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Alphastriking (Ppc) Builds Are Fine


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#1 MasterBLB

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Posted 29 April 2013 - 02:01 AM

Well guys,as in topic

This is not real issue there are 6 PPC stalkers and poptarts - these are fine considering what compromises a player has to make for such builds,and doing so they are very vunerable to brawlers ambushing them.So much hated and feared poptarts and 6 PPC stalkers are practically sitting ducks if charged and attacked at close range - but to do there have to be few fast brawlers in the team.

The real problem arises because there are no pre-match lobby and convienient in-game communication means.Players can't make balanced team by choosing mechs for filling exact role on battlefield,agree tactics and so on,and during play they can't cooperate each other easily.

#2 Phingers

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Posted 29 April 2013 - 03:43 AM

bs.....its not the one guy, its when u face a 4 man each packing 4 pcc team sticking together...no brawlers live long enough.

#3 Lightfoot

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Posted 29 April 2013 - 04:07 AM

MWO needs a hard heat cap. The problem with the 6xPPC build is that in MWO players just hit the restart button. In previous games there was no override/restart button. You could override the shutdown before it occured, but you also probably blew up in doing so. I don't really care how MWO handles it, but generated heat can't just be cancelled and ignored at the press of a button.

6xPPC is a valid config though, but it should shutdown after 2 salvos for an extended time. And we should also have better DHS instead of the soft heatcap exploit. New players take the pointy end since they believe the mech will blow itself up if they need to hit the override.

#4 pencilboom

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Posted 29 April 2013 - 04:11 AM

View PostMasterBLB, on 29 April 2013 - 02:01 AM, said:

Well guys,as in topic

This is not real issue there are 6 PPC stalkers and poptarts - these are fine considering what compromises a player has to make for such builds,and doing so they are very vunerable to brawlers ambushing them.So much hated and feared poptarts and 6 PPC stalkers are practically sitting ducks if charged and attacked at close range - but to do there have to be few fast brawlers in the team.

The real problem arises because there are no pre-match lobby and convienient in-game communication means.Players can't make balanced team by choosing mechs for filling exact role on battlefield,agree tactics and so on,and during play they can't cooperate each other easily.


I got swarmed by 3 light mechs once while riding my 4 ppc + 3 ssrm2 stalker. I was practically alone. I popped the raven on it's side torso, he blew up immediately. 1 jenner and 1 streakmando left. I walk backwards, 1 alpha to the jenner and he was legged, then another alpha to his CT and he is gone. the streakmando? I chained fire my 4 ppcs and nuked him to death with my 3 ssrm2. oh gawd I felt like a pro :P

My cheese is definitely stronger

#5 Lightfoot

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Posted 29 April 2013 - 04:12 AM

View PostPhingers, on 29 April 2013 - 03:43 AM, said:

bs.....its not the one guy, its when u face a 4 man each packing 4 pcc team sticking together...no brawlers live long enough.


That's the 4 vs 1 thing. 4 brawlers vs 1 ppc mech are going to win too. 1 on 1 if a brawler can get into range, they win easily, depending on tonnage/ armor.

#6 Lightfoot

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Posted 29 April 2013 - 04:19 AM

View Postpencilboom, on 29 April 2013 - 04:11 AM, said:


I got swarmed by 3 light mechs once while riding my 4 ppc + 3 ssrm2 stalker. I was practically alone. I popped the raven on it's side torso, he blew up immediately. 1 jenner and 1 streakmando left. I walk backwards, 1 alpha to the jenner and he was legged, then another alpha to his CT and he is gone. the streakmando? I chained fire my 4 ppcs and nuked him to death with my 3 ssrm2. oh gawd I felt like a pro :P

My cheese is definitely stronger


Well, stupid is as stupid does. If I were in a Raven or Jenner you would never get a shot at me in a Stalker. I'd just stay in your 6 and you'd go poof. Seems like in a Light mech each adversary has a weak spot, usually you might need to circle, but for a Stalker just stay behind them is pretty easy. ^_^

Edited by Lightfoot, 29 April 2013 - 04:24 AM.


