Paladin1, on 17 November 2011 - 06:25 AM, said:
Yeah, we can't have people thinking through their tactics and husbanding their ammo for low risk, high reward shots. We need to just increase the ammo loads arbitrarily and let everyone spray and pray.
In TT one ton of ammo of for an AC-20 will offer 50 seconds of sustained fire. In any MechWarrior game 5 shots of AC-20 ammo would never produce 50 seconds of sustained fire.
That 5 shots per ton works because you can only fire once every 10 seconds. In MWO, and past MW titles, rate-of-fires have always been a key balancing aspect in such a way that the boardgame isn't capable of portraying.
This is why many, many things have to be adjusted during play testing.
That AC-20 will do 120 points of damage per minute, 2 damage per second, 100 points of damage per ton, et cetera.
Basically, you're looking at a weapon that needs to sustain 2 DPS for 50s on a single ton of ammo.
I think it's pretty safe to say that no weapon in this game is going to have a 10s cooldown. That would make for a fantastically boring game when you're sitting there in real time.
Edited by Cavadus, 17 November 2011 - 11:41 AM.