

Poptart Fix: Make Jj's Shake When Jetting
#1
Posted 27 April 2013 - 11:23 AM
#2
Posted 27 April 2013 - 11:26 AM
#3
Posted 27 April 2013 - 11:26 AM
i am not concerned about jump snipers, but this adds more to the immersion. you are making a giant non-aerodynamic chunk of metal fly through shear rocket power, it's not gonna be a perfectly smooth stable firing platform.
#4
Posted 27 April 2013 - 11:26 AM
SRM Rondeau, on 27 April 2013 - 11:23 AM, said:
As seen in MW:LL.
JJ should shake your Mech while they give thrust. So at the apex of your jump and while freefalling you should be able to aim properly

#6
Posted 27 April 2013 - 11:27 AM
#7
Posted 27 April 2013 - 11:28 AM
Roadbeer, on 27 April 2013 - 11:26 AM, said:
People in these forums just LOVE the word Gyro.
Gyro is the magic device for EVERYTHING here.
Walking around? Gyro.
AC20 recoil? Gyro.
Thrust of boosters violently shaking your mech? Gyro.
Weapon convergence? Gyro! (whatever a gyro has to do with weapon convergence anyway... but hey its a MAGIC GYRO!!!!11)
We should ban this word from the balancing forums for one week!
Edited by Alienfreak, 27 April 2013 - 11:31 AM.
#8
Posted 27 April 2013 - 11:30 AM
Alienfreak, on 27 April 2013 - 11:28 AM, said:
People in these forums just LOVE the word Gyro.
Gyro is the magic device for EVERYTHING here.
Walking around? Gyro.
AC20 recoil? Gyro.
Thrust of boosters violently shaking your mech? Gyro.
Weapon convergence? Gyro! (whatever a gyro has to do with weapon convergence anyway... but hey its a MAGIC GYRO!!!!11)
Well, I can't speak to the rest, but movement and stability makes sense.
As for the rest, I guess that would be shock absorption and hydraulics... but if some want to say gyro, I'm not going to agree with that.
#9
Posted 27 April 2013 - 11:35 AM
You really need to take the initiative here and learn to fire back while moving laterally. It's a good defense to a mech that is relying on a vertical targeting cone. Don't wait for the Devs to solve a quirk that's been used for the past 12 years. That may never happen, and 3rd person will...well let's not get all gloomy.
#10
Posted 27 April 2013 - 11:38 AM
Roadbeer, on 27 April 2013 - 11:30 AM, said:
As for the rest, I guess that would be shock absorption and hydraulics... but if some want to say gyro, I'm not going to agree with that.
A Gyro does nothing but give you an indication of a force trying to move your thingy.
Lightfoot, on 27 April 2013 - 11:35 AM, said:
You really need to take the initiative here and learn to fire back while moving laterally. It's a good defense to a mech that is relying on a vertical targeting cone. Don't wait for the Devs to solve a quirk that's been used for the past 12 years. That may never happen, and 3rd person will...well let's not get all gloomy.
To do that you must overjump your target by some margin.
Boosters start and you lift off -> Shake
You see your target in your crosshair -> stop boosters but it will take a second for your mech to stabilize itself and the aim, so you have to fly a bit higher.
You fall down and can fire.
It also decreases the time windows someone can use to actually aim on body parts and fire. At the moment you can use the whole jump to aim for the leg of that light mech and then blast it off.
Edited by Alienfreak, 27 April 2013 - 11:40 AM.
#11
Posted 27 April 2013 - 11:40 AM
Lightfoot, on 27 April 2013 - 11:35 AM, said:
You really need to take the initiative here and learn to fire back while moving laterally. It's a good defense to a mech that is relying on a vertical targeting cone. Don't wait for the Devs to solve a quirk that's been used for the past 12 years. That may never happen, and 3rd person will...well let's not get all gloomy.
Not true - just launch mwll and see yourself how few devs managed to criple poptarting. Its not a shame to copy working solution.
Edited by r4plez, 27 April 2013 - 11:42 AM.