#7 Teralitha

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Posted 29 April 2013 - 04:25 AM

Remove double heat sinks problem solved.

#8 pencilboom

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Posted 29 April 2013 - 04:49 AM

View PostLightfoot, on 29 April 2013 - 04:19 AM, said:


Well, stupid is as stupid does. If I were in a Raven or Jenner you would never get a shot at me in a Stalker. I'd just stay in your 6 and you'd go poof. Seems like in a Light mech each adversary has a weak spot, usually you might need to circle, but for a Stalker just stay behind them is pretty easy. ^_^


what to do when my back is against a wall? :P

#9 Jeremy Wade

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Posted 29 April 2013 - 04:57 AM

View Postpencilboom, on 29 April 2013 - 04:49 AM, said:


what to do when my back is against a wall? :P


Jump jet on top of you and fire down onto your torso?

#10 Anton Shiningstar

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Posted 29 April 2013 - 05:10 AM

View PostPhingers, on 29 April 2013 - 03:43 AM, said:

bs.....its not the one guy, its when u face a 4 man each packing 4 pcc team sticking together...no brawlers live long enough.

This is a problem why? It is a combat game. In combat I am not supposed to let you get into knife range. Mind you, I run a AC20 Jager(51w/34L & 105K/53). Brawling is all I can do in this Mech. :P

Edited by Anton Shiningstar, 29 April 2013 - 05:11 AM.


#11 Felbombling

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Posted 29 April 2013 - 05:16 AM

No, they are not. They are actually a symptom of deeply broken game mechanics.

#12 Anton Shiningstar

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Posted 29 April 2013 - 05:20 AM

6 PPCs are effectively 3 PPCs thanks to double armor. Heat sinks cannot handle he amount of heat a 6 PPC Mech can generate. Move, an make the enemy overheat. hen spank him.

#13 Phingers

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Posted 29 April 2013 - 05:25 AM

View PostAnton Shiningstar, on 29 April 2013 - 05:10 AM, said:

This is a problem why? It is a combat game. In combat I am not supposed to let you get into knife range. Mind you, I run a AC20 Jager(51w/34L & 105K/53). Brawling is all I can do in this Mech. :P



great thing is the jager is fragile....the rest of the ppc boats aint.

#14 Anton Shiningstar

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Posted 29 April 2013 - 05:29 AM

View PostPhingers, on 29 April 2013 - 05:25 AM, said:



great thing is the jager is fragile....the rest of the ppc boats aint.

A lot of those 105 kills were PPC boats... Sturdy?

#15 MasterBLB

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Posted 29 April 2013 - 01:08 PM

View PostPhingers, on 29 April 2013 - 03:43 AM, said:

bs.....its not the one guy, its when u face a 4 man each packing 4 pcc team sticking together...no brawlers live long enough.

Yes,that's why I've mentioned about pre-match agreement what mechs to take into a match and cooperation during match.There are 4 poptarts on enemy side?Let our light and 2 brawlers flank and focus fire on one of them,while friendly poptarts keep poking them.No poptart I've ever encounter is viable to defend itself well in dogfight,and it is fine.
Well,from my personal obervations during 8 vs 8 matches,it worked the best when we had 2-3 lights,2 poptarts and the rest brawlers,two 5 LL stalkers among them.If enemy had many poptarts first the light came to harass them,and that distraction were used by brawlers to charge enemies;meanwhile our poptarts did their part.

The problem it may arise with 6 ppc boats is coolant flush and as mentioned already here and many other threads,heat management.But introducing penatlies for high heat rather can't be done well with the current heat management I'm afraid;it needs practically to be rewritten.

Edited by MasterBLB, 29 April 2013 - 01:15 PM.






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