So, a Jenner with 4 jump jets and a listing of a 20 meter jump is jumping between 1.5 to 2 times its own height in altitude from my measurements on frozen city (it's a lot easier to tell in that map because of all the buildings that give you a really good frame of reference).
The standard numbers I've seen thrown around are that mechs are supposed to be 10 - 20 meters tall, which makes sense if we assume the atlas is 17 meters tall because my jenner can clear that relatively cleanly.
Thus going with the same proportions as standinginfire, I have about a 10x5 m Jenner (probably still a little large).
As standinginfire did, I'll use the drag coefficient of a skier at my mech's top speed of 139 kph (38.6 m/s). This gives a drag force of about 47 kN.
4 jumpjets fire for about 4 seconds (I'm not sure if this changes with number, but w/e) and yield a 20 meter jump height so the total energy input is (31751.5 kg * 9.8 m/s * 20 meters) 6,223 kJ.
When running in a straight line on a level surface (the Caldera in Caustic Valley) a 4 second burn (the maximum) resulted in a deceleration from 139 kph to 98 kph (38.6 m/s - 27.2 m/s)(I think it was somewhere between 96 and 99 but it was pretty difficult to tell). Assuming this deceleration was linear (probably physically wrong but it looks like this is actually what's happening in game) the total distance traveled would be 131.7 meters.
Since I was travelling in a straight line I can compare amount of energy removed from the system by a theoretical drag to the energy left in the "actual" system to determine how much energy the jump jets used to maintain forward movement. Then compare this to that output by the jump-jets and see what the difference in height should be given this energy loss.
So for 131.7 meters and 47 kN to 23 kN the energy absorbed in drag is 4700 kJ.
The system exhibited a loss of 11,908 kJ in kinetic energy (38.6 m/s to 27.7 m/s). (lol, almost forgot to multiply by .5)
So, we can see that something is horribly wrong. It should also be noted that a 5x10m profile is still grossly overestimating the forward facing surface area of the Jenner, given that there's still a lot of empty space there.
I'm not even going to bother figuring out how much height should be lost because at this point it seems like the jump jets are actually actively fighting forward movement of the mech.
Caveats:
I effectively assumed linear deceleration and linear decrease in drag which is wrong, but actually would probably cancel each other out since the drag force would decrease exponentially while the speed would decrease in an inversely exponential fashion.
I also assumed mechs are rated in "tons" as opposed to "tonnes" unlike standinginfire. There's effectively very little difference in the two units, however (http://en.wikipedia.org/wiki/Ton).
If you're wondering why I'm working in energy it's because I no longer have a valid matlab install. Otherwise I might've bothered super geeking out by doing some integration of velocities, accelerations, and forces instead.
This is a video game, and I get that it doesn't matter if the physics are accurate. However, there's clearly absolutely no forward thrust going into a mech when firing jump jets and yet there's an upwards of 40% loss in jump height when you are moving forwards. This is bad both in the sense that Jump Jets are actually more tailored towards mechs that just stand there and use them to pop-tart than they are for light mechs that use them to become more mobile. I disagree fundamentally with this and want to see it changed and that is why I bothered making this post.
Nihtgenga, on 28 April 2013 - 03:15 PM, said:
Why SHOULD it completely cull JJ-snipers from the game? It should only require more skill to hit (now JJ-sniping is the much better form of longrange fire support compared to LRMs)
I get that, however in an even more ironic twist when you use jump jets to turn while jumping straight up it does not effect jump height.
Also, your point isn't super relevant to the problem of losing momentum when moving forward and jump jetting.
Edited by p4g3m4s7r, 29 April 2013 - 05:57 AM.