#12
Posted 27 April 2013 - 11:41 AM
r4plez, on 27 April 2013 - 11:40 AM, said:
Not true - just launch mwll and see yourself how few devs managed to criple poptarting by easy solution.
Amateur devs that even included tanks, arrow IV, long toms, clan tech and infantry into their game and ended up having a balanced game.
Something PGI obviously can't with 12 mechs and only basic weaponry.
#13
Posted 27 April 2013 - 12:41 PM
Alienfreak, on 27 April 2013 - 11:41 AM, said:
Amateur devs that even included tanks, arrow IV, long toms, clan tech and infantry into their game and ended up having a balanced game.
Something PGI obviously can't with 12 mechs and only basic weaponry.
I'm actually surprised MWO turned out as well as it has so far. Piranha has developed or helped with:
Duke Nukem Forever
You can follow the link for the rest of the games here.
#14
Posted 27 April 2013 - 12:48 PM
Rhent, on 27 April 2013 - 12:41 PM, said:
I'm actually surprised MWO turned out as well as it has so far. Piranha has developed or helped with:
Duke Nukem Forever
You can follow the link for the rest of the games here.
Yeah... the best game they had up to date which they developed themselves was that Nintendo DS game. No suprise to me and a buddy (we talk and play together each day) how it turned out and develops.
The problem in my eyes is that a small developer totally overdid itself with this franchise and their goals. Just look at what they promised and in what time. Or look at the balancing... its a total mess without any real concept. From what I hear also their code is so screwed up that the game is not the same on their testing servers and the real servers?
And combine that with their proudness and stuborness because they think they are doing so great and well. Now they are trying to save it by hiring people that have at least 10 AAA title credits. I doubt anyone of those will turn to PGI, but in my eyes they are in dire need of some real professionals putting some structure into their development, coding, releases and quality control.
Edited by Alienfreak, 27 April 2013 - 12:49 PM.
#15
Posted 27 April 2013 - 12:53 PM
#16
Posted 27 April 2013 - 12:54 PM
Alienfreak, on 27 April 2013 - 12:48 PM, said:
Yeah... the best game they had up to date which they developed themselves was that Nintendo DS game. No suprise to me and a buddy (we talk and play together each day) how it turned out and develops.
The problem in my eyes is that a small developer totally overdid itself with this franchise and their goals. Just look at what they promised and in what time. Or look at the balancing... its a total mess without any real concept. From what I hear also their code is so screwed up that the game is not the same on their testing servers and the real servers?
And combine that with their proudness and stuborness because they think they are doing so great and well. Now they are trying to save it by hiring people that have at least 10 AAA title credits. I doubt anyone of those will turn to PGI, but in my eyes they are in dire need of some real professionals putting some structure into their development, coding, releases and quality control.
this is harsh, but it is criticism that i can understand and in some cases back a little. they have made too many promises that are at best unreasonable. i really want this game to work, but to actually keep their promises they likely need a small army of coders, designers, and graphic artists.
#17
Posted 27 April 2013 - 04:39 PM
Alienfreak, on 27 April 2013 - 11:28 AM, said:
People in these forums just LOVE the word Gyro.
Gyro is the magic device for EVERYTHING here.
Walking around? Gyro.
AC20 recoil? Gyro.
Thrust of boosters violently shaking your mech? Gyro.
Weapon convergence? Gyro! (whatever a gyro has to do with weapon convergence anyway... but hey its a MAGIC GYRO!!!!11)
We should ban this word from the balancing forums for one week!
Awesome sandwich made with lamb andtzatziki sauce? GYRO!
#19
Posted 28 April 2013 - 03:24 AM
All jets and especially rockets shake a lot during their burn, especially if you are trying to lift nearly 100 tons of mass, the saturn V rockets, as of yet the largest ones known to man shook so bad it made the paint peel off!
Gyros would take some of the load off but its not a magic bandaid some shake should still remain.
This would be a viable fix for Jumpjets I think, it wouldnt break them just make them that much harder to use.
Hopefully such a fix would give people a chance to move out of cover every once in a while.
#20
Posted 28 April 2013 - 03:46 AM
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