dont' have enough thrust/velocity to them . I've gotten on top of more than a few guys, in them and they try to jump and just continue to pound them. Jumpjets should be maneuverability, but at the cost of heat, and some vibration. I actually think Jumpjets need a speed buff, and a vibration/shake nerf.
4). If ppl are boating up 6 PPC's on a stalker then something is wrong. They nerfed medium lasers with higher heat in CB b/c of the HBK-4P laser boats running around. If 6 medium lasers is to much, then 6 ppc/erppc is just plain insane.
And yes I know there are disads to that Stalker build. But REALLY?
1) So, you'd rather have a game where you can basically core an Atlas with one full set of boated PPC's? As if people would just stop boating weapons if armor was halved... Come on.
2) Yes, because I play this game to manage the economics of my Mechs like a small business vs. just playing to have fun. If you want to play a spreadsheet in space and suffer completely lost vehicles and time when something goes wrong, there are games like that (Eve: online, etc.) I don't see why this game should be like that - I'd rather have a fun game.
Maybe campaign mode could have rearm costs, but in quick drop mode, it makes no sense and just punishes people for bad match up and team-mates. And why should I be stuck playing Light Mechs with energy weapons just because they are cheap? I don't have the reflexes for that stuff at my age, and I'd rather have a heavier mech and accept the slower speed - any forced economics means I have fewer choices, which means I'll just find some other game on which to spend time and money.
3) As I said, I haven't see much of this, but it may be out there - I only speak from my experiences.
4) I never said boating was good for the game. All I said was nerfing weapons just results in the next-best weapon being boated while the number of useful weapons and mechs continues to decline. The missile nerf is a perfect example of this fact. Boating is an issue, yes, but we don't need thinner armor or rearm costs or similar to fix it, though other ideas certainly could work as tossed around on these forums.
Edited by oldradagast, 30 April 2013 - 02:10 PM.
#108
Posted 30 April 2013 - 02:30 PM
Rhinehardt Ritter, on 30 April 2013 - 01:28 PM, said:
So the part overlooked, what your saying is if the poptart jumps and exposes himself to return fire for the smallest amount of time possible, he has to have some idea and some skill to get his shot off accurately and quickly, making mental judgements of where he thinks the mech is before jump, during jump, and moving to (leading) and fire and at the same time reducing the amount of fire able to be directed back at him.
Well what do you know, pop tarting does have some skill attached too it, as much as rushing in with AC20's and SRM's i guess.
People that think poptarting is easy, are doing the poptarting wrong, because they are taking damage in return.
Proper skilled jump snipers taking minimal amounts of return fire, whilst dishing out, and the players that can actually do that are few and far between.
TL:DR
Anyone can mount JJ, and jump and shoot, very few can be successful at it.
Edited by DV McKenna, 30 April 2013 - 02:30 PM.
#109
Posted 30 April 2013 - 03:01 PM
oldradagast, on 30 April 2013 - 02:02 PM, said:
1) So, you'd rather have a game where you can basically core an Atlas with one full set of boated PPC's? As if people would just stop boating weapons if armor was halved... Come on.
If that was the way armor really was (assuming internal component health got cut in half also), atlas still could not be killed in 1 hit, at least not to ct, head of course, but not ct, by a 6 ppc stalker
and he did say make them even hotter, preventing a 6 ppc stalker from even being possible with out killing your self instantly from the heat after shooting your alpha, and even if it doesn't, its still gonna be even less useful since you would be running so hot
Just wanna play, on 30 April 2013 - 02:57 PM, said:
and he did say make them even hotter, preventing a 6 ppc stalker from even being possible with out killing your self instantly from the heat after shooting your alpha, and even if it doesn't, its still gonna be even less useful since you would be running so hot
and many other weapons would become a lot more viable and you wouldnt have to boat to be effective at dealing great damage with out only having one or 2 of the same weapons, then instead of having, for ex, 6 ppc, you could have 2 ppcs, 2 large pulse laserz, an ac.20, srm6 etc
if armor was halfed, his point is there wouldn't be a NEED for so many of the same weapons on 1 mech
did i just quote myself ?lol oops
#110
Posted 30 April 2013 - 03:07 PM
Even if PPC's were made useless again, players will just then switch to a Gauss rifle. Fine - nerf that, and they will start using Large Lasers and various Autocannons. Fine, nerf those... until we're playing Small Pulse Lasers online.
