Zarkus, on 10 June 2013 - 05:42 PM, said:
To be fair, while the Mechwarrior story itself didn't suffer from the Clan invasion, tabletop was wrecked by it. For those that remember BattleForce rules, a lance (not star) of Clan mediums had the same firepower (with superior range) as an Inner Sphere Assault lance, with the mobility of an Inner Sphere light/recon lance.
To those of us playing tabletop at the time, initially it was candyland, finding new ways to blow things up more efficiently than previously possible. Later, it was simply uninteresting to me - damage had drastically outstripped defenses (mobility and armor combined). 3025-3026, far as I'm concerned, was the peak of the BattleTech ruleset.
What does clan have to do with current balances?
If MWLL can have 4 LBX20 Fafnirs and 4 cERPPC Novacats Balanced against Bushwhackers and Awesomes (yeah I would wreck a Novacat in an Awesome). Then I'm sure MWO would be fine.
Also back in CB, many of my configs still worked. Its just I have higher DPS due to having DHS. It wouldn't change what I bring to the table, just what I can do with it. Oh.. and that would only be on Caustic and Tourmaline. I'd be fine on the other matches.
3025 era tech wouldn't change anything to be honest. Someone will find a boat that works, everyone will flock to it, and then you all will complain.
If you don't want high alpha boats then get rid of the Mechlab. Stock only is the only way. I'll support that. But the amount of whine and groaning will cause an act of congress.
Edited by Taemien, 10 June 2013 - 06:07 PM.