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Flamering A Shut Down Mech?


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#1 Kaylos Thex

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Posted 27 April 2013 - 07:16 AM

Ok from what I have learned about MWO, is that Flamers do not add very much heat to a target.

But is the intended purpose of a flamer to negate the heat sinks of a shutdown mech, thus rendering it helpless?

#2 zztophat

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Posted 27 April 2013 - 07:44 AM

Nope, as it currently stands they... well they effectively add more heat to the mech using them than the mech they are being used on.

#3 Arnold J Rimmer

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Posted 27 April 2013 - 07:45 AM

It could be. You'd need a fair few of them to keep a mech shut down, though, and you'd also need a shut-down mech to use them on. They're pretty tough to make useful otherwise.

#4 Ceesa

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Posted 28 April 2013 - 06:34 PM

Flamers are really just a trolling weapon right now. Don't use them.

#5 Ewigan

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Posted 29 April 2013 - 05:00 AM

UNLESS you are a STK-5L with the Phranken camo (or something really similar).
If you then pack that flamer in the CT energy Hardpoint and ran around as a huge beast that breathes fire....

THAT
IS
AWESOME!

#6 Julius Scaramanga

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Posted 02 May 2013 - 09:50 AM

It would be much cooler if they acted like real flamethrowers that shot a napalm like substance onto the opposing mech. It would actually stick to the mech and could be a heat over time type affect as well as obscuring vision or maybe some very light damage (a chance to overheat and crit internals). Ammo would be required to use them. I ton of solution for 10 shots (or whatever). Just a thought.

#7 Cairbre

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Posted 03 May 2013 - 06:16 AM

View PostJulius Scaramanga, on 02 May 2013 - 09:50 AM, said:

It would be much cooler if they acted like real flamethrowers that shot a napalm like substance onto the opposing mech. It would actually stick to the mech and could be a heat over time type affect as well as obscuring vision or maybe some very light damage (a chance to overheat and crit internals). Ammo would be required to use them. I ton of solution for 10 shots (or whatever). Just a thought.

Sir, you need to change your allegiance to the Capellan Confederation right now. We invented the very weapon you are describing, and called it the Plasma Rifle http://www.sarna.net/wiki/Plasma_Rifle. It was then made one of our signature weapons. It also had the range of a large laser.

#8 Koniving

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Posted 03 May 2013 - 06:36 AM

View PostKaylos Thex, on 27 April 2013 - 07:16 AM, said:

Ok from what I have learned about MWO, is that Flamers do not add very much heat to a target.

But is the intended purpose of a flamer to negate the heat sinks of a shutdown mech, thus rendering it helpless?


How they used to work. STD engine, STD heatsinks, 4 flamers, Jenner kills two Atlases (yes one was a disconnect).
http://www.youtube.com/watch?v=Tm5BXwG7K8I

At the moment their most useful purpose is blinding your enemy. Below is my many uses. Enjoy!

Flamer Centurion + flamer pack. Music starts after I make fire circles.


Flamer Stalker pre-missile nerf.


Trollbuchet


Jagermech fights ER PPC and PPC builds.


#9 Phoenix Gray

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Posted 03 May 2013 - 06:41 AM

View PostJulius Scaramanga, on 02 May 2013 - 09:50 AM, said:

It would be much cooler if they acted like real flamethrowers that shot a napalm like substance onto the opposing mech. It would actually stick to the mech and could be a heat over time type affect as well as obscuring vision or maybe some very light damage (a chance to overheat and crit internals). Ammo would be required to use them. I ton of solution for 10 shots (or whatever). Just a thought.


You want inferno SRM's for that. And trust me, the programmers just started crying at the thought.





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