Killing a foe before he gets too close is always better than walking up to him and then shooting with close-range weapons, so some form of sniping will always exist. Similarly, "boating" weapons makes far more sense in a game that involves actual aiming vs. rolling dice to hit because it allows you to converge weapons easier. In table top, having a larger variety of weapons worked out better since you never really aimed them and there was larger variety of both maps and objectives.
Keep in mind, as I've said before, boating IS a problem. It is stifling builds and readier whole chassis obsolete. But I don't see how nerfing one weapon after another will really fix the problem, and I definitely don't see any good coming out of making people *easier* to kill with boating/sniping.
Edited by oldradagast, 30 April 2013 - 03:09 PM.
#111
Posted 30 April 2013 - 03:22 PM
#112
Posted 30 April 2013 - 03:30 PM
oldradagast, on 30 April 2013 - 03:07 PM, said:
Even if PPC's were made useless again, players will just then switch to a Gauss rifle. Fine - nerf that, and they will start using Large Lasers and various Autocannons. Fine, nerf those... until we're playing Small Pulse Lasers online.
Killing a foe before he gets too close is always better than walking up to him and then shooting with close-range weapons, so some form of sniping will always exist. Similarly, "boating" weapons makes far more sense in a game that involves actual aiming vs. rolling dice to hit because it allows you to converge weapons easier. In table top, having a larger variety of weapons worked out better since you never really aimed them and there was larger variety of both maps and objectives.
Keep in mind, as I've said before, boating IS a problem. It is stifling builds and readier whole chassis obsolete. But I don't see how nerfing one weapon after another will really fix the problem, and I definitely don't see any good coming out of making people *easier* to kill with boating/sniping.
we are talking about making ppcs better if you didnt notice, not nerfing anything....
if armor wasn't so **** resilient ,then only packing, say, a ppc and an lrm 20 would actually be a viable option on a versatile brawling build since you wouldn't need as many similar ranged weapons to quickly kill someone at any specific range, reducing the need to get in close to kill a 6 ppc stalker as anything that isn't a sniping focused mech, and also, since things like the awesome 8q would be able to shred most mechs just as well since 60 dmg would be over kill, boating really wouldnt be as necessary, and the dissadvatages of having 6 ppcs would really start to show
I guess you could say we where nerfing weapons by making the counters stronger and more viable, imo always better then nerfing a weapon directly
#113
Posted 30 April 2013 - 03:34 PM
Alpha087, on 30 April 2013 - 03:22 PM, said:
You should try world of tanks

it must be very hard to balance a game like this, other games have fixed character health, only 1 weapon, no heat or anything, everyone is same speed, etc
#114
Posted 30 April 2013 - 03:34 PM
I think I'm done with this ridiculous conversation. The weenies who want all power and no appropriate nerfs are going to get their way, anyway.
#116
Posted 30 April 2013 - 03:53 PM
XD i just imagined an awesome with jump jets, lol thats not right
#117
Posted 30 April 2013 - 04:04 PM
What gets me is that the community created a derogatory term (poptarting) for it. I'm guessing because of HeavyMetal.... But you guys even know how the highlander got its name?
"Leaping into the air and landing directly on their enemy, a Highlander could literally drive a light 'Mech into the ground. So successful was this maneuver that the design team re-engineered the legs to withstand repeated death-from-above attacks and turned what had been a desperation move into an art form, giving Highlander pilots an additional psychological edge."
Looks like its working to me too!
#118
Posted 30 April 2013 - 04:05 PM
Just wanna play, on 30 April 2013 - 03:30 PM, said:
if armor wasn't so **** resilient ,then only packing, say, a ppc and an lrm 20 would actually be a viable option on a versatile brawling build since you wouldn't need as many similar ranged weapons to quickly kill someone at any specific range, reducing the need to get in close to kill a 6 ppc stalker as anything that isn't a sniping focused mech, and also, since things like the awesome 8q would be able to shred most mechs just as well since 60 dmg would be over kill, boating really wouldnt be as necessary, and the dissadvatages of having 6 ppcs would really start to show
I guess you could say we where nerfing weapons by making the counters stronger and more viable, imo always better then nerfing a weapon directly
So, we fix sniping and jump-sniping by making the weapons that are most-often boated STRONGER?! Really?!
