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Lights Are Destroying This Game.


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#201 IamSalvation

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Posted 05 May 2013 - 05:42 PM

View PostSteel Claws, on 05 May 2013 - 05:23 PM, said:


Sorry but luck has very little to do with it - though range can make that statement a bit less true. I kill lights quite frequently. In the spring cleanup tourney they were my bread and butter - a high percentage of my kills were lights.

As for not being able to kill a Jenner with that many SSRMs - don't see how as I see streaks cut them up pretty easy. Are you sure we are playing the same game? Are you in Europe or somethig. Sure a light can sometimes run through a crowd but I don't see it survive that very often.


Yes i play from Europe... but at least my Streaks should be not affected by ping...

I tear up Heavys with few Salvos of Streaks... but Lights seem to just don´t care... i really don´t get it i can only say that i can do the same as Light and i feel its not any skill or beeing good or something but only beeing anoying and cheap...



Best Ligth Balance was in Beta when colission was in... THERE piloting a Light took skill... not just running around ghosting through all enemys... really.. bring knock down back and i bet 90% of all those oh so skilled Light pilots will be gone after one day...



EDIT:

Just looked up my accuracy in my stats:

ERPPC: 59,84%
LL :86,94%
Gauss:58,40%

i don´t know if this is way to low to be considered a somehow decent shot?

Edited by IamSalvation, 05 May 2013 - 05:47 PM.


#202 Pater Mors

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Posted 05 May 2013 - 05:47 PM

View PostLorcan Lladd, on 05 May 2013 - 05:23 PM, said:

The preferred weapon for Light 'Mech hunting is the AC/20, and its projectile is about 60% slower.


I can vouch for that. Almost all my deaths last night were insta-kills from a close range AC20 shot. Jenner with 38 CT amour... only need to be even a bit damaged and an AC20 is going to mess me up bad.

View PostLorcan Lladd, on 05 May 2013 - 05:23 PM, said:

Lights simply don't pose a threat unless they can gang up on individual 'Mechs - and in that case, even Mediums can prove deadly.


Hey, hey! That's definitely not true! Last nights victims to my small pulse lasers and streaks included a 1v1 with a Stalker a 1v1 with a Heavy Metal Highlander and multiple skirmishes with Trebuchets/Hunchbacks.

It's not that they don't pose a threat it's that they don't pose a threat if they're driven by a sucky pilot. :D

Edited by Pater Mors, 05 May 2013 - 05:47 PM.


#203 ArcDemon

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Posted 05 May 2013 - 06:34 PM

View PostIamSalvation, on 05 May 2013 - 05:42 PM, said:

Best Ligth Balance was in Beta when colission was in... THERE piloting a Light took skill... not just running around ghosting through all enemys... really.. bring knock down back and i bet 90% of all those oh so skilled Light pilots will be gone after one day...


You can't really ghost through enemies in a light mech these days, or at least any good player won't try it. You end up rubber banding a half dozen times and you can't do a thing to get out of the enemies weapon arc while it's happening.

While I do deliberately make very close passes against some types of mech, specically because they have difficulty aiming low and/or have low torso twist speed, I'm always aiming to cut to the left or right at the last second so I don't get stuck. Unfortunately some of the buildings on River City near Epsilon have tricky meshes, so a narrow alley that in theory is big enough for a light mech has a 50/50 chance of rubber banding you because the server decides you somehow passed into the building in the same way a fast mech goes inside a mech it collides with.

#204 ArcDemon

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Posted 05 May 2013 - 06:38 PM

View PostPater Mors, on 05 May 2013 - 05:47 PM, said:

It's not that they don't pose a threat it's that they don't pose a threat if they're driven by a sucky pilot. :D


The rewind patches have really driven this home. I can completely dominate some players, taking no damage at all despite running right in front of their face many times (I'm looking at you sucky awesome pilots) but when you encounter a good player the tables are completely turned - if you're lucky they'll only blow off all my arm or shoulder armor the first time I stray into their weapons arc. Same mech, same weapons, better players.

#205 PocketAces

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Posted 05 May 2013 - 06:42 PM

Really, really? I want my Jenner to be able to core an assault from the rear, as it should be. Where as it takes a couple of good shots to kill a light. It takes me 300+ to take out an assault, all the while maneuvering to stay in the rear area. Now.that takes more skill than just spamming PPCs.

