

Dual or Tri-screen or even quad-screen support
#1
Posted 08 November 2011 - 02:15 AM
#2
Posted 08 November 2011 - 02:29 AM
TrackIR would be the icing on the cake.
#3
Posted 08 November 2011 - 02:44 AM
#4
Posted 08 November 2011 - 02:51 AM
It's a shame you can't get a lot of the flight sim bit and pieces, like MFDs, to work with it too. that would be sweet.
#5
Posted 08 November 2011 - 07:12 AM
#6
Posted 08 November 2011 - 07:40 AM
gilliam, on 08 November 2011 - 07:12 AM, said:
Based on what has been seen in the Flight Sim communities, it does warrant a bit more to support it.
For folks wanting to do the widescreen multi-monitor approach, one issue if Field of View. It should be configurable. Another possibly worthy option is to support breaking the view up into multiple windows... which could allow someone to designate the left window on one monitor, the center view on another, and the right view on another. This is a different approach than Eyefinity, and could work for someone using an extended desktop instead. That could be *highly* desireable for someone using multiple touchscreens (the touchscreen functions do not work properly across an Eyefinity multi-screen setup).
For folks who want to do spread their instruments / control panels across multiple monitors, the desired options would be the ability to export MFD displays, gauges, etc. to other screens (or even to other networked computers on the same LAN.)
Multi-PC (on the same LAN) capabilities have been put to good use in both MS Flight Simulator, and in X-Plane. Spreading instruments to multiple monitors (on a single PC) has been well utilized in recent Combat Flight Sims such as DCS Black Shark, DCS A-10C, and the latest BMS mod to Falcon 4. 3rd party apps such as TouchBuddy, Helios, and HawgTouch have allowed pilots to make control panels, etc. that allow touch screens to operate the sims.
It is all do-able, if the developers decide to put the capabilities / support hooks into the code.
#7
Posted 08 November 2011 - 08:49 AM
I would even pay $5 for the "optical enhancement" package to use this functionality.
#8
Posted 10 November 2011 - 03:55 AM
Games are heading towards VR with 3D tech so planning on being able to support this future may also be a selling point and part of a good development plan.
#9
Posted 10 November 2011 - 09:19 AM
#10
Posted 10 November 2011 - 11:09 AM
Virtual reality would be far better.
Would love the feel of that as if you were actually sitting in the cockpit piloting a giant mech
#11
Posted 11 November 2011 - 10:14 AM
Dragonlord, on 10 November 2011 - 11:09 AM, said:
Virtual reality would be far better.
Would love the feel of that as if you were actually sitting in the cockpit piloting a giant mech
Ummm... because you can actually buy multiple screens and suitable graphic cards without having to sell an organ, whereas Woody Allen's Orgasmatron and other virtual reality devices are still not within reach of mere mortals.
Want to feel like you're sitting in a cockpit? Make one! Hint: You'll probably want more than one display screen in it.
Edited by CyBerkut, 11 November 2011 - 10:15 AM.
#12
Posted 11 November 2011 - 01:45 PM
There's no way I can stack four monitors on my desk, not to mention the weight and cost (I prefer CRT screens).
#13
Posted 11 November 2011 - 03:44 PM
Alizabeth Aijou, on 11 November 2011 - 01:45 PM, said:
There's no way I can stack four monitors on my desk, not to mention the weight and cost (I prefer CRT screens).
It's not pointless, but it is a luxury.
And you my friend are a quickly dying breed. CRTs are pretty much dead at this point...you can buy an LCD far cheaper, pay less shipping, and it fits on a desk way easier than a bulky CRT. But hey, if that's what you like I'm not gonna stop you. Just please don't try to stop the rest of us from getting what we'd like just because it's a feature you wouldn't use.
Edited by Lorebot, 11 November 2011 - 03:44 PM.
#14
Posted 11 November 2011 - 06:53 PM
#15
Posted 11 November 2011 - 06:57 PM
#16
Posted 17 November 2011 - 05:52 AM
Alizabeth Aijou, on 11 November 2011 - 01:45 PM, said:
There's no way I can stack four monitors on my desk, not to mention the weight and cost (I prefer CRT screens).
There I fixed your message.
At issue is what is "pointless" for some is "immersive" to others. Realize that more than just you want to play the game and that those other people might want to properly use their mutli-display machines. Understand it from the perspective for example that you have hardware on your computer. You want to use that hardware to it's full capacity. Some games don't let you. Will you have a problem with that? I'd bet you would. This is an issue multi-display users are unfortunately too well accustomed to. If things were programmed to be mindful of a wide range of display types, the only real thing that would be needed would be a FOV setting up to 180 degrees.
Edited by BHawthorne, 17 November 2011 - 05:53 AM.
#17
Posted 17 November 2011 - 06:51 AM
CyBerkut, on 11 November 2011 - 10:14 AM, said:
Ummm... because you can actually buy multiple screens and suitable graphic cards without having to sell an organ, whereas Woody Allen's Orgasmatron and other virtual reality devices are still not within reach of mere mortals.
Want to feel like you're sitting in a cockpit? Make one! Hint: You'll probably want more than one display screen in it.
Hehe, I know buddy
I was sorta joking/daydreaming
Zakatak, on 11 November 2011 - 06:57 PM, said:
Woha, would love to play this game on that
Would give the feel of actually piloting a giant mech.
#18
Posted 18 November 2011 - 10:01 AM
As has already been said, the flight sim community has been doing this sort of thing for years. Having the option to build a "mech simulator" and having the ability to pull off the tactical information to separate displays like in the firestorm pods would throw me into a nerdgasm that I would be hard pressed to recover from.
It has been that particular limitation in the previous revisions of mechwarrior that has kept me from pulling the trigger on such a project. Generally holding off waiting for the next iteration that will push me over the edge. Not that I haven't created detailed drawings, sourced parts and prepared space in my home. Just that I haven't started construction.
#19
Posted 18 November 2011 - 11:37 AM
Not very probable in the case of 3D, but possible none the less . .
#20
Posted 18 November 2011 - 04:30 PM
Foust, on 18 November 2011 - 10:01 AM, said:
It has been that particular limitation in the previous revisions of mechwarrior that has kept me from pulling the trigger on such a project. Generally holding off waiting for the next iteration that will push me over the edge. Not that I haven't created detailed drawings, sourced parts and prepared space in my home. Just that I haven't started construction.
That almost killed me laughing so hard, not from mocking you, but totally relating!!!
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