

[Idea] Change Ppc To Cause Splash (Again)
#1
Posted 29 April 2013 - 03:50 AM
As some of you may remember back in the days of Closed Beta, PPC's had chance to splash on to another armor location. I don't remember all that much about it (like how much the splash would hit for each location) because to be honest I rarely used PPC's back in CB. However since their overhaul a few patches back, their heat has been knocked down a notch and their projectile speed is now on par with the Gauss Rifle.
So here's what I'm getting at: the PPC and Gauss Rifle are too similar. Once you click that trigger, their projectile behavior is near identical to where only range is difference. Very boring.
And here's my idea: Change the PPC to have a unique damage delivery.
Why did I bring up the CB version of the PPC? I'm glad you ask!
As I have said, the CB PPC had a chance for splash. I say we build on that aspect. Give the PPC projectile the behavior of multiple lightning bolts. Meaning it will add a more random damage delievery. And to add a some-what predictable variation, have the damage spread the further out the shot is. At optimal range, the shot may spread to 2 armor locations. The further out your target the wider spread the shot is and, of course, the less damage the shot will have total. There'll have to be some sort of splash resistance for cockpits like missle damage has, but this splash/spread effect will give the PPC the unique nitch it deserves.
Well that wasn't as short as I had hoped but for you "lazy" readers pretty much just glaze over the second fat paragraph. What'cyall think? Neat idea or bat-crap-crazy?
#2
Posted 29 April 2013 - 06:14 AM
#3
Posted 29 April 2013 - 07:19 AM
PPC's already have the great niche of being an all around great weapon, Giving them splash would just be the end of the world as far as the player base is concerned.
in the end PPC is fine how it is.
#4
Posted 29 April 2013 - 02:40 PM
as example
you get hit in the CT, so 5 points of damage got to the CT and the other 5 points of damage will split between the neighbouring locations
like 2 points to left torso,1 point to the head,2 points to the right torso
two other exsamples
you get hit in the right arm, 5 points to the arm and 5 to the right torso || you get hit in the right torso, 5 points to the right torso, 2 to the center torso, 1 to the right leg and 2 to the right arm
i hope you get my point
#5
Posted 29 April 2013 - 02:43 PM
Ph30nix, on 29 April 2013 - 07:19 AM, said:
PPC's already have the great niche of being an all around great weapon, Giving them splash would just be the end of the world as far as the player base is concerned.
in the end PPC is fine how it is.
What about flamers, and the less used autocannons? And SRMs? And Streaks?
#6
Posted 29 April 2013 - 02:45 PM
Edited by Mokou, 29 April 2013 - 02:46 PM.
#7
Posted 29 April 2013 - 03:03 PM
#8
Posted 29 April 2013 - 03:11 PM
it still has "splash" when a ppc lands in the border between two components it will split its damage depending on which component its closer to
also
Gauss needs to be faster.. than an AC2
Edited by Tennex, 29 April 2013 - 03:12 PM.
#9
Posted 29 April 2013 - 03:15 PM
Dalziel Hasek Davion, on 29 April 2013 - 04:11 AM, said:
Gauss rifle - heavy, low heat, ammo, exploding gun, characteristic pow sound with explosive sparks
Aside from both being direct fire "projectile"-based weapons doing point-damage (and you may note there are a number of those) - they are already quite dissimilar. Do you have similar concerns with AC10s being like AC5s being like gauss rifles?
Making a PPC into an energy-variant of the LBX (which is what your description sounds like to me - but I may have misunderstood you) is a radical suggestion/solution to a problem that seems relatively small, if it exists at all.
If it needed changing, and I am not certain that your argument is compelling, I would vote for a pre-ignitiion ionising laser beam that lights up the target (creating a tunnel for the charged particles) prior to the lightning stroke itself firing through the resultant tunnel.
B3RZ3RK3R, on 29 April 2013 - 04:24 AM, said:
I guess something like the LB-10X, though not nearly as drastic in spread of the shot. I was also (as an "and/or" thing) thinking a very slight duration of the shot, say like where your shot lands and if your quick enough you can influence where that splash spreads maybe. And for the animation your the initial impact will be one bolt of lightning and then when you add your "influence" for the splash it will appear as another bolt arching off the first.
Though that will probably border too much with a laser now.
Other posts in accidental duplicate thread. (Could a mod merge or delete the other perhaps? I'll edit the link)
Edit: http://mwomercs.com/...83#entry2304183
Edited by B3RZ3RK3R, 29 April 2013 - 03:16 PM.
#10
Posted 29 April 2013 - 03:45 PM
DubBucket, on 29 April 2013 - 03:03 PM, said:
Thank you for clarifying that for me.
Yes I do not mean current damage PPC damage AND splash damage.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users