#206 Koniving

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Posted 05 May 2013 - 06:43 PM

View Post151st Light Horse Regiment, on 28 April 2013 - 06:21 AM, said:

It's the primary reason i want to punch my screen nearly every time i play.

I hate lights. ECM, excessive speed, and in the right setup, a good array of weapons.

Remember that youtube video of dozens of tiny bees swarming all over those huge *** killer hornet wasps? That's basically what this game is every single time.

A classic example was just now on frozen city. Playing a jager and some commando scrub just ran round the back of me at 135kph and popped my back armour. He can run quicker than i can turn, and because of the buildings i got stuck. Dead in 20 seconds.

Matchmaking, screw you. Give me the option of playing against only heavies or assaults please.

inb4 lrn2play, lightsrox, ujustsuxlolz


You'll be pleased to know BAP will counter ECM on the 7th. ECM will no longer hide allies. Keep at least 10 on your rear armor. High-end engines allow you to turn and twist faster.

Beyond that, enjoy this bit of suffering.


Funnily enough this build is going to change from 2.4 damage per second with the MGs only to 4.8 damage per second with the MG buff. Notice that despite how little I actually hit the Spider in the CT early on, how quickly the LL is destroyed? Heh. Easy way to disable any threat is to destroy its weapons.

#207 Targetloc

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Posted 05 May 2013 - 06:53 PM

I tend not to pilot lights because all it takes is one ace pilot on the other team and you'll be dead in 2 or 3 shots. Sometimes legged in a single shot.

Use cover, don't engage unless you're behind them. Avoid cross-fire... still, one dead-eye with 3 or 4 PPC's grouped can slam you into the ground before you know what happened.

#208 ArcDemon

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Posted 05 May 2013 - 06:57 PM

View PostPocketAces, on 05 May 2013 - 06:42 PM, said:

Really, really? I want my Jenner to be able to core an assault from the rear, as it should be. Where as it takes a couple of good shots to kill a light. It takes me 300+ to take out an assault, all the while maneuvering to stay in the rear area. Now.that takes more skill than just spamming PPCs.


Unless they are already damaged I don't even bother trying to kill Stalkers/Atlas/Highlanders despite it being childs play to sit behind a Stalker, I just harass them as needed and move on. I once spent a good chunk of a match alone blasting away on a Stalker that had fallen behind the rest his team. We later lost on points and I concluded that all that time I spent getting that 1 kill could have been spent helping the team win the match through points or kills. Lesson learned.

#209 PocketAces

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Posted 05 May 2013 - 09:30 PM

So you took 50 tons out the game and your team lost? Wow bad team. My job as a light, as I see it is to have the enemy focus on me whilst my team systematicly takes them out. I tied up an awesome on his lonesome, he called for help and a centurion turned up so that is 95 tons out of the front line. I was pretty beat up and withdrew those two into the rest of my team. We won, job done. I do this often, since being recon gets you no where.

#210 DerSpecht

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Posted 05 May 2013 - 09:38 PM

View PostPocketAces, on 05 May 2013 - 09:30 PM, said:

So you took 50 tons out the game and your team lost? Wow bad team. My job as a light, as I see it is to have the enemy focus on me whilst my team systematicly takes them out. I tied up an awesome on his lonesome, he called for help and a centurion turned up so that is 95 tons out of the front line. I was pretty beat up and withdrew those two into the rest of my team. We won, job done. I do this often, since being recon gets you no where.


Why? A lone stalker is easy prey. With a 6ML Jenner u can chew thru his left rear with 2 good aimed salvos. Most cheesebuilds die then because XL.

#211 PocketAces

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Posted 06 May 2013 - 06:53 AM

Cause I had an Awesome and Centurion on my tail, I also run 4 MPL instead of the 6 ML, more accurate.

#212 Stargoat

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Posted 06 May 2013 - 08:02 AM

Depending on the build and skill of the Stalker pilot, you can core 'em out pretty quickly.

As a 70%-of-the-time light pilot, I'm scared of... AC20 Jagers, Highlanders, sometimes Atlases (unless you can get lots of good shots into their rear armour, they're pretty difficult to take down...), and some cataphract builds. Anyone with high alpha builds and a good aim can absolutely ruin a light.

