Cavadus, on 17 November 2011 - 10:58 AM, said:
In TT one ton of ammo of for an AC-20 will offer 50 seconds of sustained fire. In any MechWarrior game 5 shots of AC-20 ammo would never produce 50 seconds of sustained fire.
That 5 shots per ton works because you can only fire once every 10 seconds. In MWO, and past MW titles, rate-of-fires have always been a key balancing aspect in such a way that the boardgame isn't capable of portraying.
This is why many, many things have to be adjusted during play testing.
That AC-20 will do 120 points of damage per minute, 2 damage per second, 100 points of damage per ton, et cetera.
Basically, you're looking at a weapon that needs to sustain 2 DPS for 50s on a single ton of ammo.
I think it's pretty safe to say that no weapon in this game is going to have a 10s cooldown. That would make for a fantastically boring game when you're sitting there in real time.
You know, that's a legitimate point. Let's take a look at that in a little bit more detail.
That AC/20, which only has 5 salvos per ton of ammo, also produces 7 heat per salvo. In the HBK-4G Hunchback, with it's 13 standard heatsinks, just firing the AC/20 alone as quickly as you can would produce 35 points of heat to dissipate in those same 50 seconds. As you can dissipate 13 heat points every 10 seconds, that's not a problem.
However, if we cycled through the firing cycle as quickly as possible and emptied all five salvos in less than 10 seconds, you're looking at trying to dump 35 heat points in 1/5th the time, guaranteeing that you're going to have 22 points of waste heat built up with no where to go at the end of that 10 seconds. The phrase that you're looking for here is "thermally induced unintended firing", also known as a heat induced ammo explosion.
Can an autocannon salvo faster than once every 10 seconds? Sure, but you're going to be looking at some serious heat scale problems quick, fast and in a hurry. There are other ways to handle this issue, but heat is something that isn't going away unless you begin breaking the rules and then you're not in the Battletech Universe any longer.