I still don't buy it. We make the weapons stronger and/or armor weaker, so people won't "need" to carry so many weapons. Okay, so what else are they going to do with the tonnage? Carry extra AMS modules? Put in random weapons they don't need? Load up on ammo or needlessly oversized engines? What else is there? And if it takes half as many weapons to kill a mech now, how does that fix anything - the mechs with more boatable weapons will still kill enemies at the same faster rate, so nothing changes except games are shorter and mistakes are usually fatal.
The last thing this game needs is weaker defenses / strong boated weapons. Sure, in this theoretical world of half-armor and strong weapons, a mech is now easier to kill... which will just chase off new players and punish random mistakes and bad map design even more... but how is it better? A mech no longer "needs" a pile of weapons, but why wouldn't he still have them? There's no drawback to having a bunch of weapons - just set them in different firing groups if mechs are now easier to kill and you can take down mechs even faster with this proposed solution.
I just don't get how making the problem - boated long-range precision weapons - even strong fixes it.
Edited by oldradagast, 30 April 2013 - 04:07 PM.
#119
Posted 30 April 2013 - 04:10 PM
oldradagast, on 30 April 2013 - 02:02 PM, said:
1) So, you'd rather have a game where you can basically core an Atlas with one full set of boated PPC's? As if people would just stop boating weapons if armor was halved... Come on.
2) Yes, because I play this game to manage the economics of my Mechs like a small business vs. just playing to have fun. If you want to play a spreadsheet in space and suffer completely lost vehicles and time when something goes wrong, there are games like that (Eve: online, etc.) I don't see why this game should be like that - I'd rather have a fun game.
Maybe campaign mode could have rearm costs, but in quick drop mode, it makes no sense and just punishes people for bad match up and team-mates. And why should I be stuck playing Light Mechs with energy weapons just because they are cheap? I don't have the reflexes for that stuff at my age, and I'd rather have a heavier mech and accept the slower speed - any forced economics means I have fewer choices, which means I'll just find some other game on which to spend time and money.
3) As I said, I haven't see much of this, but it may be out there - I only speak from my experiences.
4) I never said boating was good for the game. All I said was nerfing weapons just results in the next-best weapon being boated while the number of useful weapons and mechs continues to decline. The missile nerf is a perfect example of this fact. Boating is an issue, yes, but we don't need thinner armor or rearm costs or similar to fix it, though other ideas certainly could work as tossed around on these forums.
Come now. Can you not put it together
1). Pgi doubles armor
2). People are now boating medium lasers and srm in early closed beta to try and get thru on extremely fast medium and light mechs
3) pgi nerfs engine with restrictions
4) as that didnt solve issue med laser heat is increased and srms start exploding at 270 meter vs havin an extended range lime every other weapon system
5). B/c heat to dmg for large and er large is no worth dmg 18 pts dmg on LL is 10 tons vs 20 points and 5 tons on med laser. Therefore pgi lowers large and er large heat multiple times
6) now large lasers are boated
7) since very few ppl use ppc they start lowering heat there. Hey. Look at that ppl start using ppc. Its the new gauss rifle
8) somewhere in here gauss is nerfed
9) in. Comes state rewind. Omg. Ppcs are the **** now that they hit. am going to mount 4 or 6. Thanks for lowering heat yet again pgi
Ppcs are supposed to be really hot. Its hard to effectively core out an atlas when alpha striking is difficult due to heat mgmt with only 1 volley. Consider that ppcs do 10 dmg. If heat was where it was supposed to be and armour to where it was supposed return on investment makes ppc in original state an effective weapon system. Given that an atlas should have 60- 70 points of armour, 1x 3 ppc volley wont core it out
Heat is what is supposed to prevent EXCESSIVE boating (not stop completely)
Sorry but i have been in beta a long time with this game. And have a very good feel for the path that got us here
Irony of it all? Dual gauss cats with 30 point alphas were OP. so gauss was nerfed
Now we are talking about 40 and 60 point alpha mechs not using missiles. Priceless.
I realize my post focuses on ppcs but the point i am making is that the the heat system is broken and that includes jump jets
Edited by Rhinehardt Ritter, 30 April 2013 - 04:14 PM.
#120
Posted 30 April 2013 - 04:20 PM

Soo goood.
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