But really, all it takes is a couple of good hits and i can't do much, if anything. Flying a light is pretty high-risk as it is, and if you can't hit one since host state rewind was introduced, you've probably got more things to worry about.

#213 Ransack

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Posted 06 May 2013 - 08:09 AM

View PostKoniving, on 05 May 2013 - 06:43 PM, said:


You'll be pleased to know BAP will counter ECM on the 7th.


I thought it was the 21st. It changed?

#214 Koniving

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Posted 06 May 2013 - 08:38 AM

View PostRansack, on 06 May 2013 - 08:09 AM, said:


I thought it was the 21st. It changed?


Mkay so I was off. It's still this month.

#215 Ransack

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Posted 06 May 2013 - 08:41 AM

View PostKoniving, on 06 May 2013 - 08:38 AM, said:


Mkay so I was off. It's still this month.


Just wanted to be sure I didn't miss something around here.

#216 PropagandaWar

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Posted 06 May 2013 - 08:47 AM

View PostDuncan Aravain, on 28 April 2013 - 07:29 AM, said:

I can see you complaining about having to face a wolf pack of lights; everyone fears that event. However, complaining about one light mech being too tough to handle....really?

Yeah on a bad night or if Im half dead maybe and thats a big maybe am I crappin over a single light, and thats in my medium. People think that multiple lights on a single mech should still be able to take out the lights. They forget that 2 lights is still 50+ tons with the firepower of at least a heavy, 3+ your getting into assult range 4 your dead I don't care who you are. Also when knockdowns come back you will see less lights. If you see a pack of them in any situation you should probably just go hide.

#217 Koniving

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Posted 06 May 2013 - 08:48 AM

No problems.

But you know what this means, right? Streak Catapults will be coming back.

#218 zraven7

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Posted 06 May 2013 - 08:49 AM

HOW IS THIS THREAD STILL RUNNING?!

Holy monkey potato! Ok, everyone who thinks that lights are over-powered, gear up in a Jenner and head out to play RIGHT NOW. I can't tell you how many times I've been 2 or 3 shot directly out of a game. You do realize that one of the current FOTM mechs, the AC40 Jager, ONE-SHOTS me, right? And if you really want to jump up-and-down on the ECM thing, after the next patch, it won't be nearly the issue. And yes, it still keeps LRMs from targeting, but my Jenner can dodge most LRMs anywho, and I have exactly 0 ECM.

I cannot just hide behind a stalker as it turns with impunity. It can track me. Still, if you've had your Assault wander off on it's own, that's frankly a dumb tactical maneuver on your part.

Play a light that's not an ECM critter. See what it's like. Enjoy.

Edited by zraven7, 06 May 2013 - 09:20 AM.


#219 Joseph Mallan

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Posted 06 May 2013 - 08:57 AM

View Postzraven7, on 06 May 2013 - 08:49 AM, said:

HOW IS THIS THREAD STILL RUNNING?!

Holy monkey potato! Ok, everyone who thinks that lights are over-powered, gear up in a Jenner and head out to play RIGHT NOW. I can't tell you how many times I've been 3 or 3 shot directly out of a game. You do realize that one of the current FOTM mechs, the AC40 Jager, ONE-SHOTS me, right? And if you really want to jump up-and-down on the ECM thing, after the next patch, it won't be nearly the issue. And yes, it still keeps LRMs from targeting, but my Jenner can dodge most LRMs anywho, and I have exactly 0 ECM.

I cannot just hide behind a stalker as it turns with impunity. It can track me. Still, if you've had your Assault wander off on it's own, that's frankly a dumb tactical maneuver on your part.

Play a light that's not an ECM critter. See what it's like. Enjoy.

I have tons of fun doing this to lights!

#220 zraven7

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Posted 06 May 2013 - 09:19 AM

View PostJoseph Mallan, on 06 May 2013 - 08:57 AM, said:

I have tons of fun doing this to lights!

I can't blame ya. I've gaussed one or two lights out of the air myself, is pretty satisfying. I'm just trying to point out that we really, really aren't all that durable or hard to